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Acmlm's Board - I3 Archive - General Gaming - A Peal, aka "Wanted: game development team members that I can trust" New poll | |
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Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-15-06 08:05 PM Link | Quote
During one of my frequent bouts of depression, I decided to sit down and exercise my linguistic talents a bit. Vent some stuff. Wrote this big-ass appeal for game creation assistance and shit.

Except now, two new problems have cropped up. On one hand, I can't think of anywhere to post this aside from Ace's. On the other, where on Ace's would this go? Game Creation is what the letter's all about, but the GC forum ain't so active as far as I can see. Not that I see the GC forum that often but -what the hell- can I lose?

This letter was not designed for posting on Acmlm's, so it may seem a bit strange at first. Just bite the bullet and endure it.

Here goes...




My name, for all intents and purposes, is Kyoufu Kawa. I am a 23 year old amateur game developer from Holland. I have sampled many programming languages on classic Mac, PC, and some handheld Nintendos. I like to write games, but to this day, have released none. This is because of the following:

1) I utterly fail at writing game logic from scratch. I have to steal anything that goes beyond simple paths of choices for the player to make.

2) I can't create all the components needed for any given game by myself. I can do some pixel art and design sketches but cannot, for example, model a basic humanoid in 3D Studio or draw backdrop art like in the old Sierra "Foo Quest" games.
Now, issue 2 would be solved by hiring a team of people, each with one or more relevant skill although my case, "hiring" should probably be read as "asking them to spend some of their Copious Free Time with no monetary gain". I would need the following help at the very least:

1) Logic coding (most notably AI for enemies in a 3D space, see below)
2) On-screen character art (both sprites for "Unkillable" and characters for "Catnip", see below)
3) Background art
4) 3D modeling
5) Music (format depends on the game)
6) Sound

I have tried this with the people I can easily get a hold of. Most of these are regulars at Acmlm's Board (http://board.acmlm.org), and almost all of them have some experience in ROM hacking (which is what Acmlm's is mostly about). Unfortunately, they constantly failed to deliver, causing development to bleed dry. The games never get finished and I'm left with a depressing feeling of failure, not to mention people who keep asking when so-and-so is ever going to get finished.

So far, I have attempted to write the following games, in chronological order:

1) "Catnip Dreams". A hentai game on the Nintendo Gameboy Advance. Codewise, this was manageable because it's mostly question-asking. Tony (aka "Keitaro") was supposed to do the music and made five songs, three of which were variations on the same theme. Rick (aka "Trasher") did the sound effects. All three of them basic "hitting things" works. Tony's half-sister Erika (aka "Yoronosuku") was -supposed- to do the artwork (very important to the genre), and delivered absolutely nothing. Jasper (aka "Cearn") gave some invaluable coding assistance where the math went above my level, and he continues to do so to this day.

2) "Unkillable". Based on the BUILD engine (as seen in "Duke Nukem 3D" and such), specifically Jonathon Fowler's port, this was harder to do than Catnip, because it required the enemies to have a reasonable amount of intelligence, in a three-dimensional space. Tony was supposed to make up for Catnip and try music again. I never received any usable works. Trasher did sounds again and succeeded quite gloriously with a whopping ten sounds. Baro was to do textures, and did quite a lot. I never counted them. Incidentally, he's the only one so far to come up with something better than "my life interfered". Note that JFBuild (as the port is called), supports Quake 2/3 models to replace the old school sprites.

3) "Catnip Dreams" again. This time, it's on Windows, but in as-portable-as-possible C, using SDL. The "Memories" theme Tony wrote for the GBA version can be recycled.

As for highlights, the original Catnip had a custom-built byte code script interpreter I dubbed "JESUS", an acronym with no meaning. It also had a VFW engine I "adapted" from another GBA game then expanded with help from Cearn, and a small amount of mini games, which are slated to return in the PC version. These mini games included a simple "Dance Dance Revolution" imitation. Unkillable had free roaming and missions given to you by non-playable characters. For this it had an implementation of the Lua scripting engine, which included such effects like adding (extra) enemy characters to the map while loading, depending on what mission you were playing.

The new Catnip already has the following things:

1) 360-degrees rotation like in "Myst 3 - Exile", except it's only horizontal. It needs some kind of cylindrical distortion at the screen edges to make the effect look good. This replaces the "Home Alone"-style side view used in the GBA version. All the actual interaction scenes will be, like on the GBA version, in the classic H-game style.

2) Lua scripting for said interaction scenes.

Unkillable, for comparison, had:

1) Lua scripting for nearly every event during gameplay. You could have one character notice that the player had just shot another character and react to that by tweaking the character's attitude. Unfortunately, the AI never got far enough to act on said attitude.

2) A much better menu system than "Duke Nukem 3D" ever had. I still wonder how a game released -after- "Wolfenstein 3D" can have a -worse- menu system. I dare you to download the Wolf3D and Duke3D source codes and compare their menu systems. The relevant files are "WL_MENU.C" and "MENUES.C" respectively. FYI, "Shadow Warrior" has a Wolf-style system, as does Unkillable.

Both Unkillable and Catnip use FMOD for their music needs. At the time of writing, Unkillable takes OGG, MP3, MID and the four common Amiga Modules, while Catnip only accepts the latter two. This is a matter of extension recognition and can be recycled from Unkillable.

Frankly, I'd rather focus on Catnip. It seems more fun to produce once the development ball gets rolling.

So to recap, I need people who can help with the following topics, and that can be trusted to deliver on the agreed schedules:

1) Logic coding
2) On-screen character art
3) Background art
4) 3D modeling
5) Music
6) Sound

I thank you in advance.

Signed, Kyoufu Kawa.

MSN: pikac14 at hotmail dot com. Weekdays from about 18.00 to 19.00 (GMT+1), weekends vary.
Email: helmeted at helmetedrodent dit kickassgamers doot com. Please try not to disappear in the spam.


(edited by Kyoufu Kawa on 04-15-06 07:05 PM)
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6307 days
Last view: 6301 days
Posted on 04-15-06 10:28 PM Link | Quote
I did all of a Joust clone entirely in three hours' worth of lulls in work at my job yesterday (so, like, 20 minutes). I know VB, javascript, Java, C, and some other crud that I'm forgetting. Can I do logic coding?
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-16-06 06:28 AM Link | Quote
That depends. Can you do, for example, enemy AI in 3D space? Collision detection in platformers? That last one's something I've been stumbling on for the past ten years.
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6307 days
Last view: 6301 days
Posted on 04-16-06 11:32 AM Link | Quote
Yeah, I've done a good number of platformers. I can pull out my old terrain generation demo for you if you'd like an example, it was a platformer.

I've never done AI for a 3D game, but I have done plenty of hefty AIs and I don't really see why being in 3D would make it harder.
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-16-06 02:41 PM Link | Quote
You got MSN or something?
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-22-06 01:45 PM Link | Quote
...What, saw Squash offer his assistance and decided to forget about the thread? Come on you people... Plural please!
Squash Monster

Bouncy


 





Since: 11-18-05
From: Right next to myself.

Last post: 6307 days
Last view: 6301 days
Posted on 04-23-06 01:04 AM Link | Quote
I sent you a PM with my contact information, but got no response. AIM no good for you?

And yeah folks, just 'cause somebody took the part that most people find rediculously hard, doesn't mean the rest is taken!
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-23-06 08:12 AM Link | Quote
Actually, I had already installed AIM when MSN got braindead for a while just so I could contact Elin. Unfortunately, I was on 56k and had to juggle a bit. I'll start it up now.
1337_Ac3

Shyguy


 





Since: 04-22-06
From: sweden

Last post: 6308 days
Last view: 6300 days
Posted on 04-23-06 12:25 PM Link | Quote
I'm able to do both music and modelling.. But the music will be midi.. And the modelling, im useing swift 3D and/or deep creator tho. (My trial period of MS3D went out ;P gonna get the full version soon). BTW i can do some codeing in blitz basic.. and C++.. but forget about the C++, i wont waste time on that.. If this sounds tempting, talk to me on MSN. (terrible_1_91@hotmail.com) or pm me..
Rom Manic









Since: 12-18-05
From: Detroit, WHAT?!

Last post: 6299 days
Last view: 6299 days
Posted on 04-27-06 12:34 AM Link | Quote
I'm a great writer and have a very creative mind. I don't have much of a portfolio, but you can check this out, or my website located here.

Right now I'm writing Part 7 to that story, so keep an eye out on it for a bit
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6299 days
Last view: 6299 days
Posted on 04-27-06 01:59 PM Link | Quote
I'm afraid coming up with stories is no problem, Rom. But thanks for coming anyway.
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