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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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everytime I see stuff like that, that just make me hate more the christian | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Silvershield: renember the link I posted some time ago to prove sientifist worry about moral, did you at least read it? it say that once a certain line of cell devlopped that mean the zygote have a certain chance to be able to suffer and this is essentially immoral to abort it. also if you guy worry THAT much about moral, why are you christian, this religion caused more suffering and death than Hitler, but you consider Hitler evil and christianism good (edited by Bio on 04-26-06 12:21 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I apologise for my last post, I was in very bad mood, and, even if I don't agree with what the christian did, that not a reason to flame them all (edited by Bio on 04-26-06 07:45 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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try the intro level of super metroid, or the volt catfish level in MMX3 | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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I'm almost sure each of them write to the sprite Id table ($671-$675), just add a write breakpoint here with FCEUXD | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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insert all tile is used to paste tile copied from copy all tile | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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Originally posted by Adamant no, he didn't banned blackhole89, Smallhacker Juggling Joker and Beneficii, wich lead me to the conclusion that he didn't banned them because they were ROM hacking-related staff (edited by Bio on 04-27-06 03:45 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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copy the MWR code for the falling spike in sprite 12 | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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never heard about that, is that a crossover between Megaman Zero and Megaman X? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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BTW, we should also get a replacement name for 'custom sprite', in the hack database 'custom sprite' used to tell that sprite GFX got changed, while some people use it to describe when someone change a sprite ASM code, we need to get a new word for this too (edited by Bio on 04-27-06 10:26 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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1.What draws you to the ROM hacking community?
the number 255, since young, I alway wondered why it appear in so many game, this is one of the first reason why I wanted to learn Hex/ASM 2. Do you think playing/modifying hacked ROMs should be more user friendly? not really, since a full-featured editor demotivate people to learn ASM, and, like Smallhacker said, ASM allow people to depend less from editor and other person 3.What are the advantages/disadvantages of ROM hacking vs. ripped sprites with code written from scratch? its all depend on what you're wanting to do and the game you're hacking, some game are too crappy coded to allow easy graphic/level/ASM modification 4. Do you think there are limits to what people should be allowed to do with their games? the only limit is the one given by the actual hardware 5. What do you think about the future of the ROM hacking community? being closer to the video game company, more and more company add level editing support for their game, I consider this a step forward (edited by Bio on 04-28-06 06:32 PM) (edited by Bio on 04-28-06 06:32 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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can someone post an link to an article or something about it? I never heard of that before
Originally posted by Alastor the Stylish that because, according to wikipedia, X5 was supposed to be the last one of the X serie (edited by Bio on 04-28-06 06:42 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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if I renember correctly, somebody already got this idea some time ago, and it was require some sprite remapping to work correctly | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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the only person I renember who started a sprite code disassambly is well... me. also, the 'rideabillity' for the Mega-mole is done inside Mega-mole ASM code, meaning that making a sprite 'rideable' isn't as simple as enabling a bit in MWR | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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you could have checked the sticky link (edited by Bio on 04-29-06 05:33 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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here what water flower look like, I manage to remove one of the smb3 limitation where item must use these three color: black, white, custom color to: black, custom color 1, custom color 2 edit: , here more, this is a new system I created, each time you clear/die in a level, you switch from day to night and from night to day hammer bros. sleep at night and some area can only be acessed while night or day (edited by Bio on 04-29-06 10:57 PM) (edited by Bio on 04-29-06 10:58 PM) (edited by Bio on 04-29-06 11:12 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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the change make the BG white and put the Nintendo logo(the one with a red circle around it), the original intro with the Nintendo present have been totally deleted (edited by Bio on 04-29-06 06:13 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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yep, he could have made a giant sign that say 'SPECIAL THANK TO D4S FOR THE HDMA EFFECT' to force people to give him credit | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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you need to delete the header before applying the patch | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6299 days Last view: 6298 days |
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you could make it shoot on the left if mario is on the left and right if Mario is on right, since the facing thing, just don't have any sense |
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Acmlm's Board - I3 Archive - - Posts by C:/xkas bio.asm |