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Acmlm's Board - I3 Archive - SMW Hacking - What is this data? |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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After "editing" an unmodified SMW ROM in LM (just moving a sprite in level 105, moving it back, and saving, to get the ASM hacks installed), I go to 0x88200 in a hex editor, and there's a large chunk of data there that isn't protected by a RATS tag! ![]() [edit] Seems to define the Map16/Block-Acts-Like data. I zeroed it out, and every block acts like water, even says "water" in LM. (Which is funny, except when you get to the end, Mario falls through the ground and dies. ![]() Also interesting: Changing it to FFFF makes water too. (edited by HyperMackerel on 03-26-06 04:10 PM) |
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Raccoon Sam![]() Boomerang Brother Custom Title ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-20-05 From: Correct Last post: 6328 days Last view: 6328 days |
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That's...
Strange..! ![]() I say, poor design ![]() (edited by Raccoon Sam on 03-26-06 04:25 PM) |
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Xeruss![]() Cukeman ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Oregon Last post: 6328 days Last view: 6328 days |
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I believe that data resurfaces on occasion, like when you incorrectly patch a file, A glitch will occur and ever tile in the game acts like water, it has happened to me more than once when I accidently patched an .ips to a modified ROM, if it ever happens again I could save it... provided you wanted a look at it... | |||
HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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That generally happens when you insert too big an ExGFX file. I think it overwrites Map16 data in memory. | |||
CluelessOne![]() Goomba ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 03-18-06 Last post: 6342 days Last view: 6339 days |
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Side question that I don't understand...
What ASM hacks are put in by default anyway whenever you save in Lunar Magic? |
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HyperHacker![]() Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6328 days Last view: 6328 days |
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Dunno all of them, but a few:
Not sure but I think the overworld ones aren't installed unless you actually save in the overworld editor. |
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BMF54123![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: MOOGLES Last post: 6328 days Last view: 6328 days |
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It also fixes the animated water tile so it can be used in any level.
I swear there are a couple other fixes for the overworld, but darned if I can remember what they are... |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Henderson, Nevada Last post: 6328 days Last view: 6328 days |
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Originally posted by BMF54123 Allows level numbers to be placed in any order, not only descending from top-right... |
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BMF54123![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: MOOGLES Last post: 6328 days Last view: 6328 days |
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Originally posted by the data Originally posted by HyperMackerel ![]() (edited by BMF54123 on 03-27-06 06:13 AM) |
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Xkeeper Took the board down in a blaze of glory, only to reveal how truly moronical ||bass is. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-17-05 From: Henderson, Nevada Last post: 6328 days Last view: 6328 days |
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Originally posted by BMF54123Originally posted by the data Right after busting him for that in another thread. xD |
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asdf![]() Link's Awakening ಠ_ಠ ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 Last post: 6329 days Last view: 6328 days |
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Yeah, but you explained it more clearly than HyperHacker did. You told exactly what order the levels had to be in originally, rather than saying they had to be in a certain order and leaving it at that. ![]() |
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Acmlm's Board - I3 Archive - SMW Hacking - What is this data? |
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