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Acmlm's Board - I3 Archive - General Gaming - something odd New poll | |
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starman_reborn

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Since: 02-20-06
From: chickasha/blanchard,OK

Last post: 6672 days
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Posted on 03-09-06 10:54 PM Link | Quote
how does SMW2:YI work with a game genie ? it has those extra sets of connectors but other games with those dont.

(and could someone give me some weird SMW game genie codes?)
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6328 days
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Posted on 03-09-06 11:46 PM Link | Quote
You sure it does? Those extra connectors should be for the SuperFX... can't think of what sorts of effects in that game I know used it, but they might not work. (Two things that come to mind are Touch Fuzzy, Get Dizzy and the Raphael Raven battle, but the former could be done with HDMA (though SFX might handle actually acting like the ground was moving) and the latter could possibly be be a Mode 7 trick.)
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6333 days
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Posted on 03-10-06 01:15 AM Link | Quote
I believe that the SFX also allowed the game to rotate sprites at will, do the fancy 3D blocks, and possibly just plain allow better processing...
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6650 days
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Posted on 03-10-06 03:29 AM Link | Quote
I don't know how it physically works, since the Game Genie doesn't seem to have any connectors for those chips on the sides (though it does have empty slots for them to fit), yet it does work. I had Game Genie and YI, and I used them together. Used the code to get 100 on all the levels (I was a kid, don't player hate on me ). I think I erased all my saved games at one point screwing around with it.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6328 days
Last view: 6328 days
Posted on 03-10-06 03:36 AM Link | Quote
Originally posted by Someguy
I believe that the SFX also allowed the game to rotate sprites at will, do the fancy 3D blocks

Duh. Why didn't I think of that?

...Don't answer that. Anyway, yeah, go find some place with rotating sprites and see if they rotate properly.
Zem
Permabanned. Flaming, trolling, reregistering.


 





Since: 11-18-05

Last post: 6650 days
Last view: 6650 days
Posted on 03-10-06 03:44 AM Link | Quote
They did on my SNES. I certainly would have noticed.

....I think.

But definitely the 3D stuff in the castles worked.

...Pretty sure.
starman_reborn

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Since: 02-20-06
From: chickasha/blanchard,OK

Last post: 6672 days
Last view: 6672 days
Posted on 03-10-06 09:28 AM Link | Quote
i played the final level and noticed a little slowdown when lots of enemies came onbut thats it same quality of everything.and i also played touch fuzzy get stoned DIZZY I mean noticed no difference.I wonder why those extra setsof connectors are there. O yea the doors still open in 3-D, too
||bass
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Since: 11-17-05
From: Salem, Connecticut

Last post: 6329 days
Last view: 6327 days
Posted on 03-10-06 02:30 PM Link | Quote
Notice something even nastier? If the game is hooked up through a game genie, the game saves vanish.

Also, the fuzzy dizzyness doesn't use the SuperFX2 chip to do the effect.
starman_reborn

Micro-Goomba
Get a better fucking password.








Since: 02-20-06
From: chickasha/blanchard,OK

Last post: 6672 days
Last view: 6672 days
Posted on 03-10-06 07:51 PM Link | Quote
My saves are ok...
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6328 days
Last view: 6328 days
Posted on 03-26-06 06:23 AM Link | Quote
I think it uses the SFX to actually move Yoshi back and forth to match the ground's waviness. The waving itself is just HDMA though.
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