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Acmlm's Board - I3 Archive - SMW Hacking - Fire mario's pallete | New poll | | |
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1116 Goomba Since: 03-16-06 From: everywhere Last post: 6628 days Last view: 6628 days |
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i'm probably wrong to poat this here but how do i make it so fire mario's pallete is different from normal mario. when i change the pallete for fire mario (giving him an SMB3 esque appearence) but then big mario's pallete changes to a simillar coulor scheme. i'm using YY-CHR by the way. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6300 days Last view: 6300 days |
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Clearly you mean the graphics, not the palette.
And the answer is that you use ASM. |
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1116 Goomba Since: 03-16-06 From: everywhere Last post: 6628 days Last view: 6628 days |
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well ya i guess but how would i do it any way? | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6301 days Last view: 6300 days |
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The color palette in YY-Chr is for YY-Chr-display only. If you want to change the palette Fire Maro uses in the game, edit it with LM's palette editor. | |||
1116 Goomba Since: 03-16-06 From: everywhere Last post: 6628 days Last view: 6628 days |
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Thanks. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6300 days Last view: 6300 days |
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Originally posted by peter_acBut he's clearly talking about the graphics... |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6301 days Last view: 6300 days |
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then he could use some ASM and jp's DMArio code to give fire Mario his own graphic, just include the code in the 'transform into Fire Mario' subroutine to change Mario graphic in VRAM and then hack the hurt/kill subroutine to change them back to normal (edited by Bio on 03-26-06 07:33 PM) (edited by Bio on 03-26-06 08:57 PM) |
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Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6301 days Last view: 6300 days |
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Originally posted by Alastor the Stylish Maybe, but not clearly. If he is actually talking about the graphics, perhaps you should ask Smallhacker, he has practical experience with using jp's code. Although I doubt he'd be willing to help you, as it is extremely difficult. (edited by peter_ac on 03-27-06 03:12 AM) |
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Smallhacker Super Koopa I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER |
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Basic concept to give Fire Mario different graphics:
(Subroutine start) Load Mario's status Compare to old status If Mario's status != old status and Mario's status = Fire then... ...Execute code to copy the fire graphics onto the old graphics. ...Set old status to Mario's status If Mario's status != old status and old status = Fire then... ...Execute code to copy the normal graphics onto the old graphics. ...Set old status to Mario's status (Subroutine end) |
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