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06-02-24 01:42 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Universe Problem? New poll | |
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Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6512 days
Last view: 6313 days
Posted on 04-07-06 12:31 AM Link | Quote
Did we ever find out what was making so many Super Mario Universe ROMs messed up? I couldn't find a solution on the topic on the old board, so I figured I should just make one here to see if any solutions were ever found for this.

YI1: Stops at "Mario start!" screen.
Iggy's Lab: Mario's on white screen, just falls and dies.

I was definitely not the only one having this problem, but I didn't see any new topics about it when I searched.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6315 days
Last view: 6327 days
Posted on 04-07-06 06:00 AM Link | Quote
You're using ZSNES, right? If yes, try SNES9x, and it will probably work.
From what I've know, this happens if you use M16-k7 in the hack.
Ten

Flurry


 





Since: 12-09-05
From: Denver

Last post: 6320 days
Last view: 6314 days
Posted on 04-07-06 10:32 AM Link | Quote
Super Mario Universe?
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6512 days
Last view: 6313 days
Posted on 04-07-06 11:28 PM Link | Quote
It's one of the hacks in the Hack Database.

Well, I'd do that to solve the problem, but both A: I don't want to change my emulator, and B: Some people said the problem remained even when they switched to SNES9x.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6314 days
Last view: 6313 days
Posted on 04-07-06 11:35 PM Link | Quote
I'm almost sure my version don't have this glitch: link
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6315 days
Last view: 6313 days
Posted on 04-07-06 11:38 PM Link | Quote
I believe that fading to white glitch was related to a buggy patch. If I remember correctly, it had something to do with an ASM hack that required overworld levels to be repointed after doing something. I believe it can be triggered with other things as well. The hosted version may be one of those buggy versions.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6512 days
Last view: 6313 days
Posted on 04-08-06 12:27 AM Link | Quote
No, that version still seems to have the glitch. I guess I'll just try the SNES9x thing...

Ugh... it worked on SNES9x, but I hadn't realized how much I would hate it. It has pretty much none of the kickass features of ZSNES. I'm just gonna wait until we can find a surefire method of getting a good hack out of it.


(edited by MikeOShay on 04-07-06 11:36 PM)
Forte.EXE
When life seems to get bad, just suck it up and deal with it!








Since: 11-18-05
From: Singe City, Ajiina (Davenport, Iowa)

Last post: 6316 days
Last view: 6314 days
Posted on 04-09-06 11:26 AM Link | Quote
My hack is giving out problems even though I'm finished with it years ago...

*sigh* Well... I still have the orignal ROM. And if I make another patch of it and send it in, I'm afraid that somehow during the patching process it'll just fuck up on me without myself knowing it.

Hmm....

Edit: And before anyone asks... DarkStryker is another name I go by, as is ForteZero.EXE...


(edited by Forte.EXE on 04-09-06 10:29 AM)
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6512 days
Last view: 6313 days
Posted on 04-09-06 05:16 PM Link | Quote
I'm sorry if I'm causing anyone any grief by bringing up this problem again, but I WOULD really like to complete the game on ZSNES. Could you perhaps PM me a copy of the hack itself, Forte.EXE?
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6315 days
Last view: 6313 days
Skype
Posted on 04-09-06 05:34 PM Link | Quote
It's not a bad dump. It's probably one (or more) of the following:
* A bug in ZSNES
* A bug in Fu's ASM code
* A bug/limit in the original SMW code that Fu forgot/missed.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6314 days
Last view: 6314 days
Posted on 04-10-06 01:14 PM Link | Quote
I found with the iggy level, (I didn't try with the mario start screen) if you just open the level in LM (it's unlocked) and move one of the objects around, then back into place, then save, the level will work without the white screen glitch.
Mike O'Shay

Red Koopa








Since: 03-16-06
From: Mushroom Kingdom?

Last post: 6512 days
Last view: 6313 days
Posted on 04-12-06 12:57 AM Link | Quote
It worked! Thanks, Xeruss! I didn't know it was unlocked, so that would've never occurred to me. Yeah, to fix it, just move one object around (even back to its original place) and save the level.

Kickass hack, by the way.
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