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Acmlm's Board - I3 Archive - SMW Hacking - Fire mario's pallete New poll | |
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1116

Goomba








Since: 03-16-06
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Posted on 03-26-06 07:20 PM Link | Quote
i'm probably wrong to poat this here but how do i make it so fire mario's pallete is different from normal mario. when i change the pallete for fire mario (giving him an SMB3 esque appearence) but then big mario's pallete changes to a simillar coulor scheme. i'm using YY-CHR by the way.
Alastor
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Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 03-26-06 07:24 PM Link | Quote
Clearly you mean the graphics, not the palette.

And the answer is that you use ASM.
1116

Goomba








Since: 03-16-06
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Posted on 03-26-06 07:25 PM Link | Quote
well ya i guess but how would i do it any way?
Pac

Bandit
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Since: 11-18-05
From: Ireland

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Posted on 03-26-06 07:33 PM Link | Quote
The color palette in YY-Chr is for YY-Chr-display only. If you want to change the palette Fire Maro uses in the game, edit it with LM's palette editor.
1116

Goomba








Since: 03-16-06
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Posted on 03-26-06 07:40 PM Link | Quote
Thanks.
Alastor
Fearless Moderator Hero








Since: 11-17-05
From: An apartment by DigiPen, Redmond, Washington

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Posted on 03-26-06 08:55 PM Link | Quote
Originally posted by peter_ac
The color palette in YY-Chr is for YY-Chr-display only. If you want to change the palette Fire Maro uses in the game, edit it with LM's palette editor.
But he's clearly talking about the graphics...
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

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Posted on 03-26-06 09:33 PM Link | Quote
then he could use some ASM and jp's DMArio code to give fire Mario his own graphic, just include the code in the 'transform into Fire Mario' subroutine to change Mario graphic in VRAM and then hack the hurt/kill subroutine to change them back to normal


(edited by Bio on 03-26-06 07:33 PM)
(edited by Bio on 03-26-06 08:57 PM)
Pac

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Since: 11-18-05
From: Ireland

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Posted on 03-27-06 05:12 AM Link | Quote
Originally posted by Alastor the Stylish
But he's clearly talking about the graphics...

Maybe, but not clearly.

If he is actually talking about the graphics, perhaps you should ask Smallhacker, he has practical experience with using jp's code. Although I doubt he'd be willing to help you, as it is extremely difficult.


(edited by peter_ac on 03-27-06 03:12 AM)
Smallhacker

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Since: 11-17-05
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Posted on 03-27-06 05:28 AM Link | Quote
Basic concept to give Fire Mario different graphics:

(Subroutine start)
Load Mario's status
Compare to old status
If Mario's status != old status and Mario's status = Fire then...
...Execute code to copy the fire graphics onto the old graphics.
...Set old status to Mario's status
If Mario's status != old status and old status = Fire then...
...Execute code to copy the normal graphics onto the old graphics.
...Set old status to Mario's status
(Subroutine end)
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