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05-15-24 04:58 AM
Acmlm's Board - I3 Archive - - Posts by Zoku
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Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 02-27-06 03:41 AM, in Just another vg veteran... Link
Hey. I'm Zoku but, you can call me D if you want. I'm heavily into video gaming and have been for 26 years. When I'm not playing them, I'm collecting them or talking about them. As a kid I was one of those vg addicts who hung out in the arcades even if I didn't have any quarters. I've been into emulation for nearly 3 years and discovered romhacking about 2 years ago. Although I haven't completed any hacks myself, I find romhacking extremely fascinating and am interested in learning more about how to get good at it. So far I'm just playing around with editors because I don't have the patience to learn DOS but, if learning that is what it takes for me to alter any game I want then, I guess that's what I'll have to do. I'm particularly interested in hacking NES and TG16 games. Anyway... It's good to be here. Thanks for having me.
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 02-27-06 04:38 AM, in A little problem with Metedit... Link
No matter how many times I read the map editing instructions, I can't seem to figure out how to create new rooms on the map with more than 4 objects to manipulate. In other words, I just end up with a "zone bridge"/ Corridor with two doors or an elevator shaft depending on the zone color. Is there any way to create new rooms on the map with more terrain to manipulate and/or no doors? Because of this problem, I am forced to use the original game map in my current hack which is going to make it less interesting than some of the better hacks out there.
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 02-27-06 09:21 PM, in A little problem with Metedit... Link
Thank you all for your help and advice. I new I was doing something wrong but, couldn't quite put my finger on it. It's been a while since I used Metedit and I guess I'd forgotten about cycling through the room types with the -/+ keys. I currently have 2 different hacks of it that I'm working on and a few lesser ones that are more experimental. Nearly a year ago, I started on one that was coming along nicely until I lost it in a crash. It was pretty depressing having all that work go down the drain but, if it hadn't happened, I may not have come up with some of the newer ideas that I've been thinking of. Before I continue on, I may play through a few more of the already existing hacks out there to get some ideas on improving my own version. I just recently played through Metroid X and found it to be a fun and learning experience. I think I may tackle Zebian Illusion next. By the way, Kirk, is your Beginings hack finished and is it the one you made to improve upon the original game? If so, I would like to see it if I may. From reading your posts I can tell you're a serious Met-head. Back in the NES days of rooting around through the "secret worlds" I would actually dream about them in my sleep. One place in particular that always nagged at my curiosities was the bottom of the second vertical shaft in Brinstar where if you go down through the wall far enough, you'll find a weapon room with a chozo statue. Until I discovered the GG codes to move through walls, I never could get into that room no matter how hard I tried. Wow...that was such a long time ago. I really miss those days. The fun of exploring, never knowing what's on the other side of a door and the excitement you feel when you discover some new item or weapon. I guess that's what makes me want to make my own version of it. Well, I better quit for a while. I could talk about Metroid all day and night.


(edited by Zoku on 02-27-06 08:33 PM)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 02-28-06 06:46 AM, in Just another vg veteran... Link
Thanks for the warm welcome, everyone. Yep... Just turned 34 a little over a week ago. It's not as bad as I expected though. I still feel pretty young and I'm also one of those types who looks and thinks younger than normal anyway so it's all good.

I like what acillatem98 said about having grandparents in their 70s who play video games. I remember reading letters from elderly people in Nintendo Power about how many games they had and had played through and how much fun they were having. I like to see that kind of open mindedness toward modern electronics from older people. I only hope that I have that same attitude when I become an old timer.
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-01-06 05:03 AM, in Just another vg veteran... Link
34 is middle aged?! I thought 40 was suposed to be the big downhill drop! Now I really do feel old. I think I'm gonna cry...


(edited by Zoku on 03-01-06 04:04 AM)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-01-06 06:01 AM, in A little problem with Metedit... Link
Wow. Zebian Illusion incomplete? That's a real bummer. I was expecting it to be a good one since it was done by Vagla. He certainly placed the difficulty at an irritating enough level to make me curse in the vertical shafts but, I was determined to try and beat it anyway. I too agree about the Maru Mari not being in the mouth of the statue. Seeing that really disapointed me.

Metroid X was fun but, the enemies didn't seem very challenging. The only part that I had any trouble with was Mother Brain's room because I stupedly made the assumption that it would be as easy as in the original version. It's still a great hack though and the second one that I've played through. I forgot the name of the first one I played through but, it was pretty decent too.

I was messing around with my own version lastnight and realized I'd maybe made it a bit too hard so, I toned it down a little but, I still think it's rather challenging. After I finnish the the layout of the terrain, I'll probably try out some different colors. I finally did some more work on my site and just got through adding a page for my hack. I'm currently calling it "Metroid Revamped". I have a few pics up. If anyone wants to have a look, my site can be accessed through my profile info.

I had no idea that Metroid had so many glitches! That's really something but, some of them like being able to bomb-jump through solid objects I figured was just suposed to be one of Samus' hidden abilities even though it wasn't realistic. Still that's a fun trick to pull in Torian to if you want to aggrivate the Metroids. What's even more fun is using it to try and trap them. Like a game within a game. Some of the weird stuff really is annoying though, like the color clashing that sometimes happens in vertical shafts and getting stuck behind doors in the secret worlds or mid-air jumps having to be performed almost perfectly in order to reach a platform. Playing a more realistic version without those extra abilities should be very interesting and challenging as well. I'm looking forward to Metroid Begin's.


(edited by Zoku on 03-01-06 05:05 AM)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-02-06 03:29 AM, in A little problem with Metedit... Link
Hey, Kirk. To cure that wall/doors technique maybe you could try disabling Samus from doing that little hop when she comes out of her Maru Mari form or maybe even make it so that she can't unroll as quickly as normal. Just an idea. I don't know any programming languages so, theorizing is all I have.

I've been loading up on Metroid hacks lately and so far I've collected 27 different games including that Eternal Darkness one. NetSplit is right. It does look neat. I played through Bionic Metroid this evening and found it very amusing even though it's really just a graphics and story hack. If it had had a new map and item collecting order, it would have been almost perfect. What I would really like to see is a Mega Man version.
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-11-06 07:36 PM, in Looking for free web host for ROM Hacking page Link
Something else you might want to try is not giving a direct description as to what you're doing. For instance; you could type game edit instead of romhack. Romhacking enthusiests will still know what you mean. Always try to find a way around the rules. Make them work to your advantage. Be sneaky. >=)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-11-06 07:56 PM, in A little problem with Metedit... Link
Originally posted by Kirk Bradford Myers
Zoku, you know something, that's not a half-bad idea! Of course, that would require a little bit of digging to find Samus's starting position relative to where she was when she comes out of ball mode. My guess is that she appears one or two pixels above where she was and gravity takes care of the rest and pulls her back down. The little hop, I believe, is for effect. I don't know how removing that effect would look in-game, but it would solve the problem and keep me from tearing door mechanics apart.

Glad I could be of some help.


Originally posted by Kirk Bradford Myers
Anyway, concerning the wall-door trick, I think I'm going to go about it like this, per your suggestion. First, I'm going to see if their is an address in the RAM that determines whether Samus is currently in a ball or not. When and if I find it. I'll set a breakpoint to see if I can determine what writes that address, and look in the resulting code to see if I can locate it in the ROM. My guess is that the byte which makes Samus do that little "hop" is located nearby. If I can reset this slightly, problem solved! If not..

Sounds complicated but, if there's a way it can be done, I'm sure you'll find it.

Originally posted by Kirk Bradford Myers
But many thinks for the suggestion, I will look into that and see what I can do.

Good luck with it!


(edited by Zoku on 03-11-06 06:58 PM)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-11-06 08:40 PM, in Hacks you would love to see... Link
but, probably never will.

Kid Icarus 2 built on the Kid Icarus engine.
MMX3 hack where Zero can be used anywhere and anytime.
Castlevania 3 hacked into Dracula X: Chi No Rondo
Deadly Towers: Not so darn hard!
More Blaster Master hacks
Atleast 1 Rygar hack
MM7 hack where Proto Man or Bass can be used.
Neutopia 3 built on the Neutopia 2 engine. (TG16)
Sidearms 2 built on the Sidearms engine. (TG16 version)
Zoku

Micro-Goomba








Since: 02-27-06
From: East Cost

Last post: 6636 days
Last view: 6636 days
Posted on 03-15-06 12:03 AM, in ripped game music question Link
Speaking of ripped music... Why is it that so many soundrips exist for PC-Engine games but, none that include The Legendary Axe games? LA1 had beautiful background music yet, no soundrip of it or the second game seem to exist. I just don't get it.
Acmlm's Board - I3 Archive - - Posts by Zoku


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