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Acmlm's Board - I3 Archive - - Posts by Pac
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Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-25-06 09:59 PM, in Photo Album thread. Link
And I don't think the plush tiger in the background helps. It's been in that spot for 14 years; I just don't wanna move it. _¬
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-26-06 01:10 PM, in What causes the overworld path glitching? Link
Originally posted by ZTaimat
As you can see, ALL my path gfx differ from the original, which is why all my OW gfx got garbled up randomly.
This really reminds me of this. If ZTaimat is right, and if it's anything like the net-door thing, you can either fix it by modifying the OW tilemap in hex (and find where it's stored first ), or reset the tilemap.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-26-06 09:42 PM, in Lunar Magic Pipe Help Link
Copy the yellow pipe tiles to blank Map16 tiles and insert them then.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-27-06 07:00 AM, in SMB3 Cannons Link
Originally posted by nintendomania
can u upload ips?
Sure! http://www.peterac.org/patches/cannons.ips
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-27-06 07:57 AM, in Mario's Return - Final Release Version Link


Is that really fair? I mean, the spike has gone down, so it shouldn't really hurt Mario...




How is the player supposed to know that there's a ledge below?




I drop into the cave, hit the multiple coin block from the lower right-hand corner, and Mario dispappears and dies.


And then of course, there's the overworld path glicthing... =/

But apart from all I've mentioned, it's a really great hack; one of the only hacks I've ever played that I've actually enjoyed. Not too easy, not too hard, and fantastic level design.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-29-06 07:22 AM, in Ideal Games of ripping gfx from Link
Whoa, I'd love to see those GFX in a SMW hack. Too bad you can't use LM to rip it. Stupid Macs.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 11:03 AM, in CSS problem Link
What's wrong with this layout code?

<style type="text/css">@import url(http://www.peterac.org/layout/ocean2.css)</style><div align="center" class="pacmaintd">

//Contents of ocean2.css:

.pacmaintd {
background: #193665 url('http://www.peterac.org/images/ocean.png');
background-position:left bottom;
height:100%;
background-repeat:repeat-x
}


The problem is that the background of .pacmaintd doesn't show up at all. It should show up in the original post cell.

Any help'll be much appreciated.


(edited by peter_ac on 07-30-06 10:04 AM)
(edited by peter_ac on 07-30-06 10:05 AM)
(edited by peter_ac on 07-30-06 10:06 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 07:03 PM, in CSS problem Link
Fixed it! I was missing a ; after ocean2.css)

<style type="text/css">@import url(http://www.peterac.org/layout/ocean2.css);</style><div align="center" class="pacmaintd">



EDIT: Here's the layout


(edited by peter_ac on 07-30-06 06:25 PM)
(edited by peter_ac on 07-30-06 06:25 PM)
(edited by peter_ac on 07-30-06 06:36 PM)
(edited by peter_ac on 07-30-06 08:29 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 08:05 PM, in Overworld Export/Importing Link
You can use F5 ad F7 to export Map16 pages, and F6 and F8 to import them.


(edited by peter_ac on 07-30-06 07:19 PM)
(edited by peter_ac on 07-30-06 07:26 PM)
(edited by peter_ac on 07-30-06 07:37 PM)
(edited by peter_ac on 07-30-06 08:20 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 08:41 PM, in Opinions needed for graphics Link
Awesome! Just awesome! I've never seen such great use of HDMA; great work, JaSp.


(edited by peter_ac on 07-30-06 08:28 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 08:52 PM, in Opinions needed for graphics Link
Originally posted by wtfweb
is hdma what allows those different sections to scroll at different speeds?
Yes. It can also cause a wavy effect by causing scanlines to constantly scroll back and forth at different speeds. Check out d4s's HDMA kit. It can do a bunch of cool things.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 09:06 PM, in CSS problem Link
Originally posted by KATW
height:90%
That just made the bottom of the table sink to the bottom. I want the height to be variable. Anyway, I checked the tables, and everything seems to be okay.


(edited by peter_ac on 07-30-06 08:29 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 09:09 PM, in Opinions needed for graphics Link
Originally posted by wtfweb
add that alternate nintendo screen when the game boots

Originally posted by wtfweb
allowed me to add/edit/remove hdma effects without moving to a new rom
The kit d4s made does both.


(edited by peter_ac on 07-30-06 08:27 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 09:15 PM, in Opinions needed for graphics Link
Originally posted by wtfweb
i remember reading about another kit that you'd need some asm knowledge or heavy use of a hex editor to use
I never even heard of that one. But no, I wouldn't bother if I were you.

Anyway, you can get d4s's one here.


(edited by peter_ac on 07-30-06 08:16 PM)
(edited by peter_ac on 07-30-06 08:25 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-30-06 11:09 PM, in Some simple? questions. Link
In the header, change the level type from 00 to 0A.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-31-06 06:55 AM, in Sprite Tool, public test release Link
Originally posted by Bloyburt
Could someone please tell me where the "Object thrown" value is?
This is all the help I can give you.

Awesome updates, mikeyk! Finally, a firebar! I think I might be able to use ExAnimation to make it look like 6 small fireballs.

EDIT: mikeyk, the new version gives the message saying tmpasm.bin is missing. I noticed another file in the folder called tmpasm.asm, so, assuming that you made a mistake, I renamed it and got it to run, but now it makes any level containing a custom sprite freeze the game.


(edited by peter_ac on 07-31-06 06:28 AM)
(edited by peter_ac on 07-31-06 06:41 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-31-06 07:02 AM, in CSS problem Link
Originally posted by KATW
click here... stuff ran together
Ouch. I think it's because I defined the height of the cell to make the BG stretch all the way down. Anyway, I fixed it by simply creating another table inside the main cell.


(edited by peter_ac on 07-31-06 06:03 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-31-06 10:07 AM, in Sprite Tool, public test release Link
It just said couldn't open tmpasm.bin. Check that TRASM.EXE is in the same folder; or something like that. So I just copied the new sprites over to the folder of that previous version and it worked fine.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-31-06 10:33 AM, in Super Mario World: Return to Yoshi's Island (SS/Demo) Link
I was enjoying it before you fucked up the castle.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 07-31-06 09:00 PM, in Sprite Tool, public test release Link
What I'd like to see is:

1. A SMB1 pirhana plant. It's 8 pixels lower, and moves a lot more slowly.
2. A SMB1 Blooper
3. A classic firebar.
4. A Koopa Troopa that temporarily stays in its shell, and can use a different upper 16x16 tile for each frame.
5. A classic Lakitu, that doesn't move vertically.
6. Fire Brother
7. Boom-Boom
8. Chain Chomp
9. A dry bones with a non-horizontally-displaced seperate modifiable tilemap.
10. SMB1 Bowser

Some are probably pointless though. I'd like to see some of the requests that have already been made, too, like SMB2J wind.
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Acmlm's Board - I3 Archive - - Posts by Pac


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