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0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - What's your weapon? | New poll | | |
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User | Post | ||
BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6291 days Last view: 6291 days |
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Hex Editor: Translhextion, XTree Gold (mostly for searching or editing humongous files that Translhextion pukes on)
Emulator: SNES9X, ZSNES (for screenshots), FCEU Debugger: Geiger's SNES9X Debugger, FCEU (or, rarely, FCEUXD) Graphics editor: YY-CHR ASM hacking: see "hex editor" above. I only work in hex. IPS patcher: Lunar IPS SNES->PC->SNES: Lunar Address |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6292 days Last view: 6292 days |
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Hex editor: XVI32
Emulator: Snes9x / FCEUXD Debugger: Geiger's Snes9x Debugger / FCEUXD GFX editor: YY-CHR / PSP 7 ASM hacking: XVI32 / FCEUXD IPS patcher: Lunar IPS SNES->PC->SNES: Lunar Address NES->PC->NES: Windows calculator (though it's not really needed ) Other useful tools: Notepad |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
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Hex editor: XVI32
Assambler: SPASM(am I the only one who use assambler?) Emulator: ZSnes / FCEUXD Debugger: Geiger's Snes9x Debugger / FCEUXD GFX editor: YY-CHR IPS patcher: Lunar IPS SNES->PC->SNES: Lunar Address |
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Dude Man Shyguy Since: 11-18-05 From: Wareham MA Last post: 6343 days Last view: 6343 days |
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Hex editor- Translhexion
Graphics- TLP (yeah yeah I'm old school ) and YY-CHR for buffering up IPS- SNEStool ZSNES, FCEUXD I plan to get into ASM sometime soon, any good debuggers or corrupters? *studies your replies* |
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Keitaro Mole Since: 11-18-05 From: Massachusetts Last post: 6449 days Last view: 6449 days |
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Hex Editor: HexWorkshop. I swear by it, its been more than useful in absolutly everything I've needed to do.
Emulator: For SNES, its ZSNES. I've just...grown used to it. For the original GB, I used to swear by REW (and consequently, I still use it for NES emulation....), but ever since VBA came out, its taken care of my Gameboy AND Gameboy Advance needs. I still use REW for NES emulation, which probably isn't the best idea, but it does what I need it to quite nicely so For N64, its Project64, and anything else I just havn't had the need to emulate quite yet. Graphics: Tile Layer Pro, hands down. I've never tryed YY but I've just grown so acustomed to TLP. I grew up using the original Tile Layer on all my hacks and as such, the transition seemed logical. I've never once looked back. IPS: LunarIPS, need I say more? Other useful tools: Notepad, Windows Calculator (still can't do hexidecimal conversions or operations in my head just yet..), Meridian Advance (NSF, SPC, GBS, and GYM? Yes ma'm!), and Super Jukebox (this thing is my best friend, if only it didn't CRASH ON WINDOWS XP EVERY OTHER SECOND.) (edited by Keitaro on 04-19-06 06:02 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6292 days Last view: 6292 days |
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Hex: Hex Workshop for general editing, Translhextion for looking up text, Hexecute for editing text.
Emulator: No$GMB for Game Boy, FCEUXD for NES (which I pretty much never hack ), ZSNES and Geiger's SNES9X for (guess what) SNES. Graphics: TLP, YY-CHR, and Tile Molestor. IPS: LIPS. SNES <-> PC: Lunar Address. Game Boy <-> PC: PointerCalc, hacked to not be always on top. Assembler: tniASM for Game Boy, SNESASM for SNES, though I often just write small hacks in Notepad and assemble them manually (especially on Game Boy; I can just type them in No$'s debugger ). Other: Several instances of Notepad. Occasionally I write a small program for one specific task if none of the others can do it. Windows Calculator every now and then. |
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Heian-794 Red Paratroopa Since: 01-02-06 Last post: 6292 days Last view: 6327 days |
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Basically the same as Cheveyo and Dude Man; Translhextion is great because it supports Japanese. (Would be nice if it could support double-byte characters where the first byte is at the end of a line and the last byte is the beginning of the next line, but that's a quibble.)
TLP is nice and easy to use, and Tile Molester supports more formats so I use that when dealing with 8-bit graphics. FCEUXD lets you copy and paste RAM contents, but doesn't offer the speed-up options that NesterJ has, so I use the latter when I need to run the emulator at 60x the speed. Handy when simulating seasons in baseball games and testing the teams' balance! |
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Acmlm's Board - I3 Archive - ROM Hacking - What's your weapon? | | |