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Acmlm's Board - I3 Archive - - Posts by Pac |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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And I don't think the plush tiger in the background helps. It's been in that spot for 14 years; I just don't wanna move it. _¬ | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by ZTaimatThis really reminds me of this. If ZTaimat is right, and if it's anything like the net-door thing, you can either fix it by modifying the OW tilemap in hex (and find where it's stored first ), or reset the tilemap. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Copy the yellow pipe tiles to blank Map16 tiles and insert them then. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by nintendomaniaSure! http://www.peterac.org/patches/cannons.ips |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Is that really fair? I mean, the spike has gone down, so it shouldn't really hurt Mario... How is the player supposed to know that there's a ledge below? I drop into the cave, hit the multiple coin block from the lower right-hand corner, and Mario dispappears and dies. And then of course, there's the overworld path glicthing... =/ But apart from all I've mentioned, it's a really great hack; one of the only hacks I've ever played that I've actually enjoyed. Not too easy, not too hard, and fantastic level design. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Whoa, I'd love to see those GFX in a SMW hack. Too bad you can't use LM to rip it. Stupid Macs. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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What's wrong with this layout code?
<style type="text/css">@import url(http://www.peterac.org/layout/ocean2.css)</style><div align="center" class="pacmaintd"> //Contents of ocean2.css: .pacmaintd { background: #193665 url('http://www.peterac.org/images/ocean.png'); background-position:left bottom; height:100%; background-repeat:repeat-x } The problem is that the background of .pacmaintd doesn't show up at all. It should show up in the original post cell. Any help'll be much appreciated. (edited by peter_ac on 07-30-06 10:04 AM) (edited by peter_ac on 07-30-06 10:05 AM) (edited by peter_ac on 07-30-06 10:06 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Fixed it! I was missing a ; after ocean2.css)
<style type="text/css">@import url(http://www.peterac.org/layout/ocean2.css);</style><div align="center" class="pacmaintd"> EDIT: Here's the layout (edited by peter_ac on 07-30-06 06:25 PM) (edited by peter_ac on 07-30-06 06:25 PM) (edited by peter_ac on 07-30-06 06:36 PM) (edited by peter_ac on 07-30-06 08:29 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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You can use F5 ad F7 to export Map16 pages, and F6 and F8 to import them. (edited by peter_ac on 07-30-06 07:19 PM) (edited by peter_ac on 07-30-06 07:26 PM) (edited by peter_ac on 07-30-06 07:37 PM) (edited by peter_ac on 07-30-06 08:20 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Awesome! Just awesome! I've never seen such great use of HDMA; great work, JaSp. (edited by peter_ac on 07-30-06 08:28 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by wtfwebYes. It can also cause a wavy effect by causing scanlines to constantly scroll back and forth at different speeds. Check out d4s's HDMA kit. It can do a bunch of cool things. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by KATWThat just made the bottom of the table sink to the bottom. I want the height to be variable. Anyway, I checked the tables, and everything seems to be okay. (edited by peter_ac on 07-30-06 08:29 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by wtfweb Originally posted by wtfwebThe kit d4s made does both. (edited by peter_ac on 07-30-06 08:27 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by wtfwebI never even heard of that one. But no, I wouldn't bother if I were you. Anyway, you can get d4s's one here. (edited by peter_ac on 07-30-06 08:16 PM) (edited by peter_ac on 07-30-06 08:25 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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In the header, change the level type from 00 to 0A. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by BloyburtThis is all the help I can give you. Awesome updates, mikeyk! Finally, a firebar! I think I might be able to use ExAnimation to make it look like 6 small fireballs. EDIT: mikeyk, the new version gives the message saying tmpasm.bin is missing. I noticed another file in the folder called tmpasm.asm, so, assuming that you made a mistake, I renamed it and got it to run, but now it makes any level containing a custom sprite freeze the game. (edited by peter_ac on 07-31-06 06:28 AM) (edited by peter_ac on 07-31-06 06:41 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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Originally posted by KATWOuch. I think it's because I defined the height of the cell to make the BG stretch all the way down. Anyway, I fixed it by simply creating another table inside the main cell. (edited by peter_ac on 07-31-06 06:03 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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It just said couldn't open tmpasm.bin. Check that TRASM.EXE is in the same folder; or something like that. So I just copied the new sprites over to the folder of that previous version and it worked fine. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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I was enjoying it before you fucked up the castle. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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What I'd like to see is:
1. A SMB1 pirhana plant. It's 8 pixels lower, and moves a lot more slowly. 2. A SMB1 Blooper 3. A classic firebar. 4. A Koopa Troopa that temporarily stays in its shell, and can use a different upper 16x16 tile for each frame. 5. A classic Lakitu, that doesn't move vertically. 6. Fire Brother 7. Boom-Boom 8. Chain Chomp 9. A dry bones with a non-horizontally-displaced seperate modifiable tilemap. 10. SMB1 Bowser Some are probably pointless though. I'd like to see some of the requests that have already been made, too, like SMB2J wind. |
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Acmlm's Board - I3 Archive - - Posts by Pac |