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Acmlm's Board - I3 Archive - - Posts by JossiRossi |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Originally posted by xZeaLitYx The old stickies might not be a bad idea but let's be honest. With no search function, and most new people failing to read the stickies anyway will things really be all that different with all the old threads archived? (That said the thing that will do the most harm in all likelyhood is the lack of threads, it makes the board seem inactive thus people won't be as inclined to just jump in. Get a decent number of threads, or at least the appearance of a good number of threads and likely it will go back to what it was.) |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Originally posted by Tailsixs I could be wrong but I'm fairly certain Zeality was refering to the Rom Hacking community when.... he? (sorry if wrong) was wondering what to do now that all the threads are archieved and the community being active or not. I think this is relevant enough for discussion here. (edited by JossiRossi on 11-18-05 10:52 PM) |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Originally posted by DahrkDaiz In A Time Gone Past DahrkDaiz I hope you don't mind me pulling this off the archive and posting it here, felt it might need to get up as the old lessons may soon be forgot. (merged in here by blackhole89) Below follows a list of editors, courtesy of NightKev. NES SMB1 / --- SMB2 / SMB2 Level Discombobulator SMB3 / SMB3 Workshop SMB3 / SMB3 Level Discombobulator Castlevania / Stake Megaman / Rock and Roll Metroid / MetEdit SNES Chrono Trigger / Temporal Flux SMW / Lunar Magic SMW2 / EggVine GBA Pokémon / EliteMap All /Sappy Pokemon / Advance Map GBC Pokemon / Hack-O-Matic (edited by blackhole89 on 05-22-06 12:25 PM) (edited by blackhole89 on 05-22-06 12:26 PM) (edited by blackhole89 on 05-22-06 02:21 PM) (edited by blackhole89 on 05-23-06 01:35 PM) |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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If you really want to get this done you're going to need to do a lot more than you have here.
1. Tell people what you can do. What are your skills. What is your strengths and most importantly what are your weaknesses. 2. Stick to one game. Just choose the game you want to work on first and only that one. 3. Your current hacking descriptions of "entire game override and graphics" well that's a pretty tall order. That means that a person in this would be in it for the long haul, but you have nothing about what the hack will be like. You're asking for basically the ultiamte in dedication from rom makers, while not offering anything about the hacks you want to make. You're not going to get anyone to bite for this as it is. Unfortunately people asking for team hacks don't get far too. Just from what I have seen in the past. |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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http://board.acmlm.org/archive/forum.php?id=9 | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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I think they neutered the board, it's possible that the PMs were lost. There was discussion on one of the main boards about having the PMs available potentially. I don't think the archive board is fully implimented though so logging in mightnot do anything. You could ask one of the admins if PMs are recoverable though. | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Now why didn't people just go and make NES games that rocked this much in the first place! =] | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Well, this is a christmas gift I certainly won't be returning to the department store =] | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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If it's not out yet, then likely it's not done. They do their best of course, but sometimes life gets in the way so despite everyone's best efforts release dates are rarely met. It'll be released when it's done I'm sure =] (edited by JossiRossi on 12-24-05 02:13 PM) |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Just had to say that I did some quick tinkering (at 6 AM) to try to tiredly do some work, and well, I did so cool =]
Did a real quick dirty simple change where I added a church off to a side and made the entrance lead to Crono's house while being named "Test House" It's not much of anything but the ease of use so far is really encouraging. If I keep testing and find nothing beyond my abilities too much I hope to start working on a real test project soon. =] Just had to say it's awesome work so far, it's a damn impressive program. |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Dumb question I think, I'm changing things here and there pretty much at random, but I wanted to go through and edit the dialogue but I can;t find where the dialogue strings are located. I went to Window-->Strings but the dropdown list there doesn;t include the dialogue workings, I'm not sure where there are. Likely it's something obvious and I'm being daft, but for the life of me I can't locate them, | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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I'm fairly certain that the police have more important things to do than track down people who hack 10-20 year old videogames as a hobby, even if we use ROM's which (to the best of my understanding) are inherantly illegal unless you actually own the game.
Don't worry about it really. |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Ahhh excellent =] Thank you very much. Now to make Crono's mom make crazy talk. | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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I attempted to edit some of the event data last night. I messed up and I'm not freaking out because I'm going to experiment more but I want to know what I ended up doing exactly. (Also I'm at work and can't tinker).
I was editing to event data for Lara's Room. The data was simple enough, I could see what all the data was for and what it did (The character loading data, the Lara rocking on her chair data, the data for Lara talking, and the data that took over if you happened to save Lara from the machine in the past.) I decided to do something presumably simple and added a few lines. One that made a variable change to the value 10, after I talked to her for the first time, and another line so that when I spoke to Lara after that she said something different. Of note, the variable I used was the varianble that would tell if Lucca had saved Lara in the past. EF007F might be it actually if I remember right. After I added the lines I applied them to memory and saved the rom. Then I tried the game in ZSNES and there was no dialogue. I could activate Lara but she only opened an empty text box everytime. I reopened the rom using TemporalFlux and the code was all messed up (all sorts of wierd things, like half bits of lines and event data), in fact I think it's chance that the box worked at all. This was my first attempt and I plan to experiment more, but I'm not sure what happened exactly and thought maybe at the least this could help others avoid whatever it is I did. Edit: Oh yeah, one last thing. I don't know how much of the games code was messed up but it seemed localized to just Lara's rooms event data or even just the single object that I edited, everything else seemed fine. (edited by JossiRossi on 12-28-05 03:29 PM) |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Actually, I already blew away my messed up version, the rom had just little tests of me feeling everything out and when I ruined the events of Lara's room I wasn't concerned with it, and just chalked it up to me needed more experience. So I don't actually have the messed up version anymore (not that it would have been worth saving anyway). I really really really appreciate the fact you'd have taken a look at it though, so many thanks there. If I accidentally reproduce it though I can give you a look at it if you're interested. | |||
JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Had an idea on how it saves files.
At the moment you have the Save selection, but no "Save As". I'm not usre how hard it would be to add that, but it'd be helpful least for me. I like to make lots of backups and naturally backups are always encouraged. I'd have 10 working saves where I do incrimental stuff. Change something Save to file 1, change something else, save to file 2, ect. Then at the end of the day if it's not blown up I save a daily backup to use. Right now to do that would be a huge pain involving copy, pasting, and renaming the rom file over and over everytime. So yeah blah tangent, is that an easy thing to do? |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Originally posted by HyperMackerel But what about an editor, and the information to change courses, 2D sprites, or textures? |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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*Hopes they got my lame joke =/*
*And I liked SnT's take of the extreme quoting* |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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For online tilebased games a program called BYOND is pretty decent. It's a bit above my abilities and the community is not too large but it's pretty powerful. Having previous coding experience, or experience dealing with graphics is a BIG plus though.
http://www.byond.com/ |
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JossiRossi Goomba Since: 11-18-05 Last post: 6401 days Last view: 6401 days |
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Possibly: Bottom-Down-Scroll-Up-Top (edited by JossiRossi on 07-27-06 02:10 PM) |
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Acmlm's Board - I3 Archive - - Posts by JossiRossi |