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04-27-24 10:17 PM
Acmlm's Board - I3 Archive - - Posts by Pac
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User Post
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 04:28 AM, in L'Avventura di Mario [SS] Link
Just two screens at the moment, but I'll show lots more soon:



So how do they look now that I've gotten rid all of all (or most) of the SMAS GFX?

BTW, here's an OW shot:

Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 05:47 AM, in L'Avventura di Mario [SS] Link
Originally posted by Skytroopa
Originally posted by asdf
The overworld is THE shit, ...

I don't see anything wrong on OW. I think OW is OK.


SHIT is good. ........ isn't it?
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 06:04 AM, in Hack Database Link
In this thread, I will post details about both finished hacks, and other popular hacks that are in progress.
If you have a hack to add, please PM me with its details, or post it and I will add it.

Quick Links:

Completed Hacks:

Dr. Mario World - Link2006
Luigi's Adventure - Anikiti
Mario is Missing 2 - Link2006
Mario X World SER - Anikiti
Mario X World DX - Anikiti
Panic in the Mushroom Kingdom - Ghettoyouth
Rob-omb's Quest - videogamerpat
Super Demo World - FuSoYa
SDW: The Legend Continues - FuSoYa & ZeroG
Super Demo World 3 - DJBouche
SMB Deluxe - peter_ac
SMB: The Lost Levels DX - peter_ac
SM: Dangerous Mission - legoman
SM Universe - Forte.EXE
SMW: Chaos CompleXX - FPI Productions
SMW GFX Hack - peter_ac
SMW: Symphony of the Night - Francis64
SMW Returns - KT
SMW Returns II - KT
SMW Plus - Golden Yoshi
SMW Plus 2 - Golden Yoshi
SMW Plus 3 - Golden Yoshi
SMW Plus 4 - Golden Yoshi
SMW Plus 5 - Golden Yoshi
SMW Minus - Golden Yoshi
The Ninji Saga - The Kins
The Second Reality Project - FPI

-------------------------------------------------------------


Incomplete Hacks:

COTMK - Sukasa
COTMK2 - Sukasa
Clockwork Adventure - Clockwork JB
Just Another Mario Hack - Juggling Joker
Luigi's Quest - Anikiti
Mario Legends - Aioria
Mario's Return - Alastor the Stylish
Mario X World: Bowser's Strike Back - Anikiti
mikeyk's hack - mikeyk
Panic in the Mushroom Kingdom² - Ghettoyouth
Project Mallow - Glyph Phoenix
Sunny Side World - Cwiarl
Super Maria Sisters - Sgraff87
SMB2 DX - peter_ac & SSM
SMB3 DX - peter_ac & SSM
SMB3: The 2nd Quest - Shadow & Eval
SMB: Yoshi's Island - Shadow
SM: Dangerous mission - legoman
SM: Element Worlds - Fox
SM: Grave Robbing - specbrood
SM Land 1 - Sgraff87
SM Land 2: 6 Golden Coins - Link2006
SM Odyssey - BMF54123
SM Sunshine (SNES Style) - Link2006
SM: The New Adventure - Sparx
SM Universe: TMP - Forte.EXE
SMW 1.5 - smwedit
SMW 3: Bowser's Return - Ice Man
SMW: A link to the Past - blackhole89
SMW: Beta Remake - Yoshi Master
SMW: Newlands - Bloodstar
L'Avventura di Mario - peter_ac
SMW: Sonic the Hedgehog - Shadow
SMW: Star Edition - andrés
SMW: The Lost Levels - Golden Yoshi
SMW: The Lost Islands - Chris
Super ZTaimat World - ZTaimat
The Stolen Virginity - Rainbow Yoshi

-------------------------------------------------------------


Dr. Mario World
Screenshots
Author: Link2006
Status: Complete
Release Date: August 12th 2005
Version: 1.1
Description:
Length: 67 Levels
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Medium
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info: Right-Click and Save Target As to Download


Luigi's Adventure
Screenshots
Author: Anikiti
Status: Complete
Release Date: June 8th 2004
Version:
Description:
Length: ~90 exits
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Hard
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info:


Mario is Missing 2: Luigi's New Adventure
Screenshots
Author: Link2006
Status: Complete
Release Date: November 4th 2005
Version: 1.3
Description:
Length: 63 Levels
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Medium
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info: Right-Click and Save Target As to Download.


Mario X World SER
Screenshots
Author: Anikiti
Status: Complete
Release Date: September 2nd 2004
Version:
Description:
Length: ~84 exits
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Hard
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info:


Mario X World Deluxe
Screenshots
Author: Anikiti
Status: Complete
Release Date:
Version:
Description:
Length:
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Hard
FAQ:
Rating:
Locked: Yes
Threads:
Additional Info:


Panic in the Mushroom Kingdom
Screenshots
Author: Ghettoyouth
Status: Complete
Release Date: December 17th 2005
Version: 1.1
Description:
Length:
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Medium
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info:


Rob-Omb's Quest --- Easier Version
Screenshots
Author: http://board.acmlm.org/archive/profile.php?id=527Videogamerpat
Status: Complete
Release Date: August 29th 2004
Version:
Description: Follow the adventures of a young Rob-omb questing for the ultimate power of the Magic Powder Keg
Length: ~108 exits
Custom Features: Graphics, Overworld
Difficulty: Hard
FAQ: Web Page
Rating:
Locked:
Threads: 1
Additional Info: To obtain the special prize given at the end of the game, de-capitalize the "V" in videogamerpat in both URLs


Super Demo World
Screenshots
Author: FuSoYa
Status: Complete
Release Date: September 10th 2001
Version:
Description: ~10 levels changed, ~4 new backgrounds, and a smashable brick. Released to show what LM can do, it can be used as a base for other hacks
Length:
Custom Features: Graphics, Blocks
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Demo World: The Legend Continues
Screenshots
Author: FuSoYa & Zero
Status: Complete
Release Date: October 31st 2003
Version: 1.1
Description:
Length: 120 exits
Custom Features: Graphics, Blocks, Overworld
Difficulty: Medium
FAQ: Video Walkthrough
Rating:
Locked: Yes
Threads:
Additional Info:


Super Demo World 3 --- SMB1 Music Patch
Author: DJBouche
Status: Complete
Release Date:
Version:
Description: A version of SDW which has SMB3 music, this is what people use as a base to get SMB3 music in their own hacks
Length:
Custom Features: Graphics, Blocks
Difficulty: Medium
FAQ:
Rating:
Locked: No
Threads:
Additional Info: SMB1 music patch be applied to SDW3, NOT a clean SMW rom


Super Mario Bros. DX
Screenshots
Author: peter_ac
Status: Complete
Release Date: November 3rd 2005
Version: 1.2
Description: A remake of all 32 levels of Super Mario Bros. 1 with SMB3 GFX, plus 2 new worlds
Length: 40 Levels
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Easy
FAQ: Not yet
Rating:
Locked: Yes
Threads: 1 2
Additional Info: Right-Click and Save Target As to Download


Super Mario Bros: The Lost Levels Deluxe
Screenshots
Author: peter_ac
Status: Complete
Release Date: November 3rd 2005
Version: 1.0
Description: A remake of all 52 levels of Super Mario Bros. TLL with SMB3 GFX
Length: 52 Levels
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Medium
FAQ: Not yet
Rating:
Locked: No
Threads: 1
Additional Info: Right-Click and Save Target As to Download


Super Mario: Dangerous Mission
Screenshots
Author: legoman
Status: Complete
Release Date: Jan 8th
Version: 1.1
Description:
Length: 15 Levels
Custom Features: Blocks, Graphics, Overworld
Difficulty: Hard
FAQ: Not yet AFAIK
Rating:
Locked: No
Threads: 1
Additional Info:


Super Mario Universe
Screenshots
Author: Forte.EXE
Status: Complete
Release Date: June 15th 2005
Version:
Description:
Length: ~81 exits
Custom Features: Blocks, Graphics, Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads: 1
Additional Info: Right-Click and Save Target As to Download


Super Mario World: Chaos CompleXX
Screenshots
Author: FPI
Status: Complete
Release Date: August 9th 2003
Version:
Description: Like GoldenYoshi's "SMW Minus - Utter Garbage", this is a garbage hack. This hack is full with glitches, weird colour palettes, annoying and simple level designs, and a lot of message boxes with senseless and funny comments - engrish included
Length: 26 Levels
Custom Features:
Difficulty: Easy
FAQ:
Rating:
Locked: Yes
Threads:
Additional Info:


Super Mario World: Graphics Hack
Screenshots
Author: peter_ac
Status: Complete
Release Date: August 30th 2005
Version: 1.2
Description: A complete overhaul of SMW, replacing eveything with GFX from SMB3; meant as a base for other hacks
Length: 96 Exits
Custom Features: Graphics
Difficulty: Easy
FAQ:
Rating:
Locked: No
Threads: 1
Additional Info: Right-Click and Save Target As to Download


Super Mario World Plus
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: May 28th 2002
Version:
Description: A level-only hack, one of the first hacks ever to be released
Length:
Custom Features: Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World Plus 2: Mystical Island
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: July 19th 2002
Version:
Description: A level-only hack, a sequel to SMW+1
Length:
Custom Features: Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World Plus 3: The New Home
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: September 2nd 2002
Version:
Description: A level-only hack, a sequel to SMW+2
Length:
Custom Features: Graphics, Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World Plus 4: Super Mario Survivor
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: January 30th 2003
Version:
Description: A sequel to SMW+3
Length:
Custom Features: Graphics, Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World Plus 5: Training Days
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: June 28th 2003
Version:
Description: A sequel to SMW+4
Length:
Custom Features: Graphics, Overworld
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads:
Additional Info:

Super Mario World Minus: Utter Garbage Out of Order
Screenshots
Author: Golden Yoshi
Status: Complete
Release Date: July 11th 2003
Version:
Description: The first hack purposely designed to be bad. Obviously it was a humourous endeavor, and is a good download for someone who wants a break from "serious" hacks
Length:
Custom Features: Humour
Difficulty: Uh, Easy?
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World Returns
Screenshots
Author: KT
Status: Complete
Release Date: August 16th 2004
Version:
Description: The first hack to make notable use of edited sprites
Length: ~55 exits
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty: Medium
FAQ:
Rating:
Locked: Yes
Threads: 1
Additional Info:


Super Mario World Returns II
Screenshots
Author: KT
Status: Complete
Release Date:
Version:
Description: A sequel to SMWR
Length:
Custom Features: Blocks, Graphics, Overworld, Sprites
Difficulty:
FAQ:
Rating:
Locked:
Threads:
Additional Info:


Super Mario World: Symphony of the Night
Screenshots
Author: Francis64
Status: Complete
Release Date: July 30th 2005
Version:
Description:
Length:
Custom Features:
Difficulty: Medium
FAQ:
Rating:
Locked:
Threads: 1
Additional Info:


The Ninji Saga
Screenshots
Author: The Kins
Status: Complete
Release Date: May 9th 2005
Version:
Description: A short yet sweet adventure from the perspective of one of those jumpy little bastards from SMB2
Length: 8 Levels
Custom Features: Graphics
Difficulty: Moderately Easy
FAQ:
Rating:
Locked: No
Threads: 1 2
Additional Info:


The Second Reality Project 1 --- SNES Version
Screenshots
Author: FPI
Status: Complete
Release Date: February 16th 2004
Version:
Description: One of the first large hacks to be completed, and still undoubtedly one of the best. The fact that it doesn't have a custom OW shows its age, though
Length: 75 Levels
Custom Features:
Difficulty: Medium
FAQ: Secret exits
Rating:
Locked: Yes
Threads:
Additional Info:

---------------------------------------------------------------------------------------------------------


Chronicles of the Mushroom Kingdom
Author: Sukasa
Screenshots/Threads: 1 2
Status: Iced
Demo: Download


Chronicles of the Mushroom Kingdom 2
Author: Sukasa
Screenshots/Threads: 1 2
Status: Iced
Demo: N/A


Clockwork Adventure
Author: Clockwork JB
Screenshots/Threads: 1
Status: In Progress
Demo: Soon


Just Another Mario Hack
Author: Juggling Joker
Screenshots/Threads: 1
Status: In Progress
Demo: N/A


Luigi's Adventure 2: Luigi's Quest
Author: Anikiti
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Mario Legends
Author: Aioria
Screenshots/Threads: 1 2
Status: In Progress
Demo: N/A


Mario's Return
Author: Alastor the Stylish
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Mario X World: Bowser's Strike Back
Author: Anikiti
Screenshots/Threads: 1
Status: In Progress
Demo: Download


mikeyk's SMW
Author: mikeyk
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Panic in the Mushroom Kingdom²
Author: Ghettoyouth
Screenshots/Threads: 1 2 3
Status: In Progress
Demo: Download


Project MALLOW
Author: Glyph Phoenix
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Sunny Side World
Author: Cwiarl
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Super Maria Sisters
Author: Sgraff87
Screenshots/Threads: 1
Status: In Progress
Demo: N/A


Super Mario Bros. 2 Deluxe
Author: peter_ac & SSM
Screenshots/Threads: 1 2
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario Bros. 3 Deluxe
Author: peter_ac & SSM
Screenshots/Threads: 1 2 3
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario Bros. 3: The 2nd Quest
Author: Shadow & Eval
Screenshots/Threads: 1 2 3 4 5
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario Bros.: Yoshi's Island
Author: Shadow
Screenshots/Threads: 1
Status: In Progress
Demo: N/A


Super Mario: Dangerous Mission
Author: legoman
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Super Mario: Element Worlds
Author: Skyon
Screenshots/Threads: 1 2
Status: In Progress
Demo: Download


Super Mario: Grave Robbing
Author: specbrood
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Super Mario Land 1
Author: Sgraff87
Screenshots/Threads: 1 2
Status: Cancelled, will be continued by Link2006
Demo: Download


Super Mario Land 2: 6 Golden Coins
Author: Link2006
Screenshots/Threads: 1 2
Status: Iced
Demo: Right-Click and Save Target As


Super Mario Odyssey
Author: BMF54123
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Super Mario Sunshine (SNES Style)
Author: Link2006
Screenshots/Threads: 1
Status: Iced
Demo: Right-Click and Save Target As


Super Mario: The New Adventure
Author: Sparx
Screenshots/Threads: 1 2 3
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario Universe: The Millenium Project
Author: Forte.EXE
Screenshots/Threads: 1
Status: Iced
Demo: Right-Click and Save Target As


Super Mario World 1.5
Author: smwedit
Screenshots/Threads: 1
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario World 3: Bowser's Return
Author: Ice Man
Screenshots/Threads: 1
Status: In Progress
Demo: Download


Super Mario World: A Link to the Past
Author: blackhole89
Screenshots/Threads: 1 2 3 4 5 6
Status: In Progress
Demo: N/A


Super Mario World: Beta Remake
Author: Yoshi Master
Screenshots/Threads: 1
Status: In Progress
Demo: N/A


Super Mario World: Newlands
Author: Bloodstar
Screenshots/Threads: 1
Status: In Progress
Demo: Download


SMW: Return to the Mushroom Kingdom previously known as L'Avventura di Mario
Author: peter_ac
Screenshots/Threads: 1
Status: In Progress
Demo: N/A


Super Mario World: Sonic the Hedgehog
Author: Shadow
Screenshots/Threads: 1 2
Status: In Progress
Demo: N/A


Super Mario World: Star Editon
Author: andrés
Screenshots/Threads: 1
Status: In Progress
Demo: Right-Click and Save Target As


Super Mario World: The Lost Levels
Author: Golden Yoshi
Screenshots/Threads: 1
Status: Cancelled
Demo: Right-Click and Save Target As


Super Mario World: The Lost Islands
Author: Chris
Screenshots/Threads: 1
Status: Cancelled
Demo: N/A


Super ZTaimat World
Author: ZTaimat
Screenshots/Threads: 1
Status: In Progress
Demo: Right-Click and Save As


The Stolen Virginity
Author: Rainbow Yoshi
Screenshots/Threads: 1 2 3
Status: In Progress
Demo: Download


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Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 07:43 AM, in Bowser's Return [SS] Link
Amazing, Ice Man, absolutely beautiful!
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 12:35 PM, in L'Avventura di Mario [SS] Link
Originally posted by lags_80x
Good Job peter_ac, hack's name is very original. Have you thought in change all Texts into Italian?


Si, ho pensato di quello. I speak Italian anyway, so it shouldn't be too dificile.

@CJ: Heh, just what I was goin' for. I'll show more screens real soon.


(edited by peter_ac on 11-18-05 11:37 AM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6278 days
Last view: 6277 days
Posted on 11-18-05 01:02 PM, in Crash Course in GFX Ripping Link
So, here's how to rip a Background! And also, a little explanation of GFX and ExGFX.

GFX files are stored in a SMW rom, about 33 by default. These GFX files are used to make up everything you see in the game, both objects and sprites. One GFX file holds the GFX for the normal ground, another for the cave ground, another holds the GFX for some backgrounds, and another few hold GFX for sprites.

To view these GFX files, open your game with Lunar Magic and hit the red poison mushroom which will extract all ~33 of SMW's GFX files to a folder in the same folder as your rom, called "Graphics". And use YY-CHR to open one of these GFX files to view the GFX inside. When you open it with YY-CHR, on the drop-down box, select 4bpp SNES to make the GFX appear clearly. To make Layer 3 GFX appear clearly, select 2bpp GB.
NOTE: If you have "Use Joined GFX Files" enabled in LM, the 33 GFX files will appear as AllGFX.bin, a large file in which ALL of the games GFX will be stored.

If you want to add a new background to your hack, you need to add a new GFX file to hold the GFX for that new background. Instead of overwriting an existing GFX (which could prove quite messy, use an ExGFX file.

ExGFX files work in a similar way to GFX files, except that there are no ExGFX files in SMW by default. To put one in, Hit the poison mushroom which says "Extract ExGFX from ROM", this will create a folder in the same folder as your rom called ExGraphics. Copy one of the GFX files (lets say GFX20.bin) into this folder, and rename it to ExGFX80.bin. Go to LM and hit the button that says Insert ExGFX to ROM. Now, open the Super GFX bypass, and in the BG1 slot, select ExGFX80. Now the BG will be messed up, but if you open the 8x8 editor, you will see that the GFX of GFX20.bin now appear where the BG GFX used to appear.

To rip a BG from say, SMAS, actually lets say SMAS SMB3 w1-4, the Green and Yellow hills with the clouds, open a SMAS rom with YY-CHR. Scroll down until you find the GFX for that BG I just mentioned. It should be easy to find, near the bottom somewhere. (All of SMAS's GFX are viewable by opening the ROM with YY-CHR, again you need to switch to 4bpp SNES)

So, once you've found the GFX for that BG, hold down right-click to select it all (half of the page), open ExGFX80.bin with another YY-CHR, and paste that BG GFX into ExGFX80.bin. Then in LM, hit the "Insert GFX to ROM" button. Quickly load a different level, and then go back again. Open the 8x8 editor again and you should see the GFX for the SMB3w4-1 BG in the BG slot. But do you see the BG in the level? No, you just see garbage. Why? 3 reasons:

1. You haven't assembled its Map16 pages.
2. You haven't added the assembled Map16 pages to the BG, and
3. You haven't fixed the palette for it yet.

1. Map 16 Pages: Open the 16x16 tile editor and got to page 0x12, this should be a blank page for BGs. Select a tile, and edit its 16x16 attributes. Assign each slot an appropriate 8x8 tile to assemble a 16x16 part of the new BG which can be later inserted to the BG. This part's tricky, and is the hardest part of GFX ripping. Eventually, you should have all of the 16x16 tiles for that BG, each of which make up a tiny shape of the BG. NOTE: for now, you should set all of these tiles to palette 0, using the "Edit 16x16 attributes" dialog. NOTE: Some BGs use 2 palettes, in which case you should also use palette 1.

2. Open the BG editor and use page Up/Down to select page 0x12, then by having the 16x16 editor open too, right clicking should paste the tile which is selected by the 16x16 editor. You can only use tiles from ONE page on each BG. If done correctly, you should that BG, and it WILL be miscoloured.

3. The get the palettes right, selct "Enable Custom Palette" from the Toolbar, then open the palette editor. Take a screenshot of the real SMB3 BG during gameplay, and hit the Print Screen button, then open up MS Paint. Go to edit, paste, and the BG should appear in Paint. Use the colour picker to pick a colour from the BG, and go to Colours, edit colours, define custom colours, to view its RGB stats. Then in LM, using the 8x8 editor as a guide for which colour to edit, right click on a colour in the paltte editor on palette 0, and enter the RGB value you found earlier. Get all 15 colours and the BG area colour right, and voila! You're a GFX ripper!

Any problems? Post it here.


(edited by peter_ac on 11-18-05 12:02 PM)
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Since: 11-18-05
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Posted on 11-21-05 04:33 AM, in SMB3/ SMW hacks? Link
I think he thinks we are hacking SMB3.nes, upgrading the GFX to SNES style, and taking features from SMW.smc.

Actually, Andrew, we are hacking SMW.smc (hence SMW Hacking), and most of us like to use rips from SMB3.
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Since: 11-18-05
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Posted on 11-21-05 04:36 AM, in Hack Database Link
Wrong format Link! It's okay though, I'll fix them in the top post.

Anyway, I was away for the weekend, so I'll start doin' some more work on this now.

Waldo Mexico, patch these to Super Mario World.smc.
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Posted on 11-21-05 06:17 AM, in Rain\Snow request Link
Originally posted by Lemon de man
I'm talkin' about in Super Mario Bros. Deluxe, Super Mario Bros. The Lost Levels Deluxe,


Actually, what I did in those two was:

1. Select 4 tiles in any of the 4 GFX files, these tile slots must remain blank in EVERY level. I used 0xF1, F2, F3 and F4.

2. Open the 16x16 editor, and select tile 0x25. Edit it to use the following 8x8 tiles:

F1 F2
F3 F4

3. Then simply make the animation appear as a 4x4 line over 0xF1 in the level in which you want it to rain /snow. You may also need to go through some of your FG 16x16 tiles, and where ever F8 is, replace it without wither F1, 2, 3, or 4, depending on where the 8x8 tile is on the 16x16 tile.

Does that help?


(edited by peter_ac on 11-21-05 05:17 AM)
(edited by peter_ac on 11-21-05 05:18 AM)
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Posted on 11-21-05 12:59 PM, in Super Demo World The Legend Continues Link
Some people are just desperate for a Sticky. *cough*luigisan*cough*

And again, what's with the floppy?
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Posted on 11-23-05 04:38 AM, in Question about Hammer Suit... Link
Plus, unlike with Caped Mario (Mario Status no. 2), Fire Mario (Mario Status no.3) must ALWAYS use the same GFX as Big Mario (Mario status no.1), unless you do quite a lot of ASM hacking.
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Posted on 11-23-05 04:42 AM, in Rain\Snow request Link
Originally posted by spel werdz rite
is it possible to make Layer 3 ExGFX?


No.


(edited by peter_ac on 11-23-05 07:07 AM)
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Posted on 11-23-05 04:44 AM, in A relatively noobish question relating to Overworld Link
Originally posted by Link2006
For the SMB 3 GFX I suggest you use one of peter ac's hacks (SMB 1). There unlocked


Exactly.

Lemon de man: it has absolutely nothing to do with ExGFX.
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Posted on 11-23-05 12:23 PM, in A relatively noobish question relating to Overworld Link
1. Extract AllGFX.bin from SMBDX, and open it up in a tile editor, find the OW GFX, and copy it into the same spot in the AllGFX.bin you extract from your ROM, and reinsert.

2. Extract the Shared Palettes rom SMBDX, and insert it to your ROM.

3. Open the OW of my rom, and copy all of the layer 2 tiles in the blue area at the bottom into the same place in your OW.

Use SMBDX's OW as a guideline, in that only the ground and paths should be on Layer 2, and everything else is on Layer 1.
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Posted on 11-24-05 04:34 AM, in A relatively noobish question relating to Overworld Link
Post a screenshot of it, Jacob.
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Posted on 11-25-05 04:28 AM, in Crash Course in GFX Ripping Link
If it gets stickied, I'll add more to it, by covering more things, like OW GFX, animations, and Layer 3 GFX.


(edited by peter_ac on 11-25-05 03:38 AM)
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Posted on 11-25-05 06:16 AM, in Luigi vs Mario Demo Release! Link
Wow!

Amazing, nice one DD!

This really, REALLY needs to be remade in SMAS somehow.
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Posted on 11-28-05 12:48 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
I want an ASM hack which will make all vertical levels only one screen wide, and will wrap like those in SMB2 and SMB3.

I am NOT requesting a custom block, i want a proper ASM hack.

Also, don't suggest that I use the Wrap Blocks found in BLKtool, those are compete shit.

Thanks in advance.
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Posted on 11-29-05 04:57 AM, in Photo Album thread. Link
Here's one of me:

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Posted on 12-02-05 05:09 AM, in Super mario world darkness Link
Bollocks, he's back.


(edited by peter_ac on 12-02-05 04:10 AM)
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