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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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I'm still working on the waves in the ground tiles to look seemless, but here's some in-game shots of some of the new GFX:
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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GFX look nice I especially like the ? blocks, and the mushroom looks super spiffy!
Here are 3 new, and final screenies of YI: Kamek's Revenge before the next demo release within the next 2 weeks. I hope you are all looking forward to it (if I do decide to release it) As for now, here is 3-8: Rocky Castle of Chance... Comments anyone? (edited by SoNotNormal on 05-01-06 07:49 PM) |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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I think the ground is just about fixed now, and I put in an updated version of the SMB3 wooden blocks:
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6337 days Last view: 6326 days |
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Originally posted by Stifu Yes I can agree with that, Kid Kool is one of the most frustrating and stupid games I ever played. The way you can't accellerate, the way those stupid hidden items bounce you back to the ground during important jumps, it's awful. But it does have some interesting qualities that I'll focus on more (ex. skipping on water, hidden items, those vaulting blocks). I figure if I am able to edit the levels, this game could be very fun, and fast, in a Sonic the Hedgehog kind of way. But who knows if this will be realized. I am still currently working on Donkey Kong 2. I have about 12 levels programmed, and I am working on changing the music too.... plus some other surprises. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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Looks nice, Doc. I especially like the way the sky color fits with the ground. SoNotNormal, I'm looking forward to your next demo. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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Save for being slow |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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Here's a replacement for Bowser that I cooked up, I call it the Wand Brother:
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Hawksun Red Koopa Since: 04-06-06 From: Canada Last post: 6511 days Last view: 6511 days |
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@Doc: The ground tiles seem a bit hard on my eyes, maybe because they tend to blend with the wooden blocks. Still a great job though!
@SNN: Keep up your nice job, these screenies are looking great! |
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Stifu Since: 11-18-05 From: Your mom's bed Last post: 6292 days Last view: 6290 days |
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ImInvisible: There's also the musics that restart all over when you pause the game... If you're invicible, pause the game, then restart, the normal music plays again...
Also, boss battles really suck. |
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Scatterheart Paratroopa Since: 11-18-05 From: Sydney, Australia Last post: 6314 days Last view: 6290 days |
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@Doc:
Those graphics look pretty scmick! Are you considering implimenting a kick-ass custom level design? Sure, I don't speak for everyone here, but most people want something completely new besides just kick-ass graphics. Plz-o-plz say you're making new levels! |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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Well the plan is for this to be used by other rom hackers for the gfx in thier hacks, so people won't just keep using stuff like SMB3 graphics, but I might release like a one world demo with new levels, just to show off how the stuff looks in game. | |||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6290 days |
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By the way, what happened to your military-themed SMB hack ? It was looking as decent as this one, moreover it was a very original concept. | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6290 days |
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I still got that on the back burner. I plan on finishing it eventually. It's just a ton of work, so it probably won't come out for a while. | |||
Rockman Shyguy Since: 03-10-06 Last post: 6367 days Last view: 6300 days |
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You know how in The Legend of Zelda, when you finally get the Bow and Arrow and use it, you find out that each time you use it, it takes away 1 Ruppee?
Well...... Mario grabs the fire flower. He is now Fire Mario. Each time he shoots a fireball, he loses 1 coin. Now what happens when you run of of coins? You lose the powerup! Just one of those unique SMB3 ideas I came up with a long time ago. (edited by Rockman on 05-11-06 05:45 PM) |
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SnifflySquirrel Shyguy Since: 03-03-06 From: Vermont Last post: 6391 days Last view: 6290 days |
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I like that; it's pretty cool. Are you planning on doing something like this with all the powerups?
One question, though. What happens if you get a Fire Flower with 0 coins? |
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Rockman Shyguy Since: 03-10-06 Last post: 6367 days Last view: 6300 days |
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No, this just applies to Fire Mario. If you have 0 coins and you get the fire flower, you will still get the powerup, but you will only be able to shoot once, and then you will lose the powerup again, unless of course you gather some coins. | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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I think you should consider what would happen if Fire Mario has 99 coins, and gets another. It's impressive though, nonetheless. | |||
optomon Rat Since: 02-12-06 From: California Last post: 6293 days Last view: 6292 days |
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So like how did you make mario's power up disappear after zero coins?
Did you put something in the rom that was like: IF mario coins = 0, THEN fireflower = false ELSE fireflower = true |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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Good work Rockman, although to be honest, I hated that part of The Legend of Zelda. It just seemed unusual to use up coins when firing arrows. It'd be even stranger for coins to be used up when using fireballs. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |