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06-10-24 12:48 PM
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Acmlm's Board - I3 Archive - General Gaming - Revolution Title Announced! New poll | |
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Shadic

The Adventure of Link
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Since: 11-18-05
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Posted on 04-08-06 03:34 AM Link | Quote
That's right, it's spread around a bunch recently, but finally, a Revolution title!



It's called "Red Steel," and it's sort of an FPS. You use the nunchaku-type controller(s), and the aiming and such is motion sensored. You even get to use a katana with the remote! !

http://www.digg.com/gaming/Ubisoft_s_Revolution_title_Red_Steel_revealed.

There's the digg article, too.
Lilmario

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Since: 11-17-05
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Posted on 04-08-06 09:47 AM Link | Quote
Bastard! You beat me to it

OMGOMGOMGOMGOMGOMGOMG etc. revolution looks sexy, screw all the non-believers thinking it would not compare with the others! Can't wait till e3 now and using the revCon like that seems like fun
Wurl









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Posted on 04-08-06 12:16 PM Link | Quote
Good idea, but I don't trust much by Ubisoft.
Alastor
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Since: 11-17-05
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Posted on 04-08-06 12:36 PM Link | Quote
The way you phrased the thread title, it sounded like they announced, like. The name of the revolution.

Also wurl what about splinter cell?
Thexare

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Posted on 04-08-06 02:09 PM Link | Quote
I'd guess that's where the "much" comes from, instead of being "anything".
Ailure

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Since: 11-17-05
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Posted on 04-08-06 06:21 PM Link | Quote
Ironic that the first Revolution title is anything but kid-friendly. Still uhm... I must say that this is hardly a title i'm excited over, but then they have made a few good games such as Splinter Cell (like Alastor said).

I admit, I thought the first title to be annonced would be something tech-demo cutish minigamish like the 1st generation DS games.


(edited by Ailure on 04-08-06 05:22 PM)
Wurl









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Posted on 04-08-06 07:00 PM Link | Quote
Originally posted by Alastor the Stylish

Also wurl what about splinter cell?

Outside of Splinter Cell and Prince of Persia (Sands of Time; the other ones are meh) Ubisoft is pretty shitty. A couple of other Tom Clancy games were alright, but they don't make much that I care about or much that doesn't suck.
Shadic

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Since: 11-18-05
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Posted on 04-09-06 12:05 AM Link | Quote
But.. You guys must be missing something.

This game is ONLINE. Yes, online. Can you imagine how awesome that's going to be? Finally, Nintendo consoles online. I mean, Metroid is great... But this has SWORDS.

16 player online Katana duels! Forget the swordfights in Halo, this will be much, much more awesome.
Alastor
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Since: 11-17-05
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Posted on 04-09-06 12:10 AM Link | Quote
I don't get how that works. If you swing the sword, and your opponent swings their swords, and they clash... That doesn't stop your sword. That doesn't stop your opponent's sword. They bounce off of each other in the game but keep going in real life. Desynchronization?
Sinfjotle
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Since: 11-17-05
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Posted on 04-09-06 12:30 AM Link | Quote
That is interesting. The online fact will probably get me to buy it, I'm going to pre-order a revolution as soon as I get a job, might as well see if I can pre-order this too.
cpubasic13
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Since: 11-17-05
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Posted on 04-09-06 12:31 AM Link | Quote
Halo 2's swordfights consist of aiming and pressing a trigger, therefore it is considered to me to be the worst way to kill someone in a fun way. Its the lamer weapon. Then again, this has nothing to do with

Well, this shows that games on the Revolution are going to be a lot more interactive than the other consoles. And this backs up the defence of making a Star Wars game for the Revolution.


Does anyone else think it's funny that for the first time in (to my knowledge) video game history (excepting DDR and kin) there will probably be as many videos etc. of people playing the game as there are of just the game graphics?


I just read that and thought "Sword Handling 101."

Eh, not much about the game, though. If Ubisoft makes the sword the right way, then it will be good, but then again, the rest of the game has to be good...

Alastor: I am sure you have to press a trigger to regain control of the sword or parry... if they planned it that way, but then again, I highly doubt that they would find a problem such as yours a problem to deal with...
Alastor
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Since: 11-17-05
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Posted on 04-09-06 12:36 AM Link | Quote
But if they don't, it's not as awesome as it could be
cpubasic13
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Since: 11-17-05
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Posted on 04-09-06 12:50 AM Link | Quote
Originally posted by Alastor the Stylish
But if they don't, it's not as awesome as it could be

Yeah, obviously. Now what they would need to do is make it to where you have to angle your controller the right way to regain control over your sword, and the first person to regain control is able to push the other down and kill him/her.

...odds are that they won't even think of that or anything like that...
Alastor
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Since: 11-17-05
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Posted on 04-09-06 12:57 AM Link | Quote
That's silly because it's unintuitive

I can't think of a way for it to work, sure. But it definitely can. But not that way.
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Posted on 04-09-06 03:12 AM Link | Quote
Can you say "accidently bashed through the glass of the television"?


(edited by Shyguy on 04-09-06 02:13 AM)
HyperHacker

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Since: 11-18-05
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Posted on 04-09-06 03:23 AM Link | Quote
Can you say "sitting too close to the TV"?

The screenshot actually looks very distorted, as if it were in the middle of some 3D wave effect. Still cool though.
Ailure

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Posted on 04-09-06 09:32 AM Link | Quote
Originally posted by HyperMackerel
The screenshot actually looks very distorted, as if it were in the middle of some 3D wave effect. Still cool though.
If you look closely, you see that the wave effect is there becuse it's on a piece of paper.
MathOnNapkins

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Posted on 04-09-06 10:11 AM Link | Quote
Originally posted by Alastor the Stylish
I don't get how that works. If you swing the sword, and your opponent swings their swords, and they clash... That doesn't stop your sword. That doesn't stop your opponent's sword. They bounce off of each other in the game but keep going in real life. Desynchronization?


I dont' see how it's any different from playing, say, Starfox and you end up crashing into a wall. Physically nothing pulls your thumb off the d-pad in that direction. But you get the visual feedback to allow yourself to make that adjustment. And if not there's something wrong with your brain. If you see your sword clash with another you'll adjust. And who knows, maybe they'll have a rumble feature as well.

I also don't imagine that the sword fighting will be anything like normal fighting. I mean, the receiver just guages position, not distance. So movements aren't as fast or nuanced as real life.
HyperHacker

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Since: 11-18-05
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Posted on 04-11-06 02:31 AM Link | Quote
It is different, though. When you're just using a D-pad, you're not moving aside from pushing down with your thumb. In this case you're actually swinging your arm. It could be confusing, since the sword in the game stops but your arm doesn't due to momentum.
Originally posted by Ailure
Originally posted by HyperMackerel
The screenshot actually looks very distorted, as if it were in the middle of some 3D wave effect. Still cool though.
If you look closely, you see that the wave effect is there becuse it's on a piece of paper.

No, it's not that. Look near the hips of the guy in the front. It looks like he's reflected in rippling watter or something.
1207

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Posted on 04-11-06 01:12 PM Link | Quote
Originally posted by Shadic
That's right, it's spread around a bunch recently, but finally, a Revolution title!



It's called "Red Steel," and it's sort of an FPS. You use the nunchaku-type controller(s), and the aiming and such is motion sensored. You even get to use a katana with the remote! !

http://www.digg.com/gaming/Ubisoft_s_Revolution_title_Red_Steel_revealed.

There's the digg article, too.


I still don't know how the hell you would use the Revolution's controller, or a Katana shaped one, for an FPS. I hope it doesn't turn out like Resident Evil's infamous "Chainsaw Controller..."
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