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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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User | Post | ||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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new level tile, each of them represent the object set of the level
Ignore the castle's pallete (edited by Bio on 04-22-06 12:50 AM) |
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Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6339 days Last view: 6328 days |
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Super Dr. Mario
Here's a project I've been working on for a year or so |
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Simon Belmont Except I'm totally fucking hyped about Dracula X: Chronicles. Since: 11-18-05 From: Pittsburgh Last post: 6291 days Last view: 6291 days |
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ImInvisible: thats the coolest thing I've seen yet =]. SMB I take it? | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6339 days Last view: 6328 days |
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No it's not a hack of a Super Mario Bros game | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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it look amazing, this a hack of wich game and what these japaness symbol mean? | |||
Elbobelo UFO Since: 12-06-05 From: Maryland Last post: 6339 days Last view: 6328 days |
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well I just learn how to change colors in a game 3 days ago, so I want to work on this a lot more before I reveal any thing else.
But here's a clue as to what game it's from. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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That part reminds me of Sega's Decap attack where Chuck D Head gets his energy from. | |||
Hapi-San Kabu Since: 11-17-05 From: London, UK Last post: 6305 days Last view: 6291 days |
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hahah, that reminds me more of Psycho Fox on the Master System. Brilliant game. | |||
kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6336 days Last view: 6291 days |
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Update on my MM3 project again:
I just had to add the tradition image for the normal plasma cannon like in most all megaman games except 1-3 ...well now I've done it for 3. No new screenshots for the momment, sorry. (edited by kuja killer on 04-25-06 06:36 PM) (edited by kuja killer on 04-25-06 06:37 PM) (edited by kuja killer on 04-25-06 06:42 PM) |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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That's pretty cool what your cookin up kuja killer, very nice indeed. | |||
PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6296 days Last view: 6291 days |
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Snake Man's level in Mega Man 3 for Gameboy was always far, far superior to that in the NES version. I can't wait to see your level in action -- it looks great, even from the small cropped section in that screen shot! | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6531 days Last view: 6531 days |
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Originally posted by kuja killer Hey Kuja Killer, if you can take suggestions, could you change Dr. Wily's "Dr. W" logos into the Mega Man Powered Up version? Pictured below: You can't tell due to the black background, but the inside of the circle is completely black. (edited by NES Boy on 04-26-06 03:06 PM) |
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NetSplit Paratroopa Since: 11-18-05 Last post: 6453 days Last view: 6453 days |
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Bah. MMPU's graphics are inferior to the NES MM graphics. Why would one ever want to make the NES MM graphics look like MMPU's?
kuja killer: I can't wait to try your hack out. It really sounds exciting. |
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NES Boy Red Paragoomba Since: 02-22-06 Last post: 6531 days Last view: 6531 days |
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I don't see what is wrong with the design in Powered Up. So what if they have smaller heads? They have thinner torsos and slightly bigger limbs too, and I don't mind, either. At least Guts Man is nearly the same physically, it's just that his legs shrunk:
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Captain Boh Goomba Since: 04-05-06 From: Vancouver, BC Last post: 6499 days Last view: 6499 days |
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Its a stylistic thing. One isn't more wrong than the other, beauty is in the eyes of the beholder. | |||
Rockman Shyguy Since: 03-10-06 Last post: 6368 days Last view: 6301 days |
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There is nothing wrong with the graphics n Mega Man Powered Up. It is the graphics style that Capcom chose for the game, and I think they did a very good job. Capcom focuses on quality when they make their games, hence why most of their games are pretty good. | |||
kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6336 days Last view: 6291 days |
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i'll shut up then sorry | |||
optomon Rat Since: 02-12-06 From: California Last post: 6295 days Last view: 6294 days |
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Well I went back to hacking Castlevania cause I had some free time. I just want to showcase a few things of what I've been experimenting with. For the most part I have been trying to create new intense challenges and editing the soundtrack. I've done some minor editing on graphics and secrets as well. Right now I can just showcase some of the challenging moments that occur in the game, as I'm trying to make life in the game difficult but fair.
This situation is not easy, Simon is floating back and forth on a platform and can only get cracks at the skeledragon when the platform gets close enough, plus he has to fend off occasional bats flying by in the process. The skeledragon can knock Simon off the plaform with his head if he stands on the front part when it is in closest range. This is one is interesting. The goal here is to dispatch the pillar of bones first (because he's in the way) then move in on the two other guys. Simon will need to find away to dodge and counter all three of them at once- two from the front and one from above. Ok... you have to jump over this guy at the right time and you have to take into account when he will fire and the medusas flying at you... ...and if you make it, you'll have to think fast because you'll be sandwiched between two bad guys. The infamous grim reaper and his hatchets, if you made it this far pray you be sharp. In this setup you can clearly see him try to sit on you. When he swoops down you will have to find ways to clear space in those steps. This is Simon taking a stroll in the park with his buddies. The dead tree things in the background are my first attempt to bring graphics from another game into this one. Problem is when they are sitting next to each other they are holding hands! Well, I'm coming near done with this thing and it'll likely be complete sometime soon. |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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optomon: The level design looks pretty interesting from those pics you posted, I'll be sure to play this hack when it's done. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6479 days Last view: 6479 days |
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Looks a little too frustrating for me, and I'd go so far as to consider myself an expert CV1 player. |
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