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05-18-24 02:38 PM
Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm
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User Post
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-05-06 09:39 PM, in Serious Demo World: TLC question Link
I'm disgusted by how you guy are making fun of someone else fear seriously, what's the point of doing so?

anyway the patch in the attachment should delete ALL banzai bill in any SMW hack(except DW:TLC due to his HIROM setting)

on a sidenote, why regular bullet bill appear so late in the game(the first one you met is at vannila dome 4)

Attachments

nobanzai.ips (14b) - views: 30



(edited by Bio.exe on 07-05-06 08:41 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-05-06 10:09 PM, in General Project Screenshot Thread Link
awesome DD, and also, for these who didn't noticed where these graphic come from, check the attachment

Attachments

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-06-06 12:54 PM, in My turn to shine....the one year Link
Originally posted by S.N.N.
SoNotNormal was my old one, based on what I named my character in WoW (when it first came out) Recently changed it to S.N.N. because it has a cool ring to it.


and I forgot to tell, happy one year registration day S.N.N and fabio, you really've became awesome(sonic 3d blast data thread FTW)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-06-06 04:49 PM, in Serious Demo World: TLC question Link
I've simply made it so banzai bill ASM pointer lead to a RTS


(edited by Bio.exe on 07-06-06 03:49 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-06-06 04:59 PM, in Serious Demo World: TLC question Link
yep, they will still appear in lunar magic but not in the game

edit:d'oh, Prince Kassad beat me


(edited by Bio.exe on 07-06-06 03:59 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-06-06 07:12 PM, in Hack Ideas (Got an Idea? Post it here!) Link
I need some idea to reduce the linearity of my smb3 hack. and idea for some other use for the night/day system would be nice
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-08-06 12:23 AM, in General Project Screenshot Thread Link
here what I've been working on the last 2 day:


a fully working smb2 stopwatch, press select to activate it, it will stay in action until the counter reach 0 (much like MM2 timestopper)


(edited by Bio.exe on 07-07-06 11:30 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-08-06 12:20 PM, in General Project Screenshot Thread Link
Originally posted by DahrkDaiz
Looks like someone's doing some of the samethings I've done... Looks like I have a bit of competition! I like! Really, it makes others who are capable to work that bit harder to make a better hack. Atleast it does for me.

I wasn't aware that you've made one when I've made mine, now that I look within your demo in YY-CHR I can clearly see the stopwatch
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-13-06 03:34 AM, in is it possible to change music? Link
Originally posted by rctxtreme
NEI = Not enough information
WACM = What about custom music

talk about odd way to talk....


anyway, you can't make/rip music without knowing SPC700 ASM

or you could do like everybody else and wait for solar soundtrack to be released


(edited by Bio.exe on 07-13-06 02:34 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-13-06 03:49 AM, in is it possible to change music? Link
Originally posted by rctxtreme
And anyway, WTF is SPC700 ASM???

this is the programming language used by the Snes sound chip that is called the SPC700
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-13-06 03:48 PM, in ASM hacks / Custom Blocks / Custom Sprites Requests Link
ewww, I think they are using HDMA, since Mode 7 disable all other layer and the BG don't vanish when you touch a fuzzy
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-13-06 06:54 PM, in SMB3 titlescreen (Better Pics) Link
I'm not sure if I understand your problem but here what you're maybe looking for
Originally posted by Me at 019board
0x32780, is the start of the intro screen tilemap

Originally posted by Jezter
if you let me know how to send someone my rom as an attachment or something

Don't post ROM, it's against the rule
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-13-06 07:14 PM, in SMB3 titlescreen (Better Pics) Link
Originally posted by Jezter
Ok, that's weird that you can't post a rom, but i guess it makes sense, somewhat, because people hacked super mario bros 3, and made them come with viruses

ewwwww, I don't think it's even possible

it's more because ROM are illegal
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-14-06 01:25 AM, in Bug Reporting / Feature Requests Link
the pokemon hacking forum seem to be broken
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-14-06 03:44 PM, in New Super Mario Bros Sprites For SMW Hacking Use!! Link
ewww, guy, it's possible for the SNES to use that many color
Originally posted by MathOnNapkins
MODE # of BGs Max Colors/Tile Palettes Colors Total
0 4 4 32 (8 per BG) 128 (32 per BG*4 BGs)
1 3 BG1/BG2:16 BG3:4 8 BG1/BG2:128 BG3:32
2 2 16 8 128
3 2 BG1:256 BG2:16 BG1:1 BG2:8 BG1:256 BG2:128
4 2 BG1:256 BG2:4 BG1:1 BG2:8 BG1:256 BG2:32
5 2 BG1:16 BG2:4 8 BG1:128 BG2:32 (Interlaced mode)
6 1 16 8 128 (Interlaced mode)
7 1 256 1 256

Look at mode 3 and 4. (Mode 7 is a famous one used for pseudo 3D, and Mode 1 is by far the most common graphics mode.)

Mode 3 would allow you to have a 256 color bitmap on BG1, and a standard 4bpp tilemap on BG2. Plus sprites. Of course, there would be lots of overlap on what colors would be used between BG1/2 and the sprites b/c there's only 512K 512 bytes of CGRAM which means only 256 colors defineable at all.



..but you will probably need to use HDMA in order to keep the status bar


(edited by Bio.exe on 07-14-06 02:44 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-14-06 05:55 PM, in 2006 Summer Mosts: RESULTS!!!! YAY Link

Best avatar

best SMW hacker


I've never expected that I would've won something. thank to those who voted for me


(edited by Bio.exe on 07-14-06 05:56 PM)
(edited by Bio.exe on 07-14-06 05:56 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-14-06 09:03 PM, in Super mario world the adventure continues Link
1. check the announcement, you need to post screenshot when annoucing a hack
2. there is a forum for smw hacking
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-17-06 02:03 AM, in I finally have my red username Link
at least for those who don't use IE


(edited by Bio.exe on 07-17-06 01:46 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-17-06 02:18 AM, in I finally have my red username Link
ewwww... I didn't used my custom title for that

also if that cause trouble I will remove it, I don't want to get in trouble for something pointless like this


(edited by Bio.exe on 07-17-06 01:21 AM)
(edited by Bio.exe on 07-17-06 01:46 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6299 days
Last view: 6298 days
Posted on 07-17-06 02:22 AM, in I finally have my red username Link
well... it is in lololol


(edited by Bio.exe on 07-17-06 01:23 AM)
(edited by Bio.exe on 07-17-06 01:46 AM)
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm


ABII

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