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Acmlm's Board - I3 Archive - SMW Hacking - What is this data? | New poll | | |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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After "editing" an unmodified SMW ROM in LM (just moving a sprite in level 105, moving it back, and saving, to get the ASM hacks installed), I go to 0x88200 in a hex editor, and there's a large chunk of data there that isn't protected by a RATS tag! It's just 04 10 repeated until 0x96200, then every 16-bit number in order from 0000 to 01FF (byte swapped; maybe level numbers) up to 0x96600, then 30 01 repeated up to 98200. What is this? If it's important, why isn't there a RATS tag, and if it's not, why is it there?
[edit] Seems to define the Map16/Block-Acts-Like data. I zeroed it out, and every block acts like water, even says "water" in LM. (Which is funny, except when you get to the end, Mario falls through the ground and dies. ) Is this a bug or just poor design? (Is LM hardcoded to avoid this area or something?) It's exactly 0x10000 bytes, so you should be able to stick a RATS tag on it. *does so* Also interesting: Changing it to FFFF makes water too. (edited by HyperMackerel on 03-26-06 04:10 PM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6431 days Last view: 6431 days |
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That's...
Strange..! I say, poor design . (edited by Raccoon Sam on 03-26-06 04:25 PM) |
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Xeruss Cukeman Since: 11-18-05 From: Oregon Last post: 6432 days Last view: 6432 days |
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I believe that data resurfaces on occasion, like when you incorrectly patch a file, A glitch will occur and ever tile in the game acts like water, it has happened to me more than once when I accidently patched an .ips to a modified ROM, if it ever happens again I could save it... provided you wanted a look at it... | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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That generally happens when you insert too big an ExGFX file. I think it overwrites Map16 data in memory. | |||
CluelessOne Goomba Since: 03-18-06 Last post: 6446 days Last view: 6442 days |
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Side question that I don't understand...
What ASM hacks are put in by default anyway whenever you save in Lunar Magic? |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Dunno all of them, but a few:
Not sure but I think the overworld ones aren't installed unless you actually save in the overworld editor. |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6431 days |
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It also fixes the animated water tile so it can be used in any level.
I swear there are a couple other fixes for the overworld, but darned if I can remember what they are... |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Originally posted by BMF54123 Allows level numbers to be placed in any order, not only descending from top-right... |
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BMF54123 Since: 11-18-05 From: MOOGLES Last post: 6432 days Last view: 6431 days |
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Originally posted by the data Originally posted by HyperMackerel (edited by BMF54123 on 03-27-06 06:13 AM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. Since: 11-17-05 From: Henderson, Nevada Last post: 6431 days Last view: 6431 days |
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Originally posted by BMF54123Originally posted by the data Right after busting him for that in another thread. xD |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6433 days Last view: 6431 days |
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Yeah, but you explained it more clearly than HyperHacker did. You told exactly what order the levels had to be in originally, rather than saying they had to be in a certain order and leaving it at that. |
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