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Acmlm's Board - I3 Archive - SMW Hacking - Custom Block Woes | New poll | | |
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1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6640 days Last view: 6640 days |
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Hi all, I am new to ROM hacking and new to this bulletin board.
I am having some problems with getting custom blocks to work in Lunar Magic (version 1.63); specifically I am having trouble getting graphics to stick. I can import the blocks fine — I have just started playing with them, ultimately I want to get SM3 pipes working, but for now I am working with the instant death block — when I place one down and run in to it I die as expected; but for the life of me I can't get graphics to stick. I also can't get the 'behave like' to stick. This is exactly what I am doing (after importing the block to 0x300 (768 dec)), any help pointing out where I am going wrong would be MUCH appreciated. - Editors > 16 x 16 Tile Map Editor - Select Tile 0x300 (says it is selected for editing in status bar) - Click Edit 16 x 16 Attributes - Set Tile 1 to DA, Tile 2 to DB, Tile 3 to DC, Tile 4 to DD (to make it look like the red 'on switch' from page 2) - Set Use Palette 7 - Set 'Behave Like' to 25 (it says to set it to 25 in the description of the block) - Press OK - (the little preview window down the bottom looks like the red on box, but the tile in the big window at the top doesn't look like it) - Press F9 - Prompt comes up asking if I want to save it to ROM, I press Yes When I close the editor and reopen it the box has reverted to the default empty box look and the 'Behave Like' is set to 130 (the default) I have been doing this for about and hour and am ripping what is left of my hair out. |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Between those two steps, right click on the old block in the window to overwrite it (or right click somewhere else if you'd like to use both the old and the new one). Then press F9 to save. (edited by Smallhacker on 03-27-06 08:18 AM) |
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1169 Red Goomba Since: 03-27-06 From: Gold Coast, Australia Last post: 6640 days Last view: 6640 days |
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Thanks, that works great. I knew I must be missing some small step. | |||
Mozeki 160 Since: 03-17-06 From: NY Last post: 6508 days Last view: 6508 days |
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Also just a word of advice the SMB3 pipes may cause the game to lag a bit if there is too many sprites on the screen at once. |
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