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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6290 days Last view: 6290 days |
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here what water flower look like, I manage to remove one of the smb3 limitation where item must use these three color: black, white, custom color to: black, custom color 1, custom color 2 edit: , here more, this is a new system I created, each time you clear/die in a level, you switch from day to night and from night to day hammer bros. sleep at night and some area can only be acessed while night or day (edited by Bio on 04-29-06 10:57 PM) (edited by Bio on 04-29-06 10:58 PM) (edited by Bio on 04-29-06 11:12 PM) |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6293 days Last view: 6291 days |
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Will the levels have day/night too? That'd be cool.
Now you just have to put a weather system in and you're all set. Looks great btw.. ^^ |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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Quite impressive, what you achieved with that SMB3 hack. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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(edited by peter_ac on 04-30-06 09:45 AM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6290 days Last view: 6290 days |
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Originally posted by KTurbo I'm not planning doing so because, this have already been done in Mario adventure. I want to keep this hack as original as possible (edited by Bio on 04-30-06 11:51 AM) |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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Originally posted by BioOriginally posted by KTurbo That's a bad reason, in my opinion. Even if this has already been done, having a day and night system on the map but not in levels is like having a half-completed system, and doesn't really make sense... You could also argue that in SMB3 (and therefore in many SMB3 hacks), (pretty much) all levels happen during the day, so you're not being original either by leaving things as is. Don't be too obsessed about what has been already done or not, just do things the way you want, regardless of what the other hacks are like... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6290 days Last view: 6290 days |
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I was mainly refering to the weather stuff, how well... I think too this look odd to enter a level while night and when you are in the level, the sky turn blue. so I will do the day/night effect in level | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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Oh okay... That's cool then. | |||
Hawksun Red Koopa Since: 04-06-06 From: Canada Last post: 6511 days Last view: 6511 days |
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Bio, you seriously seem to be doing a great job! Your day/night system is really impressive to me. Any idea for when you'll release a small demo? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6290 days Last view: 6290 days |
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I will release a demo when I will have 2 world done
anyway, I did the day/night effect in level: day: Night: |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6477 days Last view: 6477 days |
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Looks good
By the way, if you hit F9 in FCEU it'll spit out a screenshot, so you don't have the whole window in your image. |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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I think dark blue would be better than completely black, for the sky... Also, making it all black makes clouds look even more out of place. | |||
optomon Rat Since: 02-12-06 From: California Last post: 6293 days Last view: 6292 days |
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Update:
My Castlevania hack is complete. Includes new level design, new music, new secrets, and some minor graphical changes. |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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I've been pretty busy with real life, so I haven't had time to mess with either of my CV hacks, but I do have time to work up an open-to-the-public SMB tileset. Here's a concept of how it will look in game:
When it's finished, I'll release and anyone will be able to use it for thier hacks or whatever. |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6293 days Last view: 6291 days |
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Originally posted by BioOriginally posted by KTurbo Ok, you do whatever you feel like. I think you still could do it, why does it really matter if it's done before? I'd say not having weather system is less original, since most smb3 hack don't have it. Your doing a great job! |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6290 days |
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Originally posted by ImInvisible I know wath game this is! its kid kloon nes game! (Or kid koon or knool...) (edited by legoman on 05-01-06 05:23 AM) |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6290 days |
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Originally posted by Dr. Mario You should remove the black outlines for the clouds, it doesn't fit with the rest of the tileset; other than that it looks neat |
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KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6293 days Last view: 6291 days |
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Originally posted by legomanOriginally posted by ImInvisible Kid kool... OMG! That's like one of the wierdest games I've ever played... omg... |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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Kid Kool... I just played the game, and frankly, it sucks. Unless you can fix the frustratingly low speed you start walking at, I won't even touch your hack with a stick. | |||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6296 days Last view: 6290 days |
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Originally posted by Dr. Mario That looks pretty cool... Only problem I see is that the ground kinda hurts the eyes... Something about the exact way the blocks connect. I don't know how to explain it, they just seem... off... somehow. Otherwise, it looks nice. I'd suggest making the light mushroom color lighter and the fire flower's orange darker, but I'm not sure how that'd affect the colors of other object. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |