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Acmlm's Board - I3 Archive - - Posts by Pac |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Just two screens at the moment, but I'll show lots more soon:
So how do they look now that I've gotten rid all of all (or most) of the SMAS GFX? BTW, here's an OW shot: |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Originally posted by SkytroopaOriginally posted by asdf SHIT is good. ........ isn't it? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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In this thread, I will post details about both finished hacks, and other popular hacks that are in progress.
If you have a hack to add, please PM me with its details, or post it and I will add it. Quick Links: Completed Hacks: Dr. Mario World - Link2006 Luigi's Adventure - Anikiti Mario is Missing 2 - Link2006 Mario X World SER - Anikiti Mario X World DX - Anikiti Panic in the Mushroom Kingdom - Ghettoyouth Rob-omb's Quest - videogamerpat Super Demo World - FuSoYa SDW: The Legend Continues - FuSoYa & ZeroG Super Demo World 3 - DJBouche SMB Deluxe - peter_ac SMB: The Lost Levels DX - peter_ac SM: Dangerous Mission - legoman SM Universe - Forte.EXE SMW: Chaos CompleXX - FPI Productions SMW GFX Hack - peter_ac SMW: Symphony of the Night - Francis64 SMW Returns - KT SMW Returns II - KT SMW Plus - Golden Yoshi SMW Plus 2 - Golden Yoshi SMW Plus 3 - Golden Yoshi SMW Plus 4 - Golden Yoshi SMW Plus 5 - Golden Yoshi SMW Minus - Golden Yoshi The Ninji Saga - The Kins The Second Reality Project - FPI ------------------------------------------------------------- Incomplete Hacks: COTMK - Sukasa COTMK2 - Sukasa Clockwork Adventure - Clockwork JB Just Another Mario Hack - Juggling Joker Luigi's Quest - Anikiti Mario Legends - Aioria Mario's Return - Alastor the Stylish Mario X World: Bowser's Strike Back - Anikiti mikeyk's hack - mikeyk Panic in the Mushroom Kingdom² - Ghettoyouth Project Mallow - Glyph Phoenix Sunny Side World - Cwiarl Super Maria Sisters - Sgraff87 SMB2 DX - peter_ac & SSM SMB3 DX - peter_ac & SSM SMB3: The 2nd Quest - Shadow & Eval SMB: Yoshi's Island - Shadow SM: Dangerous mission - legoman SM: Element Worlds - Fox SM: Grave Robbing - specbrood SM Land 1 - Sgraff87 SM Land 2: 6 Golden Coins - Link2006 SM Odyssey - BMF54123 SM Sunshine (SNES Style) - Link2006 SM: The New Adventure - Sparx SM Universe: TMP - Forte.EXE SMW 1.5 - smwedit SMW 3: Bowser's Return - Ice Man SMW: A link to the Past - blackhole89 SMW: Beta Remake - Yoshi Master SMW: Newlands - Bloodstar L'Avventura di Mario - peter_ac SMW: Sonic the Hedgehog - Shadow SMW: Star Edition - andrés SMW: The Lost Levels - Golden Yoshi SMW: The Lost Islands - Chris Super ZTaimat World - ZTaimat The Stolen Virginity - Rainbow Yoshi ------------------------------------------------------------- Dr. Mario World Screenshots Author: Link2006 Status: Complete Release Date: August 12th 2005 Version: 1.1 Description: Length: 67 Levels Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Medium FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Right-Click and Save Target As to Download Luigi's Adventure Screenshots Author: Anikiti Status: Complete Release Date: June 8th 2004 Version: Description: Length: ~90 exits Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Hard FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Mario is Missing 2: Luigi's New Adventure Screenshots Author: Link2006 Status: Complete Release Date: November 4th 2005 Version: 1.3 Description: Length: 63 Levels Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Medium FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Right-Click and Save Target As to Download. Mario X World SER Screenshots Author: Anikiti Status: Complete Release Date: September 2nd 2004 Version: Description: Length: ~84 exits Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Hard FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Mario X World Deluxe Screenshots Author: Anikiti Status: Complete Release Date: Version: Description: Length: Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Hard FAQ: Rating: Locked: Yes Threads: Additional Info: Panic in the Mushroom Kingdom Screenshots Author: Ghettoyouth Status: Complete Release Date: December 17th 2005 Version: 1.1 Description: Length: Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Medium FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Rob-Omb's Quest --- Easier Version Screenshots Author: http://board.acmlm.org/archive/profile.php?id=527Videogamerpat Status: Complete Release Date: August 29th 2004 Version: Description: Follow the adventures of a young Rob-omb questing for the ultimate power of the Magic Powder Keg Length: ~108 exits Custom Features: Graphics, Overworld Difficulty: Hard FAQ: Web Page Rating: Locked: Threads: 1 Additional Info: To obtain the special prize given at the end of the game, de-capitalize the "V" in videogamerpat in both URLs Super Demo World Screenshots Author: FuSoYa Status: Complete Release Date: September 10th 2001 Version: Description: ~10 levels changed, ~4 new backgrounds, and a smashable brick. Released to show what LM can do, it can be used as a base for other hacks Length: Custom Features: Graphics, Blocks Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Demo World: The Legend Continues Screenshots Author: FuSoYa & Zero Status: Complete Release Date: October 31st 2003 Version: 1.1 Description: Length: 120 exits Custom Features: Graphics, Blocks, Overworld Difficulty: Medium FAQ: Video Walkthrough Rating: Locked: Yes Threads: Additional Info: Super Demo World 3 --- SMB1 Music Patch Author: DJBouche Status: Complete Release Date: Version: Description: A version of SDW which has SMB3 music, this is what people use as a base to get SMB3 music in their own hacks Length: Custom Features: Graphics, Blocks Difficulty: Medium FAQ: Rating: Locked: No Threads: Additional Info: SMB1 music patch be applied to SDW3, NOT a clean SMW rom Super Mario Bros. DX Screenshots Author: peter_ac Status: Complete Release Date: November 3rd 2005 Version: 1.2 Description: A remake of all 32 levels of Super Mario Bros. 1 with SMB3 GFX, plus 2 new worlds Length: 40 Levels Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Easy FAQ: Not yet Rating: Locked: Yes Threads: 1 2 Additional Info: Right-Click and Save Target As to Download Super Mario Bros: The Lost Levels Deluxe Screenshots Author: peter_ac Status: Complete Release Date: November 3rd 2005 Version: 1.0 Description: A remake of all 52 levels of Super Mario Bros. TLL with SMB3 GFX Length: 52 Levels Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Medium FAQ: Not yet Rating: Locked: No Threads: 1 Additional Info: Right-Click and Save Target As to Download Super Mario: Dangerous Mission Screenshots Author: legoman Status: Complete Release Date: Jan 8th Version: 1.1 Description: Length: 15 Levels Custom Features: Blocks, Graphics, Overworld Difficulty: Hard FAQ: Not yet AFAIK Rating: Locked: No Threads: 1 Additional Info: Super Mario Universe Screenshots Author: Forte.EXE Status: Complete Release Date: June 15th 2005 Version: Description: Length: ~81 exits Custom Features: Blocks, Graphics, Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: 1 Additional Info: Right-Click and Save Target As to Download Super Mario World: Chaos CompleXX Screenshots Author: FPI Status: Complete Release Date: August 9th 2003 Version: Description: Like GoldenYoshi's "SMW Minus - Utter Garbage", this is a garbage hack. This hack is full with glitches, weird colour palettes, annoying and simple level designs, and a lot of message boxes with senseless and funny comments - engrish included Length: 26 Levels Custom Features: Difficulty: Easy FAQ: Rating: Locked: Yes Threads: Additional Info: Super Mario World: Graphics Hack Screenshots Author: peter_ac Status: Complete Release Date: August 30th 2005 Version: 1.2 Description: A complete overhaul of SMW, replacing eveything with GFX from SMB3; meant as a base for other hacks Length: 96 Exits Custom Features: Graphics Difficulty: Easy FAQ: Rating: Locked: No Threads: 1 Additional Info: Right-Click and Save Target As to Download Super Mario World Plus Screenshots Author: Golden Yoshi Status: Complete Release Date: May 28th 2002 Version: Description: A level-only hack, one of the first hacks ever to be released Length: Custom Features: Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Plus 2: Mystical Island Screenshots Author: Golden Yoshi Status: Complete Release Date: July 19th 2002 Version: Description: A level-only hack, a sequel to SMW+1 Length: Custom Features: Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Plus 3: The New Home Screenshots Author: Golden Yoshi Status: Complete Release Date: September 2nd 2002 Version: Description: A level-only hack, a sequel to SMW+2 Length: Custom Features: Graphics, Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Plus 4: Super Mario Survivor Screenshots Author: Golden Yoshi Status: Complete Release Date: January 30th 2003 Version: Description: A sequel to SMW+3 Length: Custom Features: Graphics, Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Plus 5: Training Days Screenshots Author: Golden Yoshi Status: Complete Release Date: June 28th 2003 Version: Description: A sequel to SMW+4 Length: Custom Features: Graphics, Overworld Difficulty: Medium FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Minus: Utter Garbage Out of Order Screenshots Author: Golden Yoshi Status: Complete Release Date: July 11th 2003 Version: Description: The first hack purposely designed to be bad. Obviously it was a humourous endeavor, and is a good download for someone who wants a break from "serious" hacks Length: Custom Features: Humour Difficulty: Uh, Easy? FAQ: Rating: Locked: Threads: Additional Info: Super Mario World Returns Screenshots Author: KT Status: Complete Release Date: August 16th 2004 Version: Description: The first hack to make notable use of edited sprites Length: ~55 exits Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: Medium FAQ: Rating: Locked: Yes Threads: 1 Additional Info: Super Mario World Returns II Screenshots Author: KT Status: Complete Release Date: Version: Description: A sequel to SMWR Length: Custom Features: Blocks, Graphics, Overworld, Sprites Difficulty: FAQ: Rating: Locked: Threads: Additional Info: Super Mario World: Symphony of the Night Screenshots Author: Francis64 Status: Complete Release Date: July 30th 2005 Version: Description: Length: Custom Features: Difficulty: Medium FAQ: Rating: Locked: Threads: 1 Additional Info: The Ninji Saga Screenshots Author: The Kins Status: Complete Release Date: May 9th 2005 Version: Description: A short yet sweet adventure from the perspective of one of those jumpy little bastards from SMB2 Length: 8 Levels Custom Features: Graphics Difficulty: Moderately Easy FAQ: Rating: Locked: No Threads: 1 2 Additional Info: The Second Reality Project 1 --- SNES Version Screenshots Author: FPI Status: Complete Release Date: February 16th 2004 Version: Description: One of the first large hacks to be completed, and still undoubtedly one of the best. The fact that it doesn't have a custom OW shows its age, though Length: 75 Levels Custom Features: Difficulty: Medium FAQ: Secret exits Rating: Locked: Yes Threads: Additional Info: --------------------------------------------------------------------------------------------------------- Chronicles of the Mushroom Kingdom Author: Sukasa Screenshots/Threads: 1 2 Status: Iced Demo: Download Chronicles of the Mushroom Kingdom 2 Author: Sukasa Screenshots/Threads: 1 2 Status: Iced Demo: N/A Clockwork Adventure Author: Clockwork JB Screenshots/Threads: 1 Status: In Progress Demo: Soon Just Another Mario Hack Author: Juggling Joker Screenshots/Threads: 1 Status: In Progress Demo: N/A Luigi's Adventure 2: Luigi's Quest Author: Anikiti Screenshots/Threads: 1 Status: In Progress Demo: Download Mario Legends Author: Aioria Screenshots/Threads: 1 2 Status: In Progress Demo: N/A Mario's Return Author: Alastor the Stylish Screenshots/Threads: 1 Status: In Progress Demo: Download Mario X World: Bowser's Strike Back Author: Anikiti Screenshots/Threads: 1 Status: In Progress Demo: Download mikeyk's SMW Author: mikeyk Screenshots/Threads: 1 Status: In Progress Demo: Download Panic in the Mushroom Kingdom² Author: Ghettoyouth Screenshots/Threads: 1 2 3 Status: In Progress Demo: Download Project MALLOW Author: Glyph Phoenix Screenshots/Threads: 1 Status: In Progress Demo: Download Sunny Side World Author: Cwiarl Screenshots/Threads: 1 Status: In Progress Demo: Download Super Maria Sisters Author: Sgraff87 Screenshots/Threads: 1 Status: In Progress Demo: N/A Super Mario Bros. 2 Deluxe Author: peter_ac & SSM Screenshots/Threads: 1 2 Status: In Progress Demo: Right-Click and Save Target As Super Mario Bros. 3 Deluxe Author: peter_ac & SSM Screenshots/Threads: 1 2 3 Status: In Progress Demo: Right-Click and Save Target As Super Mario Bros. 3: The 2nd Quest Author: Shadow & Eval Screenshots/Threads: 1 2 3 4 5 Status: In Progress Demo: Right-Click and Save Target As Super Mario Bros.: Yoshi's Island Author: Shadow Screenshots/Threads: 1 Status: In Progress Demo: N/A Super Mario: Dangerous Mission Author: legoman Screenshots/Threads: 1 Status: In Progress Demo: Download Super Mario: Element Worlds Author: Skyon Screenshots/Threads: 1 2 Status: In Progress Demo: Download Super Mario: Grave Robbing Author: specbrood Screenshots/Threads: 1 Status: In Progress Demo: Download Super Mario Land 1 Author: Sgraff87 Screenshots/Threads: 1 2 Status: Cancelled, will be continued by Link2006 Demo: Download Super Mario Land 2: 6 Golden Coins Author: Link2006 Screenshots/Threads: 1 2 Status: Iced Demo: Right-Click and Save Target As Super Mario Odyssey Author: BMF54123 Screenshots/Threads: 1 Status: In Progress Demo: Download Super Mario Sunshine (SNES Style) Author: Link2006 Screenshots/Threads: 1 Status: Iced Demo: Right-Click and Save Target As Super Mario: The New Adventure Author: Sparx Screenshots/Threads: 1 2 3 Status: In Progress Demo: Right-Click and Save Target As Super Mario Universe: The Millenium Project Author: Forte.EXE Screenshots/Threads: 1 Status: Iced Demo: Right-Click and Save Target As Super Mario World 1.5 Author: smwedit Screenshots/Threads: 1 Status: In Progress Demo: Right-Click and Save Target As Super Mario World 3: Bowser's Return Author: Ice Man Screenshots/Threads: 1 Status: In Progress Demo: Download Super Mario World: A Link to the Past Author: blackhole89 Screenshots/Threads: 1 2 3 4 5 6 Status: In Progress Demo: N/A Super Mario World: Beta Remake Author: Yoshi Master Screenshots/Threads: 1 Status: In Progress Demo: N/A Super Mario World: Newlands Author: Bloodstar Screenshots/Threads: 1 Status: In Progress Demo: Download SMW: Return to the Mushroom Kingdom previously known as L'Avventura di Mario Author: peter_ac Screenshots/Threads: 1 Status: In Progress Demo: N/A Super Mario World: Sonic the Hedgehog Author: Shadow Screenshots/Threads: 1 2 Status: In Progress Demo: N/A Super Mario World: Star Editon Author: andrés Screenshots/Threads: 1 Status: In Progress Demo: Right-Click and Save Target As Super Mario World: The Lost Levels Author: Golden Yoshi Screenshots/Threads: 1 Status: Cancelled Demo: Right-Click and Save Target As Super Mario World: The Lost Islands Author: Chris Screenshots/Threads: 1 Status: Cancelled Demo: N/A Super ZTaimat World Author: ZTaimat Screenshots/Threads: 1 Status: In Progress Demo: Right-Click and Save As The Stolen Virginity Author: Rainbow Yoshi Screenshots/Threads: 1 2 3 Status: In Progress Demo: Download (edited by peter_ac on 01-12-06 04:39 AM) (edited by peter_ac on 01-12-06 04:50 AM) (edited by peter_ac on 01-12-06 04:52 AM) (edited by peter_ac on 01-12-06 05:25 AM) (edited by peter_ac on 01-12-06 05:44 AM) (edited by peter_ac on 01-12-06 05:46 AM) (edited by peter_ac on 01-12-06 06:14 AM) (edited by peter_ac on 01-12-06 07:04 AM) (edited by peter_ac on 01-12-06 07:31 AM) (edited by peter_ac on 01-12-06 10:18 AM) (edited by peter_ac on 01-12-06 10:28 AM) (edited 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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Amazing, Ice Man, absolutely beautiful! | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Originally posted by lags_80x Si, ho pensato di quello. I speak Italian anyway, so it shouldn't be too dificile. @CJ: Heh, just what I was goin' for. I'll show more screens real soon. (edited by peter_ac on 11-18-05 11:37 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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So, here's how to rip a Background! And also, a little explanation of GFX and ExGFX.
GFX files are stored in a SMW rom, about 33 by default. These GFX files are used to make up everything you see in the game, both objects and sprites. One GFX file holds the GFX for the normal ground, another for the cave ground, another holds the GFX for some backgrounds, and another few hold GFX for sprites. To view these GFX files, open your game with Lunar Magic and hit the red poison mushroom which will extract all ~33 of SMW's GFX files to a folder in the same folder as your rom, called "Graphics". And use YY-CHR to open one of these GFX files to view the GFX inside. When you open it with YY-CHR, on the drop-down box, select 4bpp SNES to make the GFX appear clearly. To make Layer 3 GFX appear clearly, select 2bpp GB. NOTE: If you have "Use Joined GFX Files" enabled in LM, the 33 GFX files will appear as AllGFX.bin, a large file in which ALL of the games GFX will be stored. If you want to add a new background to your hack, you need to add a new GFX file to hold the GFX for that new background. Instead of overwriting an existing GFX (which could prove quite messy, use an ExGFX file. ExGFX files work in a similar way to GFX files, except that there are no ExGFX files in SMW by default. To put one in, Hit the poison mushroom which says "Extract ExGFX from ROM", this will create a folder in the same folder as your rom called ExGraphics. Copy one of the GFX files (lets say GFX20.bin) into this folder, and rename it to ExGFX80.bin. Go to LM and hit the button that says Insert ExGFX to ROM. Now, open the Super GFX bypass, and in the BG1 slot, select ExGFX80. Now the BG will be messed up, but if you open the 8x8 editor, you will see that the GFX of GFX20.bin now appear where the BG GFX used to appear. To rip a BG from say, SMAS, actually lets say SMAS SMB3 w1-4, the Green and Yellow hills with the clouds, open a SMAS rom with YY-CHR. Scroll down until you find the GFX for that BG I just mentioned. It should be easy to find, near the bottom somewhere. (All of SMAS's GFX are viewable by opening the ROM with YY-CHR, again you need to switch to 4bpp SNES) So, once you've found the GFX for that BG, hold down right-click to select it all (half of the page), open ExGFX80.bin with another YY-CHR, and paste that BG GFX into ExGFX80.bin. Then in LM, hit the "Insert GFX to ROM" button. Quickly load a different level, and then go back again. Open the 8x8 editor again and you should see the GFX for the SMB3w4-1 BG in the BG slot. But do you see the BG in the level? No, you just see garbage. Why? 3 reasons: 1. You haven't assembled its Map16 pages. 2. You haven't added the assembled Map16 pages to the BG, and 3. You haven't fixed the palette for it yet. 1. Map 16 Pages: Open the 16x16 tile editor and got to page 0x12, this should be a blank page for BGs. Select a tile, and edit its 16x16 attributes. Assign each slot an appropriate 8x8 tile to assemble a 16x16 part of the new BG which can be later inserted to the BG. This part's tricky, and is the hardest part of GFX ripping. Eventually, you should have all of the 16x16 tiles for that BG, each of which make up a tiny shape of the BG. NOTE: for now, you should set all of these tiles to palette 0, using the "Edit 16x16 attributes" dialog. NOTE: Some BGs use 2 palettes, in which case you should also use palette 1. 2. Open the BG editor and use page Up/Down to select page 0x12, then by having the 16x16 editor open too, right clicking should paste the tile which is selected by the 16x16 editor. You can only use tiles from ONE page on each BG. If done correctly, you should that BG, and it WILL be miscoloured. 3. The get the palettes right, selct "Enable Custom Palette" from the Toolbar, then open the palette editor. Take a screenshot of the real SMB3 BG during gameplay, and hit the Print Screen button, then open up MS Paint. Go to edit, paste, and the BG should appear in Paint. Use the colour picker to pick a colour from the BG, and go to Colours, edit colours, define custom colours, to view its RGB stats. Then in LM, using the 8x8 editor as a guide for which colour to edit, right click on a colour in the paltte editor on palette 0, and enter the RGB value you found earlier. Get all 15 colours and the BG area colour right, and voila! You're a GFX ripper! Any problems? Post it here. (edited by peter_ac on 11-18-05 12:02 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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I think he thinks we are hacking SMB3.nes, upgrading the GFX to SNES style, and taking features from SMW.smc.
Actually, Andrew, we are hacking SMW.smc (hence SMW Hacking), and most of us like to use rips from SMB3. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Wrong format Link! It's okay though, I'll fix them in the top post.
Anyway, I was away for the weekend, so I'll start doin' some more work on this now. Waldo Mexico, patch these to Super Mario World.smc. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Originally posted by Lemon de man Actually, what I did in those two was: 1. Select 4 tiles in any of the 4 GFX files, these tile slots must remain blank in EVERY level. I used 0xF1, F2, F3 and F4. 2. Open the 16x16 editor, and select tile 0x25. Edit it to use the following 8x8 tiles: F1 F2 F3 F4 3. Then simply make the animation appear as a 4x4 line over 0xF1 in the level in which you want it to rain /snow. You may also need to go through some of your FG 16x16 tiles, and where ever F8 is, replace it without wither F1, 2, 3, or 4, depending on where the 8x8 tile is on the 16x16 tile. Does that help? (edited by peter_ac on 11-21-05 05:17 AM) (edited by peter_ac on 11-21-05 05:18 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Some people are just desperate for a Sticky. *cough*luigisan*cough*
And again, what's with the floppy? |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Plus, unlike with Caped Mario (Mario Status no. 2), Fire Mario (Mario Status no.3) must ALWAYS use the same GFX as Big Mario (Mario status no.1), unless you do quite a lot of ASM hacking. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Originally posted by spel werdz rite No. (edited by peter_ac on 11-23-05 07:07 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Originally posted by Link2006 Exactly. Lemon de man: it has absolutely nothing to do with ExGFX. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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1. Extract AllGFX.bin from SMBDX, and open it up in a tile editor, find the OW GFX, and copy it into the same spot in the AllGFX.bin you extract from your ROM, and reinsert.
2. Extract the Shared Palettes rom SMBDX, and insert it to your ROM. 3. Open the OW of my rom, and copy all of the layer 2 tiles in the blue area at the bottom into the same place in your OW. Use SMBDX's OW as a guideline, in that only the ground and paths should be on Layer 2, and everything else is on Layer 1. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Post a screenshot of it, Jacob. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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If it gets stickied, I'll add more to it, by covering more things, like OW GFX, animations, and Layer 3 GFX. (edited by peter_ac on 11-25-05 03:38 AM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Wow!
Amazing, nice one DD! This really, REALLY needs to be remade in SMAS somehow. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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I want an ASM hack which will make all vertical levels only one screen wide, and will wrap like those in SMB2 and SMB3.
I am NOT requesting a custom block, i want a proper ASM hack. Also, don't suggest that I use the Wrap Blocks found in BLKtool, those are compete shit. Thanks in advance. |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Here's one of me:
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6278 days Last view: 6277 days |
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Bollocks, he's back. (edited by peter_ac on 12-02-05 04:10 AM) |
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