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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins
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MathOnNapkins

1100

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Since: 11-18-05

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Posted on 08-25-06 06:23 AM, in AcmlmWiki Link
This discussion reminds me of this:

http://www.msnbc.msn.com/id/14121008/

Nazism can be in the present day.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-25-06 06:26 AM, in New SMW/Pokémon Hacking regulations Link
Making an approval thread is a small price to pay to filter out idiocy. If someone's too proud to ask for approval that's a serious ego problem.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

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Posted on 08-25-06 06:29 AM, in Music question Link
The SPC/DSP has a set number of capabilities. The SPC code that the programmer writes controls how that music data is handled and reaches the DSP. e.g. you can load your whole song into memory at once or include wait handlers to upload more samples when needed (streaming audio).
MathOnNapkins

1100

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Since: 11-18-05

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Posted on 08-26-06 01:16 AM, in PANIC! :O Link
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-26-06 07:28 AM, in Zelda3 - Time + Day/Night system (IPS included) Link
JaSp: have you ever wandered around an area of the overworld while it was still raining? I mean through glitching or memory editing .... some sprites on the OW will stick out like a sore thumb. This is because not only will fixed color +/- not work on sprites with palettes 0 through 3, neither will subscreen +/-.
MathOnNapkins

1100

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Since: 11-18-05

Last post: 6296 days
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Posted on 08-27-06 12:54 AM, in Control Tatrion's custom title contest! Link
Originally posted by HyperHacker
Originally posted by Yoronosuku
Originally posted by MathOnNapkins
If you get any more negative you'll underflow and become a happy congenial individual.

This is funnier than every custom title in this thread.

Agreed. It should be his title.


What made me think about this was when I was playing the NES version of Jeopardy when I was a kid and I wanted to see how hardcore I could lose. I ended up with like $32000 in the double jeopardy round out of the blue. Apparently none of the programmers were smart enough to know what underflow was. Makes me wonder if you did too well if you'd end up with a huge defecit .
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-28-06 03:06 AM, in Found myself a webcam..... Link
For making that last atrocity of a video you need to film yourself bashing your head into your bed mattress repeatedly. It will be fun and an effective motivator. The rush that comes from doing this will be worth it anyways - trust me.
MathOnNapkins

1100

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Since: 11-18-05

Last post: 6296 days
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Posted on 08-28-06 03:07 AM, in Backup restored Link
Thanks Shadic! psst... wtf did he do again?
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-28-06 03:17 AM, in Found myself a webcam..... Link
,,,,
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-29-06 12:41 AM, in AHAHAHAHAHHAHAHHAHAHAHAH Link
I don't know if most of you missed ||bass's point that the reviews were ridiculous and irrelevant. It wasn't that you can buy groceries online that was funny, just look at the reviews he linked to for "Tuscan whole milk".
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-29-06 12:46 AM, in Backup restored Link
Yes, but does it suck cocks, or something much more phallic and suckable?
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-29-06 03:12 AM, in Zelda3 - Time + Day/Night system (IPS included) Link
Jasp: if you want to avoid some of the bit shifting d4s mentioned, you can simply take the BGR color value and do something like the folowing:

PHP
REP #$20

LDA !color_value ; get the color value from wherever
AND #$7C00
STA !blue_value

BEQ do_green

CMP #$7C00

BEQ do_green

CLC
ADC #$0400 ; adds one to the blue field
AND #$7C00 ; mask out everything except the blue bits

STA !blue_value

do_green:

LDA !color_value
AND #$03E0
STA !green_value

BEQ do_red

CMP #$03E0

BEQ do_red

SEC
SBC #$0020 ; subtract one from the green field
AND #$03E0 ; mask out everything but the green bits
STA !green_value

do_red

LDA !color_value
AND #$001F
STA !red_value

BEQ end

CMP #$1F

BEQ end

SEC
SBC #$0001 ; subtract one from the red field
AND #$001F ; mask out everything but the red bits
STA !red_value

end:

LDA !blue_value
ORA !green_value
ORA !red_value
STA !color_value

This will make whatever color that is inputted more blue and less red and green. You could call this routine, say, 4 to 6 times as night progressively falls. If you used tables you could probably even make this routine reusable for the transition back to daytime.

edit: fixed a logic error. Also now handles overflow within each color field.


(edited by MathOnNapkins on 08-29-06 02:20 AM)
(edited by MathOnNapkins on 08-29-06 03:14 AM)
(edited by MathOnNapkins on 08-29-06 03:14 AM)
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-29-06 03:25 AM, in Are you good at Rubik's Cubes? Link
. I've never been that enthused about rubik's cubes either. I've also recently gotten interested in sudoku and it seems like a more complex mathematical problem them doing a rubix. (The MxM sudoku matrix is an interesting problem from what I've seen.)
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-29-06 05:32 AM, in Zelda3 - Time + Day/Night system (IPS included) Link
Didn't like the old code so rewrote some of it.

; Value of the X register should be determined by the calling routine

PHP
REP #$20

LDA !color_value ; get the color value from wherever
AND #$4210 ; find out the MSB's of each color field.
STA !color_msbs

LDA !color_value
AND #$7C00
STA !blue_value
CLC
ADC !blue_delta, X; adds amount to blue field based on a table
AND #$7C00 ; mask out everything except the blue bits
STA !temp_value
EOR !color_msbs
AND #$4000 ; see if the sign of the blue value switched

BNE blue_sign_change ; keep the old value if overflow occurred

LDA !temp_value ; if not the new value is okay to use

BRA no_blue_sign_change

blue_sign_change:

LDA !blue_value

no_blue_sign_change:

STA !blue_value

; .... etc etc. repeat same logic for green and red color fields. The old code did not properly handle overflow in the general case of applying arbitrary values.


(edited by MathOnNapkins on 08-30-06 09:38 PM)
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
Last view: 6296 days
Posted on 08-29-06 05:39 AM, in Are you good at Rubik's Cubes? Link
A sudoku in general is solvable, I was referring to the immense amount of time needed to solve them using a computer for very large sudoku puzzles. It's a computer programming efficiency problem. I would think that rubix cubes would involve looking for clues as well I just have little interest in them as a concept. On the topic of sudoku, do you know any easy way to backpeddle if you've filled the board and the result is incorrect? In that case many of the resulting numbers in the grid are based on possibly faulty assumptions and it could take a long time to unravel that chain :/.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-29-06 06:25 PM, in Hyrule Magic Room Headers Issue Link
With Hyrule Magic I wouldn't doubt you'd be having header problems. Nothing I can do to help you yet but you could do them manually in hex. It requires just a little bit of help.
MathOnNapkins

1100

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Since: 11-18-05

Last post: 6296 days
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Posted on 08-29-06 08:04 PM, in Looking for sprite sheets for HM Link
This is not a good kind of thread to post here. Find stuff yourself or make it yourself. and I also think you are making too many threads. This is just a friendly suggestion and I wish you luck on your hack. p.s. I do know how to make the scared girls not run away but there are probably easier ways around it.
MathOnNapkins

1100

In SPC700 HELL


 





Since: 11-18-05

Last post: 6296 days
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Posted on 08-30-06 04:16 AM, in Snakes on a Plane Link
This was probably the worst screenplay I've ever seen... yet i enjoyed it in some twisted way. The totally inappropriate stabs at humor as everyone is dying from snake venom was almost comical, and the relationships between the characters are forced but it almost seems like they are forced just to poke fun at the action genre as a whole.
MathOnNapkins

1100

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Since: 11-18-05

Last post: 6296 days
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Posted on 08-30-06 04:18 AM, in HORSE the band Link
So that's why my friend used to curl up into a fetal position when I played that game...
MathOnNapkins

1100

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Since: 11-18-05

Last post: 6296 days
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Posted on 08-30-06 12:06 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another. A map editor made for a 3D game in 5 days is probably not very good.
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins


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