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05-21-24 05:48 PM
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Acmlm's Board - I3 Archive - General Gaming - SMB1, 2, or 3? New poll | |
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Which one is your favorite?
Choose whichever original Super Mario game you like the most out of the first three.
Super Mario Bros. 1
 
14.8%, 9 votes
Super Mario Bros. 2
 
4.9%, 3 votes
Super Mario Bros. 3
 
80.3%, 49 votes
Multi-voting is disabled. 61 users have voted.

User Post
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6303 days
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Posted on 11-26-05 01:53 PM Link | Quote
You could vote for SMB since they're both so similar...
Chris

Spiny


 





Since: 11-17-05

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Posted on 11-26-05 03:20 PM Link | Quote
Originally posted by Blue Falkon
I don't really understand what's so bad about the Super Mario Bros. 3 level designs... I found them fun. What's wrong with them?
I don't know about the level designs, but most of the levels were kind of short (and I mean short to where you could just run from the start to the end). =/ Which, of course, is what I really didn't like much about that game.

But, I had fun along the way.



(edited by Chris on 11-26-05 02:20 PM)
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6303 days
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Posted on 11-26-05 09:20 PM Link | Quote
I agree, the levels are short, but the environments are wonderful.
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6302 days
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Posted on 11-27-05 04:29 PM Link | Quote
I vote for SMB 3

Then in SMB 2 it isnt a Real Mario Game and I'm everytime die in the First World O_o
And for the Eagle Head i didnt know of that and when all say its Scary then i don't wanna see it

SMB 3 had Lost Level too and are Interesting


(edited by Neo on 11-27-05 03:31 PM)
(edited by Neo on 11-27-05 03:34 PM)
Andy

Zora


 





Since: 11-17-05

Last post: 6631 days
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Posted on 11-27-05 04:48 PM Link | Quote
Originally posted by Neo

And for the Eagle Head i didnt know of that and when all say its Scary then i don't wanna see it


Ummm I don't know why people are saying it's scary....... If you ask me it was almost everything but that. Annoying, stupid, etc.

P.S.How can you play the lost levels of SMB3? Game geine?



(edited by Andrew on 11-27-05 03:48 PM)
Blue Falkon

Hoarder


 





Since: 11-18-05
From: Canada

Last post: 6508 days
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Posted on 11-28-05 10:20 AM Link | Quote
Originally posted by Andrew
Originally posted by Neo

And for the Eagle Head i didnt know of that and when all say its Scary then i don't wanna see it


Ummm I don't know why people are saying it's scary....... If you ask me it was almost everything but that. Annoying, stupid, etc.

P.S.How can you play the lost levels of SMB3? Game geine?



Hey, when you're little you're afraid of everything. Pumpkins, dolls, mirrors, what have you. You can be afraid of the most innocent of things. When I saw that eagle head fly off the wall and try to attack me I freaked out!
Neo

Cheep-cheep








Since: 11-19-05

Last post: 6302 days
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Posted on 11-28-05 01:47 PM Link | Quote
Originally posted by Andrew

P.S.How can you play the lost levels of SMB3? Game geine?



No, i just seen the Whole Map in The Mushroom Kingdom
I don't know either how to access them... Maybe searching The Level Number and set it on The Overworld
Andy

Zora


 





Since: 11-17-05

Last post: 6631 days
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Posted on 11-28-05 10:22 PM Link | Quote

Hey, when you're little you're afraid of everything. Pumpkins, dolls, mirrors, what have you. You can be afraid of the most innocent of things. When I saw that eagle head fly off the wall and try to attack me I freaked out!


Sorry I missed the part about you being young and since the person that said they don't want to see it because it's scary shouldn't worry about it.
INSERT COIN

Double metal axe








Since: 11-18-05
From: wtf am i bored

Last post: 6304 days
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Posted on 11-29-05 12:55 PM Link | Quote
I say SMB 3, because I like the item system.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6301 days
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Posted on 11-29-05 05:31 PM Link | Quote
SMB3 because it has cool backgrounds, enemies, and bosses. Sure it had short levels, but there were plenty of them. Some stretched up to ten, some fortresses, and the castle. Mario had a good feel to him, he wasn't hard to control. I couldn't get enough of that boss music. About the level design... It was alot better then SMB. And if you think about it, SMB is shorter then SMB3.

World 7 on SMB2 was my easiest to do. It just had the feel after you kept repeating it. Wart was lame, though. The Hawk was harder.
Glyphodon



 





Since: 11-18-05

Last post: 6342 days
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Posted on 11-30-05 12:15 PM Link | Quote
Effing internet. Can't even tell when people are being sarcastic anymore.

Seriously, SMB3? I mean, it was like SMB1 except with more responsive control over Mario and longer and more varied worlds, levels with more blocks, paths, better graphics, enemies in greater variety, and just fun stuff in general.

Also, now is not the place, but World kinda sucked. And you totally missed a lot of the originality that made SMB3 so great. Most of the originality World did have was dumb. Chucks and layer 2 levels and less varied yet more unbalanced powerups. Nobody wanted to wait around and hit those jerks thrice.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6303 days
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Posted on 12-01-05 04:46 AM Link | Quote
Blah. SMB3 I find is horrendously overrated. In fact, I'd put it as more overrated than Final Fantasy 7 and Halo combined.

I mean, it's not particularly bad, but it's not the stroke of brilliance people seem to think it is. The only two things it has going for it are the Hammer Bros Suit and World 5. World 5 was awesome.

I personally voted SMB1. While techincally an inferior game, with it's limited engine and simple powerup system, it had some fun, yet difficult levels and unlike SMB3's bosses, Bowser didn't suck in SMB1.

SMB3's Boss battles were lame.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6303 days
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Posted on 12-01-05 04:55 AM Link | Quote
Whether SMB3 it overrated or not, the fact it's superior to its prequels is undeniable, at the very least technically... Much longer, much more depth... Now whether you have more fun with it or not is subjective. But it seems quite trendy to bash a game just because it is very popular.
But anyway, I can't see what's bad about the level designs either... And it's kind of funny to hear people here complain about the original levels, while sooooo many Mario hacks have awful, awful levels... After playing a few random hacks and coming back to the original SMB3, the levels seem God-like.


(edited by Stifu on 12-01-05 03:56 AM)
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6303 days
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Posted on 12-01-05 05:03 AM Link | Quote
Yeah, a lot of hacks have some really, really awful levels...you appreciate the originals a LOT more after playing some. And like I said, while SMB1 is the technically inferior game, I've had a lot more fun with it than I have with SMB3...

I guess I just don't understand the absolute fascination people have with it. My feeling is that with SMB3, Nintendo tried to cram too much new stuff into one game, and as such a lot of it isn't used as well as it could have been.
Glyphodon



 





Since: 11-18-05

Last post: 6342 days
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Posted on 12-01-05 10:46 AM Link | Quote
Augh. How can a game have "too much stuff" or "be good, but not the right kind of good"? Seriously, though. I'm not just talking technical, I'm just talking in nearly all gameplay aspects SMB3 is superior.

SMB3 may have had rather lame boss battles, but at least they weren't all Bowser. You guys don't have a leg to stand on.

SMB1 was more linear, had less powerups, less enemies, levels that were repeated, and bad graphics. Not NES so much as just ugly, take a look at Bowser or Peach.

The levels in SMB3 weren't bad at all. And they sure as hell weren't repeated. You had all kinds of things that blew SMB1 out of the water with more levels, good levels. Speaking of which, SMB3 had ACTUAL WATER. Puzzles. Items. The entire enemy lineup of SMB1, tripled.

Areas where fireballs came down from the sky. Areas where you had to jump on para-beetles. Areas that moved around if you didn't have a music box. Spinning platforms. Waterfalls. That angry sun. Wrap-around levels. Much more music. Whatever SMB3 had, they used just fine.

And even more secrets than SMB1, with a more interesting warp zone and hidden hammer-block areas.

And hell, even its plot was kind of interesting. Bowser didn't kidnap the princess until you beat level 7, and this was back before Bowser kidnapping the princess was run-of-the-mill.

SMB3 kicked so much ass that if my NES emulator wasn't so shitty and my real NES systems broken down, I'd go play it right now. No, I will play it right now. Even though FCEU always screws up my desktop. I might even start hacking it again.


(edited by Glyph Phoenix on 12-01-05 09:48 AM)
Blue Falkon

Hoarder


 





Since: 11-18-05
From: Canada

Last post: 6508 days
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Posted on 12-01-05 10:48 AM Link | Quote
Super Mario Bros. 1 was Nintendo's first Mario platform adventure... they didn't take all of the time to put good use to their game engine and just repeated a lot of the levels. Since SMB1 was their first Mario platform adventure game, I can understand that. SMB1 was a good original, but it doesn't have anything on SMB3.
Stifu









Since: 11-18-05
From: Your mom's bed

Last post: 6303 days
Last view: 6301 days
Posted on 12-01-05 10:53 AM Link | Quote
Originally posted by Glyph Phoenix
SMB3 kicked so much ass that if my NES emulator wasn't so shitty and my real NES systems broken down, I'd go play it right now. No, I will play it right now. Even though FCEU always screws up my desktop.

Ever tried Jnes ? It's my favorite NES emu... I suggest you check it out if you never did.
Blue Falkon

Hoarder


 





Since: 11-18-05
From: Canada

Last post: 6508 days
Last view: 6508 days
Posted on 12-01-05 11:01 AM Link | Quote
It seems that NES emulators are almost as "durable" as the system itself. No NES emulator that I have ever tried actually continued working after a while, for some reason.
Xenesis

Blipper








Since: 11-19-05
From: Australia

Last post: 6303 days
Last view: 6302 days
Posted on 12-01-05 01:35 PM Link | Quote
Originally posted by Glyph Phoenix
Augh. How can a game have "too much stuff" or "be good, but not the right kind of good"? Seriously, though. I'm not just talking technical, I'm just talking in nearly all gameplay aspects SMB3 is superior.

It's called featuritis. Too many features, but none of them are done as well as they could have been. You honestly can't tell me that the Frog Suit was well done, for instance. You got like 10 of the things, and it's useful for 3 levels of the game, but made the other 30 or so harder. There was almost nothing that you could do with say the Frog Suit, that Fireballs weren't better for. The Tanooki Suit's Statue ability was almost completely worthless, and not worth hunting for the thing's ridiculous rarity, especially compared to the Leaf. And the hammer suit? While cool, did anyone EVER use the fireball protection?

My point is, they crammed a whole lot of potentially cool features into it that they could have used, but they never did, or they barely used at all. Hell, the Grab and Throw blocks were awesome, but you never got more than one chance in the game to use them properly. Or the Kuribo's Shoe. You see it once in the entire damn game.

What I'm trying to say is that, at least SMB1 used all it's features to a reasonable extent. I swear SMB3 was the result of Ninty trying to cram as many features in there as possible, and they're really, on the whole quite wasted. I can think of three creative level design areas in the entire game, the one in World 6 where you have to Fly the Grab Blocks up, and the whole drop behind the scenery thing in World 1. And that pipe-maze level in world 7, and only because of the directional elevator things.

Maybe I'm just jaded, I don't know, but I still feel that SMB3 has a wholly undeserved god status. It's a half decent game, no doubt. Then again, I think Mario World is better than the both of them.


SMB3 may have had rather lame boss battles, but at least they weren't all Bowser. You guys don't have a leg to stand on.

At least SMB1 didn't pretend that it was a different boss by changing the sprite.


SMB1 was more linear, had less powerups, less enemies, levels that were repeated, and bad graphics. Not NES so much as just ugly, take a look at Bowser or Peach.

Graphics wise, it was one of the first NES games. ALL of the really early NES games were ugly as sin. Metroid, Balloon Fight, Mario, Duck Hunt. SMB3 came out at the end of the console. Of course it's gonna look better. And of course, everyone knows that more of everything is better ; Sometimes simplicity is nice too you know.


The levels in SMB3 weren't bad at all. And they sure as hell weren't repeated. You had all kinds of things that blew SMB1 out of the water with more levels, good levels. Speaking of which, SMB3 had ACTUAL WATER. Puzzles. Items. The entire enemy lineup of SMB1, tripled.

Areas where fireballs came down from the sky. Areas where you had to jump on para-beetles. Areas that moved around if you didn't have a music box. Spinning platforms. Waterfalls. That angry sun. Wrap-around levels. Much more music. Whatever SMB3 had, they used just fine.

And even more secrets than SMB1, with a more interesting warp zone and hidden hammer-block areas.

Well, there were certainly some fun levels. I can't deny that. But a lot of the levels struck me as pretty boring or were just plain irritating (Read, everything world 7 and after, plus all the Airships). I liked a lot of World 5 though, mainly because the levels were actually pretty varied. A lot of the other world's levels were samey anyhow. While, it's true that there were no repeated levels, there are so few standout levels that it doesn't actually matter that much.

And hidden Hammer block..areas? ; The only significant one was world 2. And the only difference between the two warp zones is that one is pipes. The other is a map with pipes.


And hell, even its plot was kind of interesting. Bowser didn't kidnap the princess until you beat level 7, and this was back before Bowser kidnapping the princess was run-of-the-mill.

Claiming SMB3 has a plot is an insult to the word plot. But then, both games fail here. And by fail, I mean they both get an E- and are kicked out of English Studies for 3 years.


SMB3 kicked so much ass that if my NES emulator wasn't so shitty and my real NES systems broken down, I'd go play it right now. No, I will play it right now. Even though FCEU always screws up my desktop. I might even start hacking it again.

Have a wonderful, wonderful time.
Kirby Mario

Mumbies








Since: 11-19-05

Last post: 6302 days
Last view: 6301 days
Posted on 12-02-05 12:32 AM Link | Quote
SMB3
Originally posted by Andrew

How can you play the lost levels of SMB3? Game geine?


You can access one of them using a Game Genie code but I forgot it.

Oh, now I remember. The code is AOZULT. It forces you enter levels. The START in World 1 has a pointer with Lost Level #6 according to TMK.
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