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Acmlm's Board - I3 Archive - ROM Hacking - HDMA archive | New poll | | |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6309 days |
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Here itīs the HDMA archive direction, go here
Thanks to d4s to help us in this. |
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Kailieann Since: 11-18-05 Last post: 6308 days Last view: 6308 days |
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Here are some brief and incomplete notes I put together for the screen designations for CGADSUB tables.
mainscreen designation (default %00010111) bit 0 -- Makes layer 1 visible bit 1 -- Makes layer 2 visible bit 2 -- Makes layer 3 visible bit 3 -- Makes layer 4 visible bit 4 -- Makes sprites visible bit 5 -- ?? bit 6 -- ?? bit 7 -- supposed to disable layer 3 priority, but I didn't see any difference subscreen designation (default %00000000) bit 0 -- Makes layer 1 brighter (or darker if sub) bit 1 -- Makes layer 1 and sprites semitransparent (bits 0 and 4 have priority) bit 2 -- ?? bit 3 -- ?? bit 4 -- Disables effects on sprites bit 5 -- ?? bit 6 -- ?? bit 7 -- ?? Feel free to add anything you like. Also, can anyone lend a hand with a layer 2 horizontal scrolling table? I'm trying to recreate the wavey background used for the Minotaur battle in Actraiser, but figuring out the right numbers is not quite going well. High school was five and a half years ago, and math may have been one of my better subjects, but I didn't exactly put a lot of effort into practicing.. (edited by Kailieann on 11-19-05 09:10 PM) (edited by Kailieann on 11-20-05 01:45 PM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6310 days Last view: 6308 days |
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omghi2u2!!! ^_~!!!!!! (edited by Dei on 11-20-05 11:53 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6309 days |
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Originally posted by blackhole89 That was sarcasm? |
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Kailieann Since: 11-18-05 Last post: 6308 days Last view: 6308 days |
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Read the announcements (edited by Kailieann on 11-20-05 01:46 PM) |
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blackhole89 Moronic Thread Bodycount: 17 (since 2006-08-21 09:50 EST) F5 F5 F5 F5 F5 Since: 12-31-69 From: Dresden/SN/DE Last post: 6310 days Last view: 6308 days |
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Hmm.
Kailieann: Did you manage to read the post the post before it got edited? |
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Kailieann Since: 11-18-05 Last post: 6308 days Last view: 6308 days |
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I did. But the info I provided was based purely on observation, which would be more useful for people who don't know anything about subscreens and so forth.
Still, it certainly wouldn't hurt for you to repost it. |
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INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6311 days Last view: 6311 days |
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Isn't there a easier way to use HDMA effects?
Someone need to make a program for easier use. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6309 days |
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Originally posted by INSERT COIN But, itīs very easy! |
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Kailieann Since: 11-18-05 Last post: 6308 days Last view: 6308 days |
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It would be cool to have a table-maker with a GUI so you could preview the effects, but god knows that's not likely to happen. | |||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6309 days Last view: 6308 days |
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Wow. Heaven forbid ROM hacking should take some actual effort!
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6323 days Last view: 6309 days |
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Originally posted by BMF54123BMF, that's a joke program! How else do you think Wario World Subcon got made? |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6309 days |
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Hey, maybe this thread have to be stickied | |||
d4s Shyguy Since: 12-01-05 Last post: 6431 days Last view: 6328 days |
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Originally posted by andres well, i wouldnt call it help, its rather a completely new feature. i coded that hdma stuff entirely from scratch. some people tend to believe that i just magically digged up a feature in smw that was previously hidden, thats not true of course. smw in its original form wasnt capable of doing any advanced hdma effects at all and certainly not multiple ones at the same time. but thanks, anyway. i just have the feeling that 95% of the users here cant really appreciate the hdma kit because they have no idea just how much work was put into it and how advanced this whole thing is compared to your usual "make mario jump higher"-asm hack, in terms of complexity. thats kinda sad, but i guess i'll have to live with that. (edited by d4s on 12-01-05 04:25 PM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6309 days Last view: 6308 days |
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Originally posted by d4sI can vouch for that. My HDMA system is nowhere near as complex as yours, and doesn't have any spiffy user-friendly tools, but it still took me days to figure out exactly how it should be implemented. Anyway, lack of appreciation is just something you have to deal with in SMW hacking (and often ROM hacking as a whole). Just look at all the complaints FuSoYa's had to put up with because Lunar Magic doesn't perform x function, or isn't quite user-friendly enough... |
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d4s Shyguy Since: 12-01-05 Last post: 6431 days Last view: 6328 days |
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Originally posted by BMF54123Originally posted by d4sI can vouch for that. My HDMA system is nowhere near as complex as yours, and doesn't have any spiffy user-friendly tools, but it still took me days to figure out exactly how it should be implemented. yeah, ive grown used to that. besides, i dont think i'd still be here if i was deriving all my motivation from the reactions of others. however, i think that breath of fire 2 will be my last "serious" romhacking project anyway. i moved on to a point where i find it much more challenging and rewarding to develop stuff from scratch rather than hack existing games. for example, i finished programming a mod music player on the spc700 the other day, was quite hard to pull off. who knows, maybe i'll drop that into smw one day for the hell of it and you guys will finally be able to do real custom music and sound effects. this whole n-spc driver stuff is way too limited for my liking. imho, a completely different sampleset for each tune plus a way to upload samples/sound effects during runtime to be able to do some basic voice acting is a must for a half-decent sound driver. (edited by d4s on 12-01-05 08:59 PM) (edited by d4s on 12-01-05 09:10 PM) |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6309 days Last view: 6308 days |
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Originally posted by d4sOh my God. If you did that...well...I just don't know what I'd do. (finish SMO, maybe...?) |
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