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04-26-24 02:48 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Finally! My new demo! Remade to be better!! New poll | |
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Since: 05-08-06

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Posted on 04-11-06 01:16 PM Link | Quote
Here is the beta version of Super Mario Element Worlds. I've remade a lot of things to be better, there is a few things that still need to be fixed, but that will be done in later versions

I worked my butt off getting this to be better. I've finally made a new OW for the first world; I will be redoing it later, as this is just a demo version. A HUGE thanks goes to peter_ac for the GFX of this hack. I've fixed the backgrounds and made some new GFX (Not much YET), and I've made the palettes, a little more unique. The status bar may be a pain to make a better color, but, I don't know how I will fix it, I've tried everything! So have fun and enjoy!


Here's the link:

Super Mario Element Worlds, here!

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I've made an all purple level here, and wondering if it looks good or crappy; maybe I need a better background for an "all purple" look, or maybe I should use another color to cooridinate here

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This is "Cool Cobalt Ridge" I thought it would look kind of like a fantasy with the blues in this picture, and to give it a cold feel to it. But should I use more colors.

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This one is purposefully red, I personally love this level's design. It supposed t have an autumn look to it, and white is the only sky color that worked for it. But I love it; it kind of looks like early morning.

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My intentions on this one was to make it look like a girly/bubbly happy la-la land type; I love the pinks, but maybe they're blinding, the water color being lighter like that helps it to have a crystal-type look(I want that). Help me out with this one guys.



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(edited by Skyon on 04-11-06 04:18 PM)
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6519 days
Last view: 6314 days
Posted on 04-11-06 03:05 PM Link | Quote
It's a demo, NO Problem, I'll try it to see if I could find some bugs. I'll screenshot them whenever I do see one.
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Since: 05-08-06

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Posted on 04-11-06 03:17 PM Link | Quote
That will be cool; there are reasons I had to change some of the levels around, like my munchers are not animating, and because of it I had to change some of my "puzzles" into a whole other challenge, but this is the second demo release, and I'm currently almost through the second world; when I'm done with that one, I'll wrap it up as one big demo.
Surlent

Koopa
Back to the roots








Since: 11-18-05
From: Berlin, Germany

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Posted on 04-11-06 03:35 PM Link | Quote
If you provided screenshots, more people would have played it until now (although the thread still is young). I only played one level so far (I don't like the idea of invisible blocks/ledges at all - although they all were covered with coins), but I'm currently stuck in that part of this level.
I cannot proceed. Since you cannot grab throw blocks from below, I'm actually stuck - and the midway point takes you to the place again if I want the time to run out and somehow try to cross that another way.
Edit: Bad screenshot taken. It doesn't show the solid log on the right side which cannot be passed.

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(edited by Surlent on 04-11-06 02:37 PM)
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Since: 05-08-06

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Posted on 04-11-06 03:52 PM Link | Quote
Okay, I can fix that. That was one thing I had forgotton was the midway entrances. If others don't like the invisible blocks, then I will have to fix them, no problem.

*Goes to work right now*


(edited by Skyon on 04-11-06 02:55 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Posted on 04-11-06 04:02 PM Link | Quote
Skyon, you forgot to mention who made all of the GFX and gave them to you.

I might try out this demo later.
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Since: 05-08-06

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Posted on 04-11-06 04:12 PM Link | Quote
Peter, I was going to tell them when I recieved their compliments, but everyone knows you made them peter.

Besides that I've told them when I released earlier versions

And you're in the credits, no doubt

Everyone! I fixed the stupid Cool Colbalt Ridge mess-up! The bridge is down!!

Originally posted by Surlent
If you provided screenshots, more people would have played it until now (although the thread still is young). I only played one level so far (I don't like the idea of invisible blocks/ledges at all - although they all were covered with coins), but I'm currently stuck in that part of this level.
I cannot proceed. Since you cannot grab throw blocks from below, I'm actually stuck - and the midway point takes you to the place again if I want the time to run out and somehow try to cross that another way.
Edit: Bad screenshot taken. It doesn't show the solid log on the right side which cannot be passed.


Try it now, and I'm sorry for the stupid mess-up



(edited by Skyon on 04-11-06 03:13 PM)
(edited by Skyon on 04-11-06 03:15 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

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Posted on 04-11-06 04:19 PM Link | Quote
Okay, it just kind of annoyed me that you showed screens of somethings that i haven't even shown in my ownhack yet, like Mario's GFX while he's on Yoshi, and there are a few other things.

Well as long as I get the credit, I'm happy.

BTW, what you've done looks great, I love the palettes and the new blocks.


(edited by peter_ac on 04-11-06 03:20 PM)
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Since: 05-08-06

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Posted on 04-11-06 06:23 PM Link | Quote
I will have to reedit the time, but don't worry it's still passable.
Surlent

Koopa
Back to the roots








Since: 11-18-05
From: Berlin, Germany

Last post: 6288 days
Last view: 6288 days
Posted on 04-12-06 01:28 PM Link | Quote
I got through the demo and it was pretty good playable. The hack was not too hard, but not too easy either for the first world.
A small bug: You enabled the side exit in the Switch Palace level. Although you wanted this (the message box tells that), you use several pipes to advance. However, even in a later "room" you enter (the same level), you still are able to exit.
That level was very nice to play otherwise, the time limit was okay, so there was no need to adjust it in that level.

Your used only one P-switch (at least I only found that one in the castle, maybe I didn'T search enough, though). You could add some puzzles. Other than that, your hack won't invent SMW level design fully in a new design, but for me it was pretty decent for a beginners' hack.
I also could pass in the turn block section which I couldn't before. The shaded blue throw blocks look very nice. There is a slight glitch with the turn blocks in the castle, as they "turn" with the SMB3 brick animation. However, there was no major glitch and I especially liked the castle setup.
I would put my thumbs up, but also might advise to use some secret exits in world 2 - and maybe some tricky puzzles to get them. As for me, I personally don't like invisible blocks. It's just me, you don't ever need to replace them if I tell that, but if it goes beyond the one part you used it, I would reconsider using them
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6519 days
Last view: 6314 days
Posted on 04-12-06 02:43 PM Link | Quote
That was a cool demo. Didn't play all the levels yet but I eventually will find the problem soom.
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Since: 05-08-06

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Posted on 04-12-06 06:30 PM Link | Quote
Originally posted by Surlent
I got through the demo and it was pretty good playable. The hack was not too hard, but not too easy either for the first world.
A small bug: You enabled the side exit in the Switch Palace level. Although you wanted this (the message box tells that), you use several pipes to advance. However, even in a later "room" you enter (the same level), you still are able to exit.
That level was very nice to play otherwise, the time limit was okay, so there was no need to adjust it in that level.

Your used only one P-switch (at least I only found that one in the castle, maybe I didn'T search enough, though). You could add some puzzles. Other than that, your hack won't invent SMW level design fully in a new design, but for me it was pretty decent for a beginners' hack.
I also could pass in the turn block section which I couldn't before. The shaded blue throw blocks look very nice. There is a slight glitch with the turn blocks in the castle, as they "turn" with the SMB3 brick animation. However, there was no major glitch and I especially liked the castle setup.
I would put my thumbs up, but also might advise to use some secret exits in world 2 - and maybe some tricky puzzles to get them. As for me, I personally don't like invisible blocks. It's just me, you don't ever need to replace them if I tell that, but if it goes beyond the one part you used it, I would reconsider using them


Duely noted! I will add more tricks, and puzzles. I'm also currently adding even more GFX! So check that out in my other thread guys!
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