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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6434 days Last view: 6436 days |
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Thanks VL-Tone, for clearing that up. I sort of had a feeling that Professor Gad wasn't sure! | |||
1221 Newcomer Since: 04-07-06 Last post: 6748 days Last view: 6748 days |
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VL-Tone, thumbs up for your awesome work! I hope you'll finish the project and let people all over the world experiment and have fun with it
On a side not, what emulator did you use to take screenshots like this one?: The HUD looks pixel-perfect, the way I always try to get it. Thanks in advance BTW, I also made this animated cursor from the Yoshi egg sprites. Click to download the .ani version. I once made more cursors and animated gifs as well of the 3D models of SM64, see my site at http://cursors.pocketheaven.com/ (edited by jelbo on 04-07-06 10:58 AM) (edited by jelbo on 04-07-06 11:13 AM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6431 days Last view: 6431 days |
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Most emulators can do a pixel-perfect HUD if you have a decent graphics card and tweak the graphic settings a bit.
Originally posted by VL-Tone Not crashing is always a good thing, but I think it'd be much nicer if it allowed you to save no matter what, just with a confirmation popup if it'd crash the game (like how LM warns you if you have unlinked exits, but lets you save anyway). The more control you have, the better. Often when someone makes an ASM hack for a game that someone else has made a level editor for (Super Mario World, anyone?) the editor presents problems by being too restrictive, like not allowing you to insert an 'invalid' object that would normally crash the game, even though the ASM hack makes this no longer occurr. Also, it'd suck if you had to leave or close the program/turn off the computer halfway through making a level, but the editor wouldn't let you save until you fixed a few things and you simply didn't have time. You'd have to either risk being late or discard your level. |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6622 days Last view: 6622 days |
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HyperMackerel, you're right, thanks for the tip
Actually, what I said about the editor preventing you from saving was something I made up while writing the comment, it wasn't planned or well thought about. Yeah I can see now how it would be a bad idea. I'll try to make my editor suitable for advanced ROM hackers, yet not too intimidating for beginners. I'll try not to make any compromise, at worse I'll add some "expert" mode. I'll try not to make that a global setting, so that the expert options can be activated on a per-module basis. Jelbo, your Yoshi egg is nicer than mine Somehow I was sure I optimized the palette for the animated GIF, but it's clear now that I didn't, and there was some unneeded pattern dithering. (edited by VL-Tone on 04-08-06 02:34 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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Man, I gotta try Super Mario 64 hacking sometimes. | |||
proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6461 days Last view: 6461 days |
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Easier said then done. | |||
Shiryu Gungun Since: 02-24-06 Last post: 6433 days Last view: 6431 days |
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I can't remember that yoshi egg in SM64... maybe some beta stuff or bad memory XD (edited by Shiryu on 04-11-06 07:59 AM) (edited by Shiryu on 04-11-06 01:10 PM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Lol
I love the ROM extender. |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6431 days Last view: 6431 days |
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So Do I look what hapens when you edit the data under the goomba's image..
Meep Small Note: Yes it did F up the ground also. Edit: Disabled Layout. (edited by Darkdata on 04-11-06 04:23 PM) (edited by Darkdata on 04-11-06 04:25 PM) |
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Spazzup™ Goomba Since: 01-30-06 From: Canada Last post: 6742 days Last view: 6742 days |
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Originally posted by me VL-Tone is the best! Yes, I'm still here ._.;; |
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Shiryu Gungun Since: 02-24-06 Last post: 6433 days Last view: 6431 days |
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Someone has to make that level when the editor is released, change the water into coca-cola, blocks into cans and enemies might be other drinks like sprite XD
I've had some weird dreams about SM64... there was a desert level with bouncing pyramids fake stars, a water level with many eels... I think this might be possible (except for the bouncing pyramids XD)... I can't wait for the level editor ^^ (edited by Shiryu on 04-12-06 06:46 PM) |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6461 days Last view: 6461 days |
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Once the level editor is released, only one thing will be missing. An object editor. | |||
The Ultimate Koopa Red Paragoomba Account banned at user's request. Since: 12-24-05 From: England Last post: 6660 days Last view: 6660 days |
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Ok, there's just so many posts (334 including this) to actually read them all, so I don't know if VL-Tone has said this... but.. is there a definite release date for this editor (even just a demo that can only edit a few areas, or something). I remember when I first heard about this, VL-Tone said it'd be released at the end of January, or February (or March)... but it's April... but you already knew that. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Nope.
It'll come eventually. Just wait for it. |
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Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6437 days Last view: 6431 days |
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Well, he did release it a while back. A few people got it, then he took it offline because there were so many glitches and bugs in it. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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Why on earth is the font graphics stored in a reversed order
EDIT: Aahahaha poor little fella. (edited by Raccoon Sam on 04-13-06 01:04 PM) (edited by Raccoon Sam on 04-13-06 01:04 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6431 days |
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This sounds REALLY COOL. I can't wait till this comes out. I wonder if you can make water LVLS? I like that screenshot of "The evil pac-man" FUNNY STUFF!!! | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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I've been fooling around with Tile Molester, and deleting or Moving chunks of data to various places, I've been able to do crazy stuff. I moved Chain Chomp into the top of the mountain.
ONE DANG CRAZY BOB-OMB KING BATTLE. And also, I've been editing Goombas into Toads. Don' work perfectly, but it's nice anyway. Screenshots tomorrow~ |
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Darkdata 980 Since: 02-25-06 From: Newfoundland Last post: 6431 days Last view: 6431 days |
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I would of loved to get my hands on that beta, but meh.
VL-Tone has really improved the general idea of n64 romhacking, before it was some strange concept that a 54 year old man in a crazy house. However now it seems it is going to become realty. Small note to anyone messing around with the chunks the "dark blue" data is important, dont messs with it. < [Warning error in grapics plug-in important] > |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6461 days Last view: 6461 days |
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@ Raccon sam
Can you upload an ips with the chainchomp ontop of the mountain? And maybe the pacman also? |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |