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05-16-24 01:36 AM
Acmlm's Board - I3 Archive - - Posts by Griff Morivan
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User Post
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-01-06 03:01 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
At least you're honest.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-01-06 10:13 AM, in Super metroid hack: Ice. Link
OMG! Mother Brain + LSD = ?!?!

I'm sorry. I just really can't get into these palletes. Many are very unattractive, and a couple are downright eyesore.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-03-06 02:56 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
The english version of the ROM works very well. I keep getting a mailer daemon message from your E-mail addy. So if you still need help, drop me a line at morivanism@yahoo.com

As for the patch, first post, biznatch.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-03-06 11:46 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Go ahead and E-mail me. Like I said, I'm having a hard time getting it to let me mail you.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-07-06 01:22 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Crap. I wanna answer that... But I don't remember.

I'm restarting, Drew.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-13-06 04:28 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Originally posted by Digital_Mantra
Originally posted by Drewseph
rinse and repeat
My micro is more of a dry cleaners kind of thing.
You use it for more than thirty seconds and it costs you like fifty bucks to use again?
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 12-14-06 02:03 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Eh... I'll try patching it and putting it with a working rom and just e-mail it to you.

If it doesn't work then, then your computer may have some issues.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-19-07 02:04 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Hey, Drew. Went through a hard patch in the real world for a bit, but I'm back.

Does SM:R work on the new version of ZSNES?
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-20-07 06:27 PM, in BIO world: 2 world demo release Link
What emulator does this work best on? Nestopia doesn't seem to play it.

Furthermore, you'd be shocked just how much of a pain it is to find a decent SMB3 rom.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-20-07 06:30 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
The picture : That leads to a power bomb, if I remember. It's been a couple months. Best way is to freeze that thing that bounces from the cieling and just time it.

As for the wave beam, lemme put it this way...

You've looked up before to get something here... why not look up again?
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-22-07 04:56 AM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
Screenshot a map, please. I need to see the submerged area of Cartia...Car...that one part.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-22-07 06:31 AM, in BIO world: 2 world demo release Link
DYAMN!

The underground level is kinda hard...
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-24-07 01:54 PM, in BIO world: 2 world demo release Link
Alright, so, it's been a little bit. I spent a good amount of time fiddling, and a number of levels had that special way out. so yeah...

Moon level 2, I don't care for. It's unorthodox in just how easy it is by comparison. However, Moon 3, with the underwater? Yeah, Water Mario is a fuzzing blast.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-24-07 09:21 PM, in General Project Screenshot Thread Link
I would love to see Mario in Dreamland get completed.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-25-07 05:24 PM, in BIO world: 2 world demo release Link
Yeah... I miss the hammers. And the problem with chuck is that there often, I've found, isn't any space for any serious dashing. Too many beasties.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-25-07 05:29 PM, in General Project Screenshot Thread Link
Kirby Mario WTFever... could be interesting or horrendous. If it were possible to make Mario look more at an angle than directly in front of him, there would be no issues.

Edit - Plus, that would kill the hammer skill and the sixth boss fight. I could toy with some sprites if you give me the maximum dimensions for them.


(edited by Griff Morivan on 01-25-07 11:32 AM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-29-07 09:27 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
In the famous words of the Microsoft company, XP!
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-30-07 02:57 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
That would be because the ZSNES is, for whatever reason, incompatible with the FREAKING AWESOME that is SM:R. I dunno if anyone knows why.

I played on Snes9x. I forget which model.
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-30-07 03:32 PM, in Hack: Super Kirby Link
It's true. It's painfully difficult to see him. You'll feel like you're playing the masks from SMB2

Oh, and if I may make some suggestions? It's been a while since I've played smb1, but I'd like to suggest some Kirby villains that could do you good. As you see, Waddle Dee makes a great Goomba. For bullet men, you could use the crazy ghosts that go bullistic when Kirby tries to suction them? They first appear in world 2.

Turtles... I think Spike monsters, personally. Even though SMB3:Bio is using them, I think it's good. Hammer Bros should be replaced... Probably by cutters.

I forget is Lukia or his spike things are in this game...

Naturally, though, Bowser needs to be Deedeedee.


(edited by Griff Morivan on 01-30-07 09:39 AM)
Griff Morivan

190








Since: 06-10-06
From: St. Petersburg, Florida.

Last post: 6301 days
Last view: 6296 days
Posted on 01-30-07 07:06 PM, in Super Metroid: Redesign OFFICIALLY RELEASED, Keep all the related questions here Link
It was supposed to have, but ZSNES 1.50 or whatever didn't work. And I don't like it anyways, It's blurry. I prefer the snes9x all the way.
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Acmlm's Board - I3 Archive - - Posts by Griff Morivan


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