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Acmlm's Board - I3 Archive - ROM Hacking - Metroid Zero Mission hacking | New poll | | |
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interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Ok, this edits the level headers, so you can choose different music, new offsets for maps and stuff, How fast the bg moves for water and stuff, Um enemy spriteshets and things. Have fun and make little lame hacks. Or use it for learning. Coded in VB6. And Yes, I am working on a full MZM editor. If you're a coder in VB6 and C I could really use your help. Anyhow please enjoy and leave feed back.
Edit: Ok didn't see the file I thought I uploaded so I have to reupload this. Link: http://s93771610.onlinehome.us/MZMEHeaderEd.exe This is for the English ROM. (edited by interdpth on 04-15-06 02:28 PM) (edited by interdpth on 04-15-06 02:29 PM) |
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Neil Since: 04-15-06 Last post: 6587 days Last view: 6587 days |
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Good work!
I'm working on writing up a news post for this over on romhacking.net! Hope you finish the level editor! |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6467 days Last view: 6467 days |
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I'll have to give this one a try | |||
Shiryu Gungun Since: 02-24-06 Last post: 6282 days Last view: 6280 days |
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Why every editor only works for the US versions? T~T | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Because I can't find any other versions. Only U and E which this editor works for. Oh and my editor should be beta by mid-summer. | |||
AlexAR Ninji Since: 02-27-06 From: TX Last post: 6282 days Last view: 6280 days |
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Oh wow! This is incredible. This is quality work interdpth. I just know the upcoming editor will be something special. interdpth, I don't know anything about programming, but If you need any help with any other type of task, just ask. I'd love to help make this editor as good as it can be. (edited by AlexAR on 04-15-06 11:48 PM) |
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Jigglysaint Octoballoon Since: 11-19-05 Last post: 6300 days Last view: 6285 days |
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I hope I am in the credits somewhere | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Go to Help -> About "Thanks to Jigglysaint and other people." So yeah you're there.
AlexAr if you're good with ASM tracing lemme know XD Next Program i'm releasing is a minimap editor. Just need to Get drawing the map down right so except it by the end of next week (edited by interdpth on 04-16-06 02:47 AM) |
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KP9001 180 I'm going Weasel in 3 months! Where will I end up going? Since: 01-30-06 From: Show Low, AZ Last post: 6280 days Last view: 6280 days |
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Looking good interdpth. What's your estimate before this full editor goes beta? | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Ok it's updated. Added Enemy support. You can change where they are on the map and what enemy it is. Cheap but Fun. Same link | |||
NES Boy Red Paragoomba Since: 02-22-06 Last post: 6520 days Last view: 6520 days |
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I hope you can edit music when certain events happen. I want the Tourian music to play during the Ridley and Kraid fights like in the original Metroid. | |||
The 13th Prodigy Red Koopa Your Local Li'l Demon Since: 02-11-06 From: uh...outer space? Last post: 6281 days Last view: 6280 days |
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Woah, seriously? I love Metroid, this'll be awesome. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6467 days Last view: 6467 days |
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Yeah, I think I'll ditch hacking Super Metroid when the Zero Mission map editor is done. I just realized how much better Zero Mission is engine-wise than Super Metroid, I'm wondering how hard it'll be to change the events, if they're hard coded or not. | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Ok well if you're wondering here's a pic of the current editor. All graphics are loaded from the ROM. I have a semi-working RLE decompressor, and i'm trying to get this TSA coding down right. Warning big image couldn't make the HTML fit on one line if anyone would like to correct please do.
(edited by interdpth on 04-20-06 02:22 AM) |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6467 days Last view: 6467 days |
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Looking good so far | |||
interdpth Mole MZM rapist Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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The entire project will go alot faster when my No$GBA arrives. and I should hopefully have another screenshot by the weekend. | |||
MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6280 days Last view: 6280 days |
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Originally posted by Dragonsbrethren And what led you to this conclusion? |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6467 days Last view: 6467 days |
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Better physics, speed, etc. I wasn't commenting on the coding itself if that's what you think. | |||
Jigglysaint Octoballoon Since: 11-19-05 Last post: 6300 days Last view: 6285 days |
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As for chaging events, do you mean like which rooms or enemies change after which events, or do you mean coding the events yourself? If you mean the first, then yes, it's very possible. As for changing things like how ridley shows up after getting unknown item 3, that still needs to be found, and I think it's hard coded. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6467 days Last view: 6467 days |
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Both, actually. I'll use an example, typing it out made it sound too confusing to me, and I typed it
The Long Beam: After you pick up the Long Beam the door in the room above locks, forcing you to enter the statue room. Entering the statue room triggers an enemy to fall in the room with the lock, which when defeated unlocks the door. What I want to know is if it's possible to: A. Change the object that triggers this event. B. Change the room the door is in that's affected. C. Change the room that causes the enemy to fall. D. Change the condition for unlocking the door. If it's not possible I'll have to work around such issues when I'm planning my hack. (edited by Dragonsbrethren on 04-20-06 06:35 PM) (edited by Dragonsbrethren on 04-21-06 03:05 AM) |
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