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05-29-24 06:25 AM
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Acmlm's Board - I3 Archive - General Gaming - Super Mario War New poll | |
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Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6342 days
Last view: 6341 days
Posted on 03-29-06 12:07 PM Link | Quote
I thought you couldn't get the game to run...?
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6309 days
Last view: 6309 days
Posted on 03-29-06 05:57 PM Link | Quote
Congrats!

You all get to be my beta testers for my graphic update of the tileset for SuperMarioWar.
I have other updates for other graphics in the game, but that will come later.

Enjoy. Just remember, they are not done yet.

Attachments

tileset.zip (33958b) - views: 43
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6342 days
Last view: 6341 days
Posted on 03-29-06 06:27 PM Link | Quote
Nice. I like it. it looks a lot more realistic. the interaction blocks can't be modified, I think, though.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6311 days
Last view: 6309 days
Posted on 03-29-06 06:39 PM Link | Quote
Originally posted by Zachio
I thought you couldn't get the game to run...?

I think he might be referring to the screens...

I'll have to admit, Wall Maze is definately not one of my best.
Sgraff87

Red Paratroopa








Since: 11-18-05
From: Right Behind You!

Last post: 6309 days
Last view: 6309 days
Posted on 03-29-06 11:34 PM Link | Quote
Originally posted by Zachio
Nice. I like it. it looks a lot more realistic. the interaction blocks can't be modified, I think, though.


Yeah, they are separate graphics. I edited them and will release those pretty soon.
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6311 days
Last view: 6309 days
Posted on 03-30-06 05:10 PM Link | Quote
Behold:


Trace snipes his victim from a ledge in Alinos Perch.
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6310 days
Last view: 6309 days
Posted on 03-30-06 06:22 PM Link | Quote
I like the upgrade. I haven't been making much maps in a while. one very cool one in coming up soon.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6342 days
Last view: 6341 days
Posted on 03-31-06 11:21 AM Link | Quote
Hey! I found an undocumented feature that lets you control where battlers can't spawn! open the level editor and press
Spoiler:
Thought I'd tell ya, eh? if you REALLY want to know it without figuring out, PM Me.

!
PrincessPeach

Buzzy Beetle








Since: 11-18-05
From: RĂ¼ti ZH

Last post: 6316 days
Last view: 6316 days
Skype
Posted on 03-31-06 04:21 PM Link | Quote
I myself played the game and it's fun (but the K.I. is a stupid camper ^^.

But the sound was.. meh... I just made my own Sound Bank.

I'm not sure if I should release it, but here a list of wich songs I used to be used when in the SMW game.

i01_classic.ogg Super Mario Bros. (Arrange Version) from Famicom Music (Soundtrack CD)
i02_prison.ogg Super Mario Bros. 3 Battle Rocks from AmIEvil (OCRemix)
i03_pyramids.ogg Mario Advnetures II from the Mario Freaks Orchestra (Super Mario Land Arranged)
i04_ghosthouse.ogg Super Mario World Ghost of the Marble Hall from Psychophyte (OCRemix)
i05_cave.ogg Super Mario Bros. 3 Medley Arrange Version from Yoshihiro Kunimoto (Nintendo GSM 1 Super Mario Bros. 3)
i06_clouds.ogg Super Mario Bros. 3 Athletics Arranged Version from Yoshihiro Kunimoto (Nintendo GSM 1 - Super Mario Bros. 3)
i07_castle.ogg Fortress Boss from Kazumi Totaka (Koopa Loud Music)
i08_sky.ogg Ettentta from Panel de Pon
i09_snow.ogg Harvest of the Moon from Iggy Koopa (Disney's Duck Tales)
i10_desert.ogg Mario Kart Advance Cheese by DJBouche
i11_rockwall.ogg M&M's Mini Madness virt's Madness from Musin (OCRemix)
i12_castlewall.ogg Inside the Castle Walls from Super Mario 64 (N64)
i13_inclouds.ogg Rainbow Cruise from the New Japan Philharmonic Concert (Smash Bros. DX Orchestra Concert)
i14_mountain.ogg Spiral Mountain from Banjo Kazooie (N64)
i15_intrees.ogg Super Mario Land 2 (20/40) (GB)
i16_mansion.ogg Skull Castle from Wario Land II (GB)
i17_greenrocks.ogg Super Mario World 2: Yoshi's Island - Donut Lifts from OneUp Mushrooms (Rare and Unreleased)
i18_rockwall.ogg Title Theme from Chris Sawier's Locomotion (PC)
i19_darkpipes.ogg The Chase from Steve Jablonsky (Steamboy)
i20_stageclear.ogg Multiplayer End from Dr. Mario (NES)
i21_menu.ogg It's the Menu! from Jikkyou Oshaberi Parodius (Soundtrack CD)
i22_tournamentmenu.ogg High Scores Theme from Tetris (GB)
i23_tournamentover.ogg Run! Run! Run! Fanfare from Game Boy Camera (GB)
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6311 days
Last view: 6309 days
Posted on 04-01-06 02:08 AM Link | Quote
The Mario Bros. don't stand a chance against Noxus and his Vhoscythe.



I've also made a Triskelion skin.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6309 days
Last view: 6309 days
Posted on 04-03-06 03:28 AM Link | Quote
Originally posted by Alastor the Stylish
You guys are some of the worst level designers I have ever seen

You're right.

But given only a screens worth of space, I'd think it would be kinda hard to make a perfect level. =/
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6309 days
Last view: 6309 days
Posted on 04-03-06 03:31 PM Link | Quote
Originally posted by Riku
Originally posted by Alastor the Stylish
You guys are some of the worst level designers I have ever seen

You're right.

But given only a screens worth of space, I'd think it would be kinda hard to make a perfect level. =/
You could at least try.
The Red Snifit

Ropa








Since: 03-05-06
From: Here

Last post: 6310 days
Last view: 6309 days
Posted on 04-03-06 09:13 PM Link | Quote
Originally posted by Alastor the Stylish
Originally posted by Riku
Originally posted by Alastor the Stylish
You guys are some of the worst level designers I have ever seen

You're right.

But given only a screens worth of space, I'd think it would be kinda hard to make a perfect level. =/
You could at least try.

I think what were where doing is making some of the hardest levels, ever...
Peardian

N-Z

KvSG #193 is up!








Since: 11-17-05
From: Pearl Island

Last post: 6311 days
Last view: 6309 days
Posted on 04-03-06 09:15 PM Link | Quote
Hardest? Yes. Funnest? Not really. If you want to play a really fun map, play Freefall on Goomba 50. Fun fun fun. That or Quest.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

Last post: 6309 days
Last view: 6309 days
Posted on 04-04-06 12:47 AM Link | Quote
I wouldn't know about THOSE having not seen them, but Peardian is on the right track. It being fun is the most importan thing.
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6309 days
Last view: 6309 days
Skype
Posted on 04-04-06 01:26 PM Link | Quote
Hm... If you're trying to make some fun levels... take a few examples from 4matsy's maps. His are especially fun to play in... Especially Box Arena.
4matsy

Micro-Goomba








Since: 04-05-06

Last post: 6502 days
Last view: 6336 days
Posted on 04-05-06 03:11 AM Link | Quote
Originally posted by Bloodstar
His are especially fun to play in... Especially Box Arena.




...Okay, so lemme get this straight. Out of the more than four dozen maps I've made for this thing, you're saying that my SECOND one, of all things, is the best of the bunch.

...That's nice. Really nice.

DAMN YOU AND YOUR SADISTICALLY CRUEL IRONY AAAAAAAAAARF YARGLBF


...Heh. Back to the drawing board, I guess.

*4matsy fires up the SMWar map editor*



...Oh, and nice maps and skins, to everyone that filled up the last 3-and-a-half (default-sized) pages of this thread. Granted, like Alastor said, some of the level design seems a bit...unorthodox, but hey, whatever works...

Here's my latest maps and skins packs, btw. Quite a bit o' new stuff in there since the 1.6 release...
Bloodstar

660
blue boar boobies
Fatal error: Allowed memory size of 8388608 bytes exhausted (tried to allocate 35 bytes) in /var/www/acmlm.org/board/profile.php on line 42


 





Since: 11-17-05

Last post: 6309 days
Last view: 6309 days
Skype
Posted on 04-05-06 01:46 PM Link | Quote
Originally posted by 4matsy
Originally posted by Bloodstar
His are especially fun to play in... Especially Box Arena.




...Okay, so lemme get this straight. Out of the more than four dozen maps I've made for this thing, you're saying that my SECOND one, of all things, is the best of the bunch.

...That's nice. Really nice.

DAMN YOU AND YOUR SADISTICALLY CRUEL IRONY AAAAAAAAAARF YARGLBF


...Heh. Back to the drawing board, I guess.



Hey, it makes the perfect arena for modes like coin and Chicken... There's almost never a dull moment in those modes when you're playing that arena.

...Just wondering, but which was your first?
4matsy

Micro-Goomba








Since: 04-05-06

Last post: 6502 days
Last view: 6336 days
Posted on 04-05-06 08:38 PM Link | Quote
Originally posted by Bloodstar
...Just wondering, but which was your first?


...Generic Hills.

...Yeeeeeah. Feel free to shoot me for that one.
Blue Warrior

Mole








Since: 11-18-05
From: California
Activity: 60%

Last post: 6310 days
Last view: 6310 days
Posted on 04-05-06 09:05 PM Link | Quote
This program is awesome; pretty customizable as well. I'm making a whole bunch of levels with it already.
Originally posted by Bloodstar
Hey, it makes the perfect arena for modes like coin and Chicken... There's almost never a dull moment in those modes when you're playing that arena.

I have to agree. I love playing fire frenzy in it.
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