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Acmlm's Board - I3 Archive - - Posts by Prince Kassad |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Many of the more popular N64 games, C&C Generals Zero Hour, Bitzkrieg 2, Worms 2, Donkey Kong Country and some other games that I can't remember right now... They are all so cool that I can't decide which one is the best of them. (edited by Prince Kassad on 08-30-06 07:30 AM) |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Originally posted by the_manOriginally posted by jensthecomposerOriginally posted by kingbowser92 I once talked about this on some IRC channels, and they told about the editor being fake and non-existant, especially since it takes very long to develop, compared with the Zelda 64 Map Editor (5 days for the core). Somehow, I think they have a point, but am not really right, since VL-Tone has released some other useful apps and so must have this editor. But I guess if the editor isn't out by the end of September, someone else make a new one. (edited by Prince Kassad on 08-30-06 09:53 AM) |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Originally posted by DanOriginally posted by Prince Kassad That's why I asked multiple persons on different IRC channels, some being members of this board, and if not even members of this board (well reapected members, that is) believe in the editor (after showing them some arguments), then we should think about it. Originally posted by Dan True, you can't compare different projects properly, but the differences are extreme here. Compare 5 days to half a year (or more), and then remember that the Mario 64 editor still isn't working properly. And many Mario 64 ROM values are already found, OoT doesn't have near as much values found (at least no public values). Originally posted by Dan Well, if we have to wait even longer, then some people will probably start to pay him for the editor. Originally posted by MathOnNapkins Again, remember that the Mario 64 editor still isn't working correctly, though the reason may lie in it's fancy user interface (the Zelda Map Editor will have the standard Windows skin from what I've gathered), which is harder to optimize. Still, somebody should start making an editor with all the information gathered in this thread. Originally posted by James Mcguire Yeah, OoT is definitely easier to hack (and the map editor will require separate map files, so no need to find ROM values). But if I would start a Mario 64 editor with all the information gathered here, I definitely wouldn't need 6 months for it (I suppose anybody could do it in not more than 2 months). |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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The other link is the board archive that goes from '01 'til September '03. THere's also another, more recent archive (http://board.acmlm.org/archive/), but it's currently broken. | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Originally posted by Sukasa + No, because, you know, hacks take longer to develop than games, because you need a good level design, graphics, creativity, and a little bit ASM. An editor can simply be done by making a window, which reads values from the specified ROM, and then displays the level for you to edit. Though i already said it's probably the non-standard interface which creates problems, since I don't think Director is capable of making applications with the standard UI (at least not cross-platform). Originally posted by Sukasa + You're misunderstanding something. Map, in this case, means 'level', so the project is roughly the same size as this editor (save for the fact that the map editor must be fed with map files rather than reading the ROM). Also, note that you're criticizing somebody else's arguments, not mine (though I do add some parts here and there) |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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If you have that much problems beating solitaire, then I don't know how you're even able to live properly.
Seriously, it's that easy. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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.uoy rof ti seod taht retrevnoc a si ,noinipo ym ni ,sdrawkcab etirw ot yaw tseisae ehT | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Originally posted by spel werdz rite .cipot eht htiw ni stif ti os stuoyal ruo rorrim osla dluohs ew ,yawynA .erac yllaer t'nod sdom eht yhw s'taht esoppus I dna ,tnedicca etanutrofnu na saw tI |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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My computer stats, quoted from another board:
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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I hope I get any points this month, though if activity stays like that, this will probably never come true.
And I have hard work, so I have even less time I can be here now. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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What problems do you have with your layout? Last you said you needed a black text, but that probably changed in the last days.
So, what do you need for your layout? (also, my layout needs updating, just I don't know how the new layout should look like) |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Untested:
Add this code to the header of the post: < and this to the signature of your post: < and leave Post Background empty. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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I noticed... if you know the exact dimensions of your background picture, you can enter those in instead of the '100%' in both width and height.
Otherwise, I need to think of something else, because the same code works for me. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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In my opinion it's a bit huge. Since the only way to do that in HTML (with the image not being set to maximum/a set size) doesn't work in Internet Explorer, you should think about getting/requesting another layout. (edited by Prince Kassad on 09-02-06 02:32 PM) |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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For screenshots of games, applications, etc. PNG is preferable, for real-life photos use JPG. | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Originally posted by cory21391 It's 1.7 beta. Originally posted by cory21391 From what I've heard, it fixes many graphical and core bugs, many that have been in the app for quite a long time. I don't have it though, so I can't check it myself. Originally posted by cory21391 Some time in the next five years. Seriously, when all bugs and remaining emulation errors are fixed, it will be released. I don't know when it'll be, though. Originally posted by cory21391 Yea, here. |
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Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Remove the board.acmlm.org and it works fine. | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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Don't count on me getting it, but I'll try. I never like those things though. | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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I got 9,000,001. I was told though that sometimes two people got the same view count for some reason. | |||
Prince Kassad 320 As you wish. Since: 06-30-06 From: nowhere Last post: 6306 days Last view: 6306 days |
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KATEGORIE GLOBALE HEKTAREN
NARHUNG 1.2 MOBILITÄT 0.5 HAUS UND HEIM 1.8 GÜTER UND DIENSTLEISTUNGEN 2.5 GESAMTER FUSSABDRUCK 6 ZUM VERGLEICH: DER DURCHSCHNITTLICHE ÖKOLOGISCHE FUSSABDRUCK IHRES LANDES IST 4.7 GLOBALE HEKTAREN. WELTWEIT, EXISTIEREN 2.2 PRODUKTIVE GLOBALE HEKTAREN PRO KOPF. FALLS ALLE WIE SIE LEBEN WÜRDEN, BRÄUCHTEN WIR 3.3 PLANETEN (edited by Prince Kassad on 09-07-06 01:54 PM) |
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Acmlm's Board - I3 Archive - - Posts by Prince Kassad |