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0 users currently in SMW Hacking. |
Acmlm's Board - I3 Archive - SMW Hacking - last screenshots before I release another demo | New poll | | |
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User | Post | ||
ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6456 days Last view: 6456 days |
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I only have 3 levels that need to be finished, then I can release a second demo of PITMKČ (edited by ghettoyouth on 03-26-06 06:49 AM) |
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Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6443 days Last view: 6443 days |
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Those look freaking awesome! * Shoots himself because he can't wait for the demo * That frassy background looks reakky cool, the only thing I can notice which doesn't look natural is the Legend of Zelda overworld, compared to the mario sprites the palette is to dark. | |||
Sgraff87 Red Paratroopa Since: 11-18-05 From: Right Behind You! Last post: 6342 days Last view: 6342 days |
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I am just a bit confused. What is up with all of the different types of goombas?
Well... Even with that, it looks pretty cool. (edited by Sgraff87 on 03-26-06 10:16 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6456 days Last view: 6456 days |
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Originally posted by Sgraff87 goombagenerator blocks the purple ones can only be killed with spinjump, like kt's (edited by ghettoyouth on 03-26-06 10:44 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6342 days Last view: 6342 days |
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MY EYES.
THE OVERWORLD! I want this so badly. |
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quaker3332 Micro-Goomba Since: 03-04-06 Last post: 6403 days Last view: 6345 days |
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Wow, I enjoyed what I've played of Panic in the Mushroom Kingdom so far (the demo with the goomba and fireflower on the title screen. Doesn't look anything like this, not to say what I played wasn't good... :o)
Can't wait for this one. EDIT: Also, does the flat ghost enemy in this screenshot vvv Actually work? because I don't remember seeing an enemy like that in SMW. :\ (edited by quaker3332 on 03-26-06 11:49 AM) (edited by quaker3332 on 03-26-06 11:53 AM) |
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Cruel Justice I have better things to do. Since: 11-18-05 From: At my house! Last post: 6343 days Last view: 6342 days |
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Hmm, this is a must play. It seems you've taken the hammer bro hack and changed the sprite's clipping.
If those screens are fake, I will lift you by your rib cage and crunch your face off. |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6349 days Last view: 6342 days |
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Originally posted by quaker3332 Strikes me that if you really wanted to, you could make one of those from animated hurt blocks... But we'll have to see how he did it. Looks cool, especially the first 10 level screenshots. And, on a similar note... is that last tileset from Quackshot? It looks so familiar to me, and that seems like it... |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6344 days Last view: 6342 days |
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Looks very good! The only thing I dislike is some of the foreground graphics, specifically the one in the third screenshot. It just looks too...blocky, so to speak. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6343 days |
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Once again ghettoyouth you have proved to beone of the most dominating hackers on this website. Your GFX look awesome, all-in-all, your hack looks amazing! (edited by BMF54123 on 03-27-06 03:40 AM) |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6456 days Last view: 6456 days |
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thanks for your comments!
Originally posted by [GGS it's a custom block that tells sprite xy (mega mole in this case) to throw hammers, i don't need to edit the sprite itself Originally posted by Skreename yep! (edited by ghettoyouth on 03-27-06 08:56 AM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6343 days |
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make 3 levels fast!!! I want to play this fuking awasome hack!!
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luisv Goomba Since: 12-03-05 Last post: 6504 days Last view: 6504 days |
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Wow GJ.
I was wondering.. Remember PITMK? Well, it was a GREAT hack.. but I have a younger brother and I'd definately not want him to find the little "XXX" secret that you put in there.. Is there a version where this is removed? Seriously, it would be nice to get a version WITHOUT the XXX secrets.. |
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ghettoyouth Panser Since: 11-19-05 From: Germany Last post: 6456 days Last view: 6456 days |
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lol, i never saw it from this point of view . no, there's no version without xxx... how old is your brother? | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6344 days Last view: 6342 days |
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luisv, you could always use RLM to unlock the hack and remove the little xxx yourself, if it worries you that much. | |||
smwedit Red Paragoomba Since: 11-18-05 Last post: 6528 days Last view: 6344 days |
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it looks good. I like the GFX. I also like the custom sprites.
However, I have one question: What game did this BG Come from, I think that is a really good BG: (edited by smwedit on 03-27-06 11:41 AM) |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6342 days Last view: 6342 days |
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Originally posted by smwedit Sutte Hakkun, I believe. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6343 days |
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You've got the most beautiful GFX, ghettoyouth. | |||
Golden Yoshi Paratroopa Since: 11-17-05 From: Edison, NJ Last post: 6661 days Last view: 6661 days |
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Excellent job as always, GY! This looks to be your best graphical work to date, since I'm not seeing only SMAS rips here. The levels are very colorful and vibrant and make me want to play very badly . I trust you will have well-designed, reasonable levels as well. | |||
Alastor Fearless Moderator Hero Since: 11-17-05 From: An apartment by DigiPen, Redmond, Washington Last post: 6342 days Last view: 6342 days |
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You know it rather annoys me when people say things have awesome graphics when they're nothing but rips. It's like, "You're a good thief." Says nothing useful at all. It's especially annoying when the graphics aren't being used right... In most of these, there are some awkward visual contrasts. For example,
The foreground and background are drawn in separate visual styles when they shouldn't be, and as a result contrast each other poorly. The cement blocks in particular look completely off, as they're of a different style than the foreground, too, and use heavy colors that draw the eyes to them in an annoying fashion.Furthermore, the background is being viewed at an angle separate from the foreground, and as a result it is disorienting to look at, making the foreground appear slanted backward. There's a lot more comments I could make along this line, but it would be kind of pointless to do so since it'd be repetitive and most of them can be inferred from the previous line of logic anyway. Really, level design is the most important thing and you can't really judge that from screenshots... It would just be nice if you applied more of your skill to creating synergy in graphics. |
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