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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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This discussion reminds me of this:
http://www.msnbc.msn.com/id/14121008/ Nazism can be in the present day. |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Making an approval thread is a small price to pay to filter out idiocy. If someone's too proud to ask for approval that's a serious ego problem. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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The SPC/DSP has a set number of capabilities. The SPC code that the programmer writes controls how that music data is handled and reaches the DSP. e.g. you can load your whole song into memory at once or include wait handlers to upload more samples when needed (streaming audio). | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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JaSp: have you ever wandered around an area of the overworld while it was still raining? I mean through glitching or memory editing .... some sprites on the OW will stick out like a sore thumb. This is because not only will fixed color +/- not work on sprites with palettes 0 through 3, neither will subscreen +/-. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Originally posted by HyperHackerOriginally posted by YoronosukuOriginally posted by MathOnNapkins What made me think about this was when I was playing the NES version of Jeopardy when I was a kid and I wanted to see how hardcore I could lose. I ended up with like $32000 in the double jeopardy round out of the blue. Apparently none of the programmers were smart enough to know what underflow was. Makes me wonder if you did too well if you'd end up with a huge defecit . |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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For making that last atrocity of a video you need to film yourself bashing your head into your bed mattress repeatedly. It will be fun and an effective motivator. The rush that comes from doing this will be worth it anyways - trust me. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Thanks Shadic! psst... wtf did he do again? | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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,,,, | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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I don't know if most of you missed ||bass's point that the reviews were ridiculous and irrelevant. It wasn't that you can buy groceries online that was funny, just look at the reviews he linked to for "Tuscan whole milk". | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Yes, but does it suck cocks, or something much more phallic and suckable? | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Jasp: if you want to avoid some of the bit shifting d4s mentioned, you can simply take the BGR color value and do something like the folowing:
PHP REP #$20 LDA !color_value ; get the color value from wherever AND #$7C00 STA !blue_value BEQ do_green CMP #$7C00 BEQ do_green CLC ADC #$0400 ; adds one to the blue field AND #$7C00 ; mask out everything except the blue bits STA !blue_value do_green: LDA !color_value AND #$03E0 STA !green_value BEQ do_red CMP #$03E0 BEQ do_red SEC SBC #$0020 ; subtract one from the green field AND #$03E0 ; mask out everything but the green bits STA !green_value do_red LDA !color_value AND #$001F STA !red_value BEQ end CMP #$1F BEQ end SEC SBC #$0001 ; subtract one from the red field AND #$001F ; mask out everything but the red bits STA !red_value end: LDA !blue_value ORA !green_value ORA !red_value STA !color_value This will make whatever color that is inputted more blue and less red and green. You could call this routine, say, 4 to 6 times as night progressively falls. If you used tables you could probably even make this routine reusable for the transition back to daytime. edit: fixed a logic error. Also now handles overflow within each color field. (edited by MathOnNapkins on 08-29-06 02:20 AM) (edited by MathOnNapkins on 08-29-06 03:14 AM) (edited by MathOnNapkins on 08-29-06 03:14 AM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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. I've never been that enthused about rubik's cubes either. I've also recently gotten interested in sudoku and it seems like a more complex mathematical problem them doing a rubix. (The MxM sudoku matrix is an interesting problem from what I've seen.) | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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Didn't like the old code so rewrote some of it.
; Value of the X register should be determined by the calling routine PHP REP #$20 LDA !color_value ; get the color value from wherever AND #$4210 ; find out the MSB's of each color field. STA !color_msbs LDA !color_value AND #$7C00 STA !blue_value CLC ADC !blue_delta, X; adds amount to blue field based on a table AND #$7C00 ; mask out everything except the blue bits STA !temp_value EOR !color_msbs AND #$4000 ; see if the sign of the blue value switched BNE blue_sign_change ; keep the old value if overflow occurred LDA !temp_value ; if not the new value is okay to use BRA no_blue_sign_change blue_sign_change: LDA !blue_value no_blue_sign_change: STA !blue_value ; .... etc etc. repeat same logic for green and red color fields. The old code did not properly handle overflow in the general case of applying arbitrary values. (edited by MathOnNapkins on 08-30-06 09:38 PM) |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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A sudoku in general is solvable, I was referring to the immense amount of time needed to solve them using a computer for very large sudoku puzzles. It's a computer programming efficiency problem. I would think that rubix cubes would involve looking for clues as well I just have little interest in them as a concept. On the topic of sudoku, do you know any easy way to backpeddle if you've filled the board and the result is incorrect? In that case many of the resulting numbers in the grid are based on possibly faulty assumptions and it could take a long time to unravel that chain :/. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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With Hyrule Magic I wouldn't doubt you'd be having header problems. Nothing I can do to help you yet but you could do them manually in hex. It requires just a little bit of help. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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This is not a good kind of thread to post here. Find stuff yourself or make it yourself. and I also think you are making too many threads. This is just a friendly suggestion and I wish you luck on your hack. p.s. I do know how to make the scared girls not run away but there are probably easier ways around it. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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This was probably the worst screenplay I've ever seen... yet i enjoyed it in some twisted way. The totally inappropriate stabs at humor as everyone is dying from snake venom was almost comical, and the relationships between the characters are forced but it almost seems like they are forced just to poke fun at the action genre as a whole. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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So that's why my friend used to curl up into a fetal position when I played that game... | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6296 days Last view: 6296 days |
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throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another. A map editor made for a 3D game in 5 days is probably not very good. |
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Acmlm's Board - I3 Archive - - Posts by MathOnNapkins |