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Acmlm's Board - I3 Archive - The Pit of Despair - SMB3 Cannons | New poll | | Thread closed |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6465 days Last view: 6465 days |
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Here are some screenies:
Vertical cannons. Diagonal cannons. One-way cannons. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6467 days Last view: 6465 days |
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Pretty nice. You do plan to release these to the general public (whether in a hack or a patch for other hacks forms) eventually, right? Otherwise, this is just another "look at my asm skillz" thread. (edited by AK47 asdf on 03-29-06 07:01 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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Originally posted by AK47 asdf plus it has already been done many time before |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6465 days Last view: 6465 days |
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Originally posted by AK47 asdf Not everyone will receive the code for the SMB3 Cannons (mainly n00bs), but for those people who are familiar with custom blocks, Blocktool, PalEnemy and LoRom Addresses, just PM me and ask for them nicely. However, I must admit that I didn't code them from scratch, I used the code from KT's and Kenny 3900 custom blocks and a RAM Address that was provided by Ghettoyouth to create the cannons. So the three people that I mention ealier are the ones that deserve credit, all I did was combine the code. (edited by Davros on 03-29-06 07:38 PM) |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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come on, just release it to everybody...
that remind me, I should release my metroid code edit: enter this code in MWR: 000012041080E78F0DE8 over a sprite after, go to an empty area and enter this code: (replace the XX with the sprite number) 08 E2 30 B5 9E C9 XX F0 0C 28 B9 D7 8F 95 B6 B9 DF 8F 95 AA 6B A5 97 DD D4 14 90 10 F0 02 80 16 A5 96 69 08 D5 D8 90 04 F0 08 80 0A A9 F0 95 AA 80 08 74 AA 80 04 A9 10 95 AA A5 95 DD E0 14 90 0E F0 02 80 14 A5 94 D5 E4 90 04 F0 08 80 0A A9 F0 95 B6 80 08 74 B6 80 04 A9 10 95 B6 28 6B then go to 0x91FE and put a JSL to the code you have entered and finally change 0x9202 to 0x9207 by EA, I will post the disasambly soon note:this is the version without the glitch (edited by Bio on 03-29-06 08:39 PM) (edited by Bio on 03-29-06 08:40 PM) (edited by Bio on 03-29-06 08:41 PM) (edited by Bio on 03-29-06 08:42 PM) |
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Chris Spiny Since: 11-17-05 Last post: 6575 days Last view: 6575 days |
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Wow. That's pretty neat, Davros ... Hopefully you'll consider releasing them ... | |||
1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6780 days Last view: 6780 days |
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Originally posted by Bio I assume by Metroid hack you mean a hack to make the sprite chase after you constantly and try kill you? If so, very cool I will have to play around with it tonight. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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Originally posted by lynch82 yep, it is also the one I showed in this thread (edited by Bio on 03-29-06 11:23 PM) (edited by Bio on 03-29-06 11:23 PM) (edited by Bio on 03-29-06 11:25 PM) |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6465 days Last view: 6465 days |
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This would be perfect for my doom balloon set.
I'd like some of my balloons to fly above with diagonal cannons. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6578 days Last view: 6578 days |
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great... | |||
Mr. Saturn Bronto Burt Since: 03-28-06 Last post: 6470 days Last view: 6465 days |
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This is pretty neat, although one of the bullet bills in that last screen is layering over the pipe. I don't know how fixable (or noticeable outside of a screenshot) that is, but it might be something to look at.
Also, to Bio: I'm no master hacker or anything (I'm fairly new to this whole SMW hacking thing), but would it be possible to modify that metroid code so that it needs to be activated, a la Phanto from SMB2? |
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Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6480 days Last view: 6466 days |
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Originally posted by Mr. Saturn Solution: Give the Map16 tile layer priority. I like this! I'll have to ask for some of this code... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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Originally posted by Mr. Saturn sure, its easly be done, just modify the begin of the code to look if a RAM adress is set, if yes then branch to the code, as long as you have a custom block or something to activate this RAM, its should work |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6465 days |
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I have tryed to apply your code Bio. See, I have put it on the address 100000 (). Later, when I go to 91FE, you said that I need to put a JSL that will jump to $100000 (I know that JSL is an opcode that jumps to a soubroutine and it haves 4 bytes ). So, I need to put on 91FE a 100000 but converted to a LoROM address? | |||
gavmacalicious Newcomer Since: 02-10-06 From: South San Francisco, CA Last post: 6773 days Last view: 6773 days |
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That's cool but it's been done before. Except those diagonal cannons are pretty cool. Haven't been able to do those without glitchiness. Good work. | |||
Glyphodon Since: 11-18-05 Last post: 6506 days Last view: 6486 days |
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You really should release a copy. I'd like to check the code out, but I'm not into asking nicely. I'm more of a demanding or threatening sort of guy. Or at least asking angrily. | |||
Stifu Since: 11-18-05 From: Your mom's bed Last post: 6467 days Last view: 6465 days |
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Originally posted by Davros That just screams "I want attention and people to kiss my ass". Besides, most "n00bs" probably wouldn't be able to apply your mod to their ROM ever if you made it public. |
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Davros Porcupo So much for unlimited power. :P Since: 03-16-06 From: Maquila Beach Last post: 6465 days Last view: 6465 days |
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I know it's a bump, but I have an important update to make about the SMB3 Cannons:
I finally created the Two-way cannons! Here are some screenies showing the new blocks in action: If you're facing to the right, the cannons will shoot to the left. If you're facing to the left, the cannons will shoot to the right. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6465 days Last view: 6465 days |
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you could make it shoot on the left if mario is on the left and right if Mario is on right, since the facing thing, just don't have any sense | |||
Chris Leonhart Waddle Dee Since: 11-18-05 Last post: 6760 days Last view: 6482 days |
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Originally posted by Bio While I agree with Bio on this fact, that would make the cannons too similar to the Bullet Bill launchers already in the game, making it rather redunant in most cases. No, what WOULD work, is a sprite that acts similar to the Kirby enemy Shotzo: a cannon that fires based not only on where Mario is relative to the X plane of the cannon, but also to the Y. Meaning, if Mario is to the left of the cannon, it'll fire towards him on the left...but if he's diagonal of the cannon, it'll shoot diagonally. And so on and so forth. But that's just my opinion. |
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Acmlm's Board - I3 Archive - The Pit of Despair - SMB3 Cannons | | Thread closed |