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05-02-24 07:21 PM
Acmlm's Board - I3 Archive - - Posts by JossiRossi
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JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-18-05 12:03 PM, in Future? Link
Originally posted by xZeaLitYx
Now that everything's on an archive, how do we proceed? Do we need to set up the old stickies again? Will the community be only half as active now?


The old stickies might not be a bad idea but let's be honest. With no search function, and most new people failing to read the stickies anyway will things really be all that different with all the old threads archived?

(That said the thing that will do the most harm in all likelyhood is the lack of threads, it makes the board seem inactive thus people won't be as inclined to just jump in. Get a decent number of threads, or at least the appearance of a good number of threads and likely it will go back to what it was.)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-18-05 11:50 PM, in Future? Link
Originally posted by Tailsixs
thats true, you should put this in General


I could be wrong but I'm fairly certain Zeality was refering to the Rom Hacking community when.... he? (sorry if wrong) was wondering what to do now that all the threads are archieved and the community being active or not. I think this is relevant enough for discussion here.


(edited by JossiRossi on 11-18-05 10:52 PM)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-19-05 04:41 AM, in Is there a *insert game* editor? - THIS IS NOT AN EDITOR REQUEST THREAD / Editor DB Link
Originally posted by DahrkDaiz In A Time Gone Past
Ok, I figured this needed to be brought up. Before anyone asks if there's a game editor, try doing a bit of research. http://www.zophar.net http://www.romhacking.com http://www.dragoneyestudios.net http://www.cg-games.net are your best chances of getting any editor of any game out there. If those don't have what you're looking for, then try Google. If all else fails, look for hacks of the game you're looking for. If there's no hacks of it, that means there's 99.99% chance that the editor you want does NOT exist. I figured these tips and doing a little search can save the board from getting slaughtered with more "is there a *insert game* editor" threads.


DahrkDaiz I hope you don't mind me pulling this off the archive and posting it here, felt it might need to get up as the old lessons may soon be forgot.

(merged in here by blackhole89) Below follows a list of editors, courtesy of NightKev.

NES
SMB1 / ---
SMB2 / SMB2 Level Discombobulator
SMB3 / SMB3 Workshop
SMB3 / SMB3 Level Discombobulator
Castlevania / Stake
Megaman / Rock and Roll
Metroid / MetEdit

SNES
Chrono Trigger / Temporal Flux
SMW / Lunar Magic
SMW2 / EggVine

GBA
Pokémon / EliteMap
All /Sappy
Pokemon / Advance Map

GBC
Pokemon / Hack-O-Matic


(edited by blackhole89 on 05-22-06 12:25 PM)
(edited by blackhole89 on 05-22-06 12:26 PM)
(edited by blackhole89 on 05-22-06 02:21 PM)
(edited by blackhole89 on 05-23-06 01:35 PM)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-20-05 05:50 PM, in Team hacking? Link
If you really want to get this done you're going to need to do a lot more than you have here.

1. Tell people what you can do. What are your skills. What is your strengths and most importantly what are your weaknesses.
2. Stick to one game. Just choose the game you want to work on first and only that one.
3. Your current hacking descriptions of "entire game override and graphics" well that's a pretty tall order. That means that a person in this would be in it for the long haul, but you have nothing about what the hack will be like.

You're asking for basically the ultiamte in dedication from rom makers, while not offering anything about the hacks you want to make. You're not going to get anyone to bite for this as it is.

Unfortunately people asking for team hacks don't get far too. Just from what I have seen in the past.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-20-05 05:52 PM, in Where can i find the Archive acmlm rom hacking board? Link
http://board.acmlm.org/archive/forum.php?id=9
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 11-20-05 06:18 PM, in Where can i find the Archive acmlm rom hacking board? Link
I think they neutered the board, it's possible that the PMs were lost. There was discussion on one of the main boards about having the PMs available potentially. I don't think the archive board is fully implimented though so logging in mightnot do anything. You could ask one of the admins if PMs are recoverable though.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-22-05 02:24 AM, in Surprise!! Mario Seasons is Reborn Link
Now why didn't people just go and make NES games that rocked this much in the first place! =]
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-23-05 04:20 AM, in Temporal Flux v2.00 Release Link
Well, this is a christmas gift I certainly won't be returning to the department store =]
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-24-05 03:13 PM, in Zelda: Dark Prophecy release date? Link
If it's not out yet, then likely it's not done. They do their best of course, but sometimes life gets in the way so despite everyone's best efforts release dates are rarely met. It'll be released when it's done I'm sure =]


(edited by JossiRossi on 12-24-05 02:13 PM)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-26-05 07:08 AM, in Temporal Flux v2.00 Release Link
Just had to say that I did some quick tinkering (at 6 AM) to try to tiredly do some work, and well, I did so cool =]

Did a real quick dirty simple change where I added a church off to a side and made the entrance lead to Crono's house while being named "Test House" It's not much of anything but the ease of use so far is really encouraging. If I keep testing and find nothing beyond my abilities too much I hope to start working on a real test project soon. =]

Just had to say it's awesome work so far, it's a damn impressive program.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-26-05 05:16 PM, in Temporal Flux v2.00 Release Link
Dumb question I think, I'm changing things here and there pretty much at random, but I wanted to go through and edit the dialogue but I can;t find where the dialogue strings are located. I went to Window-->Strings but the dropdown list there doesn;t include the dialogue workings, I'm not sure where there are. Likely it's something obvious and I'm being daft, but for the life of me I can't locate them,
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-26-05 05:18 PM, in If you hack roms.... (questions) Link
I'm fairly certain that the police have more important things to do than track down people who hack 10-20 year old videogames as a hobby, even if we use ROM's which (to the best of my understanding) are inherantly illegal unless you actually own the game.

Don't worry about it really.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-26-05 10:12 PM, in Temporal Flux v2.00 Release Link
Ahhh excellent =] Thank you very much. Now to make Crono's mom make crazy talk.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-28-05 04:26 PM, in Temporal Flux v2.00 Release Link
I attempted to edit some of the event data last night. I messed up and I'm not freaking out because I'm going to experiment more but I want to know what I ended up doing exactly. (Also I'm at work and can't tinker).

I was editing to event data for Lara's Room. The data was simple enough, I could see what all the data was for and what it did (The character loading data, the Lara rocking on her chair data, the data for Lara talking, and the data that took over if you happened to save Lara from the machine in the past.)

I decided to do something presumably simple and added a few lines. One that made a variable change to the value 10, after I talked to her for the first time, and another line so that when I spoke to Lara after that she said something different.

Of note, the variable I used was the varianble that would tell if Lucca had saved Lara in the past. EF007F might be it actually if I remember right. After I added the lines I applied them to memory and saved the rom. Then I tried the game in ZSNES and there was no dialogue. I could activate Lara but she only opened an empty text box everytime. I reopened the rom using TemporalFlux and the code was all messed up (all sorts of wierd things, like half bits of lines and event data), in fact I think it's chance that the box worked at all.

This was my first attempt and I plan to experiment more, but I'm not sure what happened exactly and thought maybe at the least this could help others avoid whatever it is I did.

Edit:
Oh yeah, one last thing. I don't know how much of the games code was messed up but it seemed localized to just Lara's rooms event data or even just the single object that I edited, everything else seemed fine.


(edited by JossiRossi on 12-28-05 03:29 PM)
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-28-05 05:11 PM, in Temporal Flux v2.00 Release Link
Actually, I already blew away my messed up version, the rom had just little tests of me feeling everything out and when I ruined the events of Lara's room I wasn't concerned with it, and just chalked it up to me needed more experience. So I don't actually have the messed up version anymore (not that it would have been worth saving anyway). I really really really appreciate the fact you'd have taken a look at it though, so many thanks there. If I accidentally reproduce it though I can give you a look at it if you're interested.
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 12-29-05 12:03 AM, in Temporal Flux v2.00 Release Link
Had an idea on how it saves files.

At the moment you have the Save selection, but no "Save As". I'm not usre how hard it would be to add that, but it'd be helpful least for me. I like to make lots of backups and naturally backups are always encouraged.

I'd have 10 working saves where I do incrimental stuff. Change something Save to file 1, change something else, save to file 2, ect. Then at the end of the day if it's not blown up I save a daily backup to use. Right now to do that would be a huge pain involving copy, pasting, and renaming the rom file over and over everytime.

So yeah blah tangent, is that an easy thing to do?
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 06-29-06 08:53 PM, in PLZ MARIO KART 64 HACK----whats up Link
Originally posted by HyperMackerel
If you had read this thread halfway down the first page you'd have all the information you need to edit the terrain manually. There's no editor yet and no information on changing course paths, 2D sprites, or textures.

Next time, READ!


But what about an editor, and the information to change courses, 2D sprites, or textures?
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 06-29-06 09:24 PM, in PLZ MARIO KART 64 HACK----whats up Link
*Hopes they got my lame joke =/*








*And I liked SnT's take of the extreme quoting*
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 07-05-06 04:00 AM, in Question. Link
For online tilebased games a program called BYOND is pretty decent. It's a bit above my abilities and the community is not too large but it's pretty powerful. Having previous coding experience, or experience dealing with graphics is a BIG plus though.

http://www.byond.com/
JossiRossi

Goomba


 





Since: 11-18-05

Last post: 6401 days
Last view: 6401 days
Posted on 07-27-06 03:02 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Possibly: Bottom-Down-Scroll-Up-Top


(edited by JossiRossi on 07-27-06 02:10 PM)
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Acmlm's Board - I3 Archive - - Posts by JossiRossi


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