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05-25-24 03:16 PM
Acmlm's Board - I3 Archive - - Posts by Prince Kassad
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User Post
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 08:18 AM, in Favorite VG Soundtrack Link
Many of the more popular N64 games, C&C Generals Zero Hour, Bitzkrieg 2, Worms 2, Donkey Kong Country and some other games that I can't remember right now... They are all so cool that I can't decide which one is the best of them.


(edited by Prince Kassad on 08-30-06 07:30 AM)
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 10:49 AM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by the_man
Originally posted by jensthecomposer
Originally posted by kingbowser92
Is this the poll for the Super Mario 64 Level Editor, because I've been wanting it for ever, i don't care if its a beta or anything i just want to make a map with so many goombas and other stuff! I want to have the power cause I never found any difficulty in completeing the game and I'd like to put in a difficult twist...

You may already place goombas with a hex editor. Read the whole thread, it's al there.The editor will come soon.

Vl-tone has been saying that for two months now

I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.


(edited by Prince Kassad on 08-30-06 09:53 AM)
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 12:29 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Dan
Originally posted by Prince Kassad
I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor.
But I guess if the editor isn't out by the end of September, someone else make a new one.

I wouldn't trust what some random person says on IRC.

That's why I asked multiple persons on different IRC channels, some being members of this board, and if not even members of this board (well reapected members, that is) believe in the editor (after showing them some arguments), then we should think about it.
Originally posted by Dan
You can't compare how long it took to write a Zelda 64 map editor to a SM64 editor. They are different projects undertaken by different people.

True, you can't compare different projects properly, but the differences are extreme here. Compare 5 days to half a year (or more), and then remember that the Mario 64 editor still isn't working properly. And many Mario 64 ROM values are already found, OoT doesn't have near as much values found (at least no public values).
Originally posted by Dan
VL-Tone doesn't owe any of you anything (unless you lot are actually paying him for the editor, which I strongly doubt).

Well, if we have to wait even longer, then some people will probably start to pay him for the editor.
Originally posted by MathOnNapkins
throwing an editor together that works is one thing. Fine tuning it and doing the best you can on it is another.

Again, remember that the Mario 64 editor still isn't working correctly, though the reason may lie in it's fancy user interface (the Zelda Map Editor will have the standard Windows skin from what I've gathered), which is harder to optimize. Still, somebody should start making an editor with all the information gathered in this thread.
Originally posted by James Mcguire
Nintendo created Oot using a similar set up as they did with Mario . But with Oot they had had experience and managed to simplify how they put it together. Them doing this ALSO means that it is easier to look at data in an Oot Rom compared to looking at data in a Mario rom. Kinda cleaner in a way.

Yeah, OoT is definitely easier to hack (and the map editor will require separate map files, so no need to find ROM values). But if I would start a Mario 64 editor with all the information gathered here, I definitely wouldn't need 6 months for it (I suppose anybody could do it in not more than 2 months).
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 04:06 PM, in Two acmlm's??? double yeww tee eff?? Link
The other link is the board archive that goes from '01 'til September '03. THere's also another, more recent archive (http://board.acmlm.org/archive/), but it's currently broken.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 04:15 PM, in Super Mario 64 Hacking discussion thread - READ THE FIRST POST BEFORE POSTING! Link
Originally posted by Sukasa +
Uh huh.

So by your reasoning COTMK 1 is a hoax because it's taken over 2 years now and it's still not done?

No, because, you know, hacks take longer to develop than games, because you need a good level design, graphics, creativity, and a little bit ASM. An editor can simply be done by making a window, which reads values from the specified ROM, and then displays the level for you to edit.

Though i already said it's probably the non-standard interface which creates problems, since I don't think Director is capable of making applications with the standard UI (at least not cross-platform).
Originally posted by Sukasa +
If the map editor didn't take so long to develop, why is this taking so long? My answer: the fact that you're editing a frigging PICTURE, while this editor edits the ROM itself, and mch more of it than that, as well as reading huge amounts of data, and displaying it.

You're misunderstanding something. Map, in this case, means 'level', so the project is roughly the same size as this editor (save for the fact that the map editor must be fed with map files rather than reading the ROM).

Also, note that you're criticizing somebody else's arguments, not mine (though I do add some parts here and there)
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-30-06 04:31 PM, in I am the best. Ever. Link
If you have that much problems beating solitaire, then I don't know how you're even able to live properly.

Seriously, it's that easy.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-31-06 01:35 AM, in !sdarwkcab si gnihtyrevE Link
.uoy rof ti seod taht retrevnoc a si ,noinipo ym ni ,sdrawkcab etirw ot yaw tseisae ehT
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 08-31-06 02:11 AM, in !sdarwkcab si gnihtyrevE Link
Originally posted by spel werdz rite
.enoyna rehtob t'nseod ti dna kcab shtnom ruof morf depmub eb nac daerht a taht desirprus m'I

.cipot eht htiw ni stif ti os stuoyal ruo rorrim osla dluohs ew ,yawynA

.erac yllaer t'nod sdom eht yhw s'taht esoppus I dna ,tnedicca etanutrofnu na saw tI
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-01-06 03:44 PM, in Computer Crap Link
My computer stats, quoted from another board:

Intel Pentium 4 HT 2.6 GHz
512 MB DDR-RAM
Nvidia GeForce FX 5200
Integrated Sound
D-Link Air DWL-510 Wireless PCI Adapter
C: 40GB Seagate HDD (5,400 RPM)
D: 80GB Maxtor HDD (7,200 RPM)
F: Samsung Writemaster DVD Drive (DVD-R/RW, CD-R/RW)
G: TSSTcorp CD Drive (CD-R/RW)
4in1 Card Reader
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-02-06 12:25 PM, in September 2006 ACS Rankings Link
I hope I get any points this month, though if activity stays like that, this will probably never come true.
And I have hard work, so I have even less time I can be here now.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-02-06 02:41 PM, in POST LAYOUT THREAD: Post your Fyxe-ripoff layouts HERE Link
What problems do you have with your layout? Last you said you needed a black text, but that probably changed in the last days.

So, what do you need for your layout?

(also, my layout needs updating, just I don't know how the new layout should look like)
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-02-06 03:03 PM, in POST LAYOUT THREAD: Post your Fyxe-ripoff layouts HERE Link
Untested:
Add this code to the header of the post:
<div style="background-image:url('http://image_path_goes_here')" width=100% height=100%><span style="color:black">

and this to the signature of your post:
</span></div>

and leave Post Background empty.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-02-06 03:18 PM, in POST LAYOUT THREAD: Post your Fyxe-ripoff layouts HERE Link
I noticed... if you know the exact dimensions of your background picture, you can enter those in instead of the '100%' in both width and height.

Otherwise, I need to think of something else, because the same code works for me.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-02-06 03:30 PM, in POST LAYOUT THREAD: Post your Fyxe-ripoff layouts HERE Link
In my opinion it's a bit huge. Since the only way to do that in HTML (with the image not being set to maximum/a set size) doesn't work in Internet Explorer, you should think about getting/requesting another layout.


(edited by Prince Kassad on 09-02-06 02:32 PM)
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-03-06 02:43 PM, in POST LAYOUT THREAD: Post your Fyxe-ripoff layouts HERE Link
For screenshots of games, applications, etc. PNG is preferable, for real-life photos use JPG.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-05-06 05:17 PM, in Project 64 Link
Originally posted by cory21391
The new version (1.8, I think)

It's 1.7 beta.
Originally posted by cory21391
is only available to donators. Is there any significant changes to the emulation (is it faster, more compatable, does it fix many bug issues with video/sound/core emulation, etc..?)

From what I've heard, it fixes many graphical and core bugs, many that have been in the app for quite a long time. I don't have it though, so I can't check it myself.
Originally posted by cory21391
1. Approximately when will it be available to the public?

Some time in the next five years. Seriously, when all bugs and remaining emulation errors are fixed, it will be released. I don't know when it'll be, though.
Originally posted by cory21391
2. Does anyone here have a copy of it I can 'borrow?'

Yea, here.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-06-06 03:32 PM, in Zelda3 - Time + Day/Night system (IPS included) Link
Remove the board.acmlm.org and it works fine.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-07-06 02:24 PM, in Hey... Link
Don't count on me getting it, but I'll try. I never like those things though.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-07-06 02:33 PM, in Hey... Link
I got 9,000,001. I was told though that sometimes two people got the same view count for some reason.
Prince Kassad

320
As you wish.








Since: 06-30-06
From: nowhere

Last post: 6306 days
Last view: 6306 days
Posted on 09-07-06 02:53 PM, in Ecological Footprint Link
KATEGORIE GLOBALE HEKTAREN

NARHUNG 1.2

MOBILITÄT 0.5

HAUS UND HEIM 1.8

GÜTER UND DIENSTLEISTUNGEN 2.5

GESAMTER FUSSABDRUCK 6

ZUM VERGLEICH: DER DURCHSCHNITTLICHE ÖKOLOGISCHE FUSSABDRUCK IHRES LANDES IST 4.7 GLOBALE HEKTAREN.

WELTWEIT, EXISTIEREN 2.2 PRODUKTIVE GLOBALE HEKTAREN PRO KOPF.

FALLS ALLE WIE SIE LEBEN WÜRDEN, BRÄUCHTEN WIR 3.3 PLANETEN




(edited by Prince Kassad on 09-07-06 01:54 PM)
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Acmlm's Board - I3 Archive - - Posts by Prince Kassad


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