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04-28-24 09:06 PM
Acmlm's Board - I3 Archive - - Posts by jensthecomposer
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jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-16-06 05:03 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I'm pretty sure that the houses in Wet-Dry world is just textured meshes. So you have to wait for the polygon-editing. But when you can edit polygons, you can start building your own houses or whatever you want to build. Maybe VL will make a "copy and paste" option, so you could just copy those houses into another level?
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-18-06 05:56 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Okay.......will it be a pre-release today??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-18-06 10:01 AM, in Yoshi's Island Remix, need beta testers Link
Looks nice!! I'm using my old computer now so I haven't tried it yet but it looks very promising. Keep it up!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-18-06 11:32 AM, in Huge project - need help with .spc files! Link
The first time you converted it when you got the nice sounding music, I guess you just made the spc's into mid, while it still was just a spc. The spc's doesn't contain any instrument-data that can help the "SPC2MIDI" find the right MIDI-instruments. Therefore it just choose piano or acoustic bass as standards. Even the drum will be a piano, wich make some terrible noise. Another issue wich is bigger, is that the different tracks in the MIDI usually will be in different keys. I've been working with MIDI for some years now, and also got some pretty skilled musical ears. I'm gonna have a look at the MIDI's I get from these SPC's and if they are not to messed up, I may make some MIDI's for you. It would be helpful to know exactly wich songs from the soundtrack you wants most.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-18-06 12:18 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
Sorry......just exited
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-18-06 02:07 PM, in Huge project - need help with .spc files! Link
I've been looking on the MIDI's I get from "SPC2MID", different from the most games, the different tracks in the midis you get from SOM are not in different keys, but there is missing some tracks. You could try snestool, it's not so difficult to use. And there is also a app. called "OpenSPC" (get it at:http://www.zophar.net/utilities/spc.html) which can convert SPC to IT(impulsetracker). They will usually sound exactly as the SPC but I've never found any MOD trackers wich can display staff, and the MIDI's you get from these IT-files are just as the ones you get from other converters.
About those errors when you try to open these MIDI-files, these MIDI-files cannot be opened by many MIDI-sequensers. I don't know why, but just look around and find a sequenser that can open them and use that sequenser to save a new MIDI-file. I got Reason to open these files but Reason is a expensive software. i'll give you more info later.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-19-06 03:54 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Just take your time VL!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-19-06 06:35 AM, in Huge project - need help with .spc files! Link
The openSPC is already installed as it is. But you have to use DOS commands on it. There is also a value in the config-file you have to change.
I've attached a RAR-file containing OpenSPC ready configured to export IT-files. Inside this archive there is two BAT-files. One for windows XP and one for windows 95/98. Choose the one who fits your operation system and right-click it and choose EDIT.

In the winXP file you'll see this:
"C:\EXAMPLE\EXAMPLE\openspc.EXE" YOURSPC.spc

-Rewrite to the right destination and write the name of the spc wich have to be in the same folder. (ex. "C:\program files\openspc\openspc.EXE" Gaias Navel.spc)

In the win95/98 file you'll see this:
openspc YOURSPC.spc

-Rewrite the spc-file name, but make sure you shorten the filename of your spc if it long or got any spaces (ex. openspc gaia.spc)

After done one of these just double-click the edited BAT-file and it will start recording a IT file in a fullscreen application. Press ESC when you've recorded what you want.

Now you got a IT-file of your SPC.


Now you can open it in a free application called MODplug tracker. (modplug.com I think)
There you can export to a MIDI, wich is better than the one you get from SPC2MID and will also open in your sequenser. You may also choose instruments when saving a MIDI, but make sure you've renamed the instrument samples so you know what to choose!! Hope this helps!!

Attachments

Openspc.rar (123240b) - views: 35
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-19-06 08:47 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
Hey, James! You said you could wait another year if you had to, but you finish your reply with "can't wait"!!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-19-06 01:51 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
You're right there, Hyper. It won't be any hack before you got the polygon-editing. I'm just gonna fool around with it on my own.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-20-06 05:30 AM, in A good N64 Emulator. Link
Originally posted by Skreename
The main problem I've seen is with Space Station Silicon Valley. Lots of graphical problems there.


I know this problem, the sprites won't display correct, right? Use "Glide64 Wonder"!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-20-06 05:12 PM, in General Super Mario 64 hacking / TT64 Progress thread Link
I may answer some of these questions. About yoshi, I know you cant place any lower place
than the castle roof because he's programmed to disappear when he comes lower than a special 'z' position. I think the best thing to do is to just wait for the editor, which should be released either tomorrow or a few days later an then start asking these questions!!

I'm pretty sure that VL will have the editor downloadable on his own or a new homepage and on www.romhacking.net. And I'm sure the link will be posted here!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-20-06 05:56 PM, in Question about the SPC format Link
Originally posted by Yoronosuku
theres already a rudimentary MIDI to SPC engine for SNES development that only supports note on/ note off, and volume as far as I know. Its been discontinued, I think...I know its POSSIBLE but I was saying for simplicity sake, it wasn't because lets face it, not a lot of people here are going to do it.


Is it possible to get that somewhere??
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-21-06 08:02 AM, in Mario Kart 64 Level Hacking. Seriously! Link
Looks like the N64 hacking is coming, we soon get a Fzero-X editor and a SM64 editor!! How about a Yoshi's story editor??(It's 2d, so it shouldn't be to hard?!)
Paper Mario editor??(That's the dream!!)
Music editor??(A bigger dream....'cause I'm a composer )

Anyway, nice to hear that it's gonna be a MK64 editor, always loved that game!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-21-06 12:29 PM, in Mario Kart 64 Level Hacking. Seriously! Link
For those who want to edit sprites or textures, there is a gfx plugin called Rice wich got an option for loading custom textures.
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-21-06 05:08 PM, in Mario Kart 64 Level Hacking. Seriously! Link
I'm very glad to hear that someone is working with the music format of N64 games, hope someone make a music-editor one day!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-22-06 04:02 AM, in Mario Kart 64 Level Hacking. Seriously! Link
Originally posted by DJ Bouche
And HyperMackerel, would it be possible for me to get a basic model of Rainbow Road from you? Need it for a project of some sort .


Haven't you got NEMU?? You can export models there!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-22-06 06:28 AM, in Mario Kart 64 Level Hacking. Seriously! Link
You can use Mario Kart 64 (U) [!].z64 , but when you open it you have to choose "all files" (or write *.* and press open) because it doesn't show z64-files.

Don't load the rom into "macet" before the rom is patched, do that after you've pacthed it. And make sure you change the name of the file to something less than 8 characters
-ex. mk64.z64

EDIT: Quote from mackerels site: "To run the program, you'll need the "VB6 runtimes" and "comdlg32.ocx". (If you're using WinXP, you should already have them.)"

You can download these from Mackerels homepage!!

Now the hack should be working!!


(edited by jensthecomposer on 06-22-06 05:30 AM)
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-22-06 10:44 AM, in Mario Kart 64 Level Hacking. Seriously! Link
Did you shorten the filename before draging it into macet?? Change it to Mk64 or anything shorter than 8 characters. If you don't do this, the macet won't open the file!!
jensthecomposer

Paratroopa


 





Since: 05-18-06
From: Norway

Last post: 6283 days
Last view: 6278 days
Posted on 06-23-06 11:18 AM, in General Super Mario 64 hacking / TT64 Progress thread Link
I think you will be possible to move ground platforms, but poly-edit is yet to come. If you want to play around with the texture, learn to make texture packs for Rice Daedulus!!

And 1337_Ac3, read at least the last pages of the thread before asking these questions!!


(edited by jensthecomposer on 06-23-06 10:24 AM)
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Acmlm's Board - I3 Archive - - Posts by jensthecomposer


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