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Acmlm's Board - I3 Archive - SMW Hacking - Question about the *96 in the title screen | New poll | | |
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FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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I have some questions about the *96, which appears in the original SMW, if you have found all exits in the game. I just counted all the exits in the game, and so far, the two last levels (with the ending sequence after it) doesn't count for that, right?
I found out in the offset list that there is a way to decide, after how many numbers of exits the font turns blue, but is there also a way to decide, after how many exits the *96 will appear? |
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spel werdz rite Since: 11-19-05 Last post: 6433 days Last view: 6432 days |
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Well, FuSoYa figured it out!
I'll go look for it, and if find it, yay! If I don't, maybe someone else can... |
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Tatrion <_<; Since: 11-17-05 Last post: 6433 days Last view: 6432 days |
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It's the same offset, actually. I think that in the Japanese version, the font turned blue, and in the American version, the normal tiles are replaced with the special *96 tiles. At least, that's how my ROM works. | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6672 days Last view: 6672 days |
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According to TMK's Japanese to English Mario page, the 96 exit milestone is nothing special at all. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Originally posted by spel werdz rite + That would be much appreciated! The thing with the *96 wouldn't be a problem if I would have less than 96 exits, because in that case the *96 wouldn't show up, and that wouldn't so bad either, but since I have more than 96 exits, I don't want this *96-thing appear after getting 96 exits so far, that would be just wrong and irrittating...
Hm, I don't think so, as spel werdz rite already said, FuSoYa used both in his hack (I actually can't remeber for what... maybe the blue color for finding all exits except the Boo World, and after finishing everything the number with the star, but I'm not sure) |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6432 days Last view: 6432 days |
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Originally posted by spel werdz rite + BMF also knows how to modify the level exit counter, here are his notes: 1. Convert the number of exits in your hack to hexadecimal (ex: 77 exits = #$4D hex). 2. Put this number at $1F6D in the ROM (should be #$60, or 96 exits). 3. Change the two *96 tiles in GFX29.BIN to the number of exits in your hack. Or, if you don't want to change the tiles, you can change $1F71 and $1F73 to point to regular number tiles instead (#$87 is the left half of *96, and #$88 is the right half). This has been posted before, but I hope it helps. |
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Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6432 days Last view: 6432 days |
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It's good for it to be posted again, though. I was just about to look for it, realizing my hack can't possibly have less than 96... And then I don't have to, because you posted it. | |||
FPI Coney Since: 11-18-05 From: Germany Last post: 6434 days Last view: 6446 days |
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Originally posted by Davros Of course that helps! Thanks a lot! |
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