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09-25-24 01:24 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Animated water tile issues New poll | |
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The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6534 days
Last view: 6534 days
Posted on 04-05-06 04:58 PM Link | Quote
Fixing the door problem was pretty easy. I just had to move my patch, but I'm still having problems with animated water. For some reason, Mario just walks on top of it like it was a ledge. This all started when I tried to create non-lethal swamp mud tiles based on animated lava tiles. I ended up not even using the tiles and gettng rid of them. I've tried making them behave like the normal water tiles, but that didn't work. This problem has also scewed up my tide levels. Did I somehow corrupt the ASM or something? If I did, does anyone know how I can fix it?
ghettoyouth

Panser








Since: 11-19-05
From: Germany

Last post: 6541 days
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Posted on 04-06-06 08:18 AM Link | Quote
look at the tile attributes of tile 0x0 at the 16x16 editor, you should see a "0" in the "make this tile behave..." box. if not change it. i hope that helps


(edited by ghettoyouth on 04-06-06 07:19 AM)
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6534 days
Last view: 6534 days
Posted on 04-07-06 08:46 PM Link | Quote
Originally posted by ghettoyouth
look at the tile attributes of tile 0x0 at the 16x16 editor, you should see a "0" in the "make this tile behave..." box. if not change it. i hope that helps

I already tried that. It didn't work. I'm starting over from a clean ROM 'cause I'm no programmer and I think I must've corrupted the ASM.
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