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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | New poll | | Thread closed |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6427 days Last view: 6427 days |
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Excellent!
Can't wait. |
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Smouvy Micro-Goomba Since: 12-17-05 From: Bilthoven Last post: 6629 days Last view: 6629 days |
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Originally posted by VL-Tone That Spritesheet is wonderfull... but what is the use of it, I mean can you edit it and then somehow 'Import' it to your rom, cause you know... after all I am a noob! |
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Shiryu Gungun Since: 02-24-06 Last post: 6429 days Last view: 6427 days |
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I'm really looking foward on your proyect VL-Tone ^^ This would be the first 3D Level Editor If I'm not mistaken...
The extender also it's cool, I tested it and didn't find any errors.
maybe with some texture changes you could turn Mario's clothes and eyes to green and edit his moustache XD About the spritesheet... I wonder how would look a SMW hack with SM64 Sprites... |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
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Originally posted by SmouvyWith this new program, you can simply open the rom in Tile Moletster, and the graphics will be near the end. |
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proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6457 days Last view: 6457 days |
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Wow! Ok, maybe I should leave, before I pee my pants! Yeah, I'll go do my report on the history and development of the microscope.... This place is making me drool. | |||
VL-Tone Paratroopa Since: 11-18-05 Last post: 6618 days Last view: 6618 days |
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Here you go Racoon Sam, the Mac version:
http://rapidshare.de/files/16430880/M64ROMExtender1.1bMac.zip.html By the way, Tile Molester, is a Java application and works on OS X too. And for those who didn't read it the first post on this page, the Windows version of the ROM extender can be found there: http://rapidshare.de/files/16368233/M64ROMExtender_1.1b.zip.html If anyone wants to host at least the Windows version, it would be welcomed. It's a little bloated I admit, weighting about 4-5 megs (2.4 megs zipped), but it's not because of the code and interface itself, but because of the runtime engine. So the program worked for both of you Shiryu and stag910? I would appreciate some feedback from others that tried it, if they can. Did you try it with a .v64 or .z64 file? It should work on both. Did you try to run the extended ROM in emulators? The decompressed MIO0 files are found starting at 0x800000 in the extended ROM. The font and text is inside the first MIO0 file, stag910 posted a table file somewhere in this thread. Some MIO0 files are pure textures, but others are found between polygon data, at various random offsets. I will release a list of those texture offsets soon. The text offsets are inside the first MIO0 file. (edited by VL-Tone on 03-25-06 08:18 PM) |
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Guy Perfect Since: 11-18-05 Last post: 6429 days Last view: 6427 days |
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I'll be sure to test the Windows release. I've gotten some time off, so I won't be working 'round-the-clock on the F-Zero X editor. | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
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Originally posted by VL-ToneYup, worked completely. I only tried it with an ABCD rom. Originally posted by VL-Tone The table is here. (edited by stag910 + on 03-25-06 08:44 PM) |
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Shiryu Gungun Since: 02-24-06 Last post: 6429 days Last view: 6427 days |
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I tried it with the BADC rom, And it also works (edited by Shiryu on 03-25-06 08:35 PM) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6428 days |
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Great, workes perfect for me too.
VL-Tone, a suggestion, why not make a new thread with this program so it gets noticed more? |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6618 days Last view: 6618 days |
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As long as this thread is not abandoned, I'm fine with doing another thread. Just keep posting things here about editing the actual content of MIO0 files. The other thread will be for feedback about this particular program and will be abandoned when there's nothing to add which is probably pretty soon, since it's a simple program after all. | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6427 days Last view: 6427 days |
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Rapidshare, eww. Feel free to email me future releases of SM64-related stuff; I'll host them without any of those stupid ads and delays and bandwidth limits that always report being way higher than they really are. | |||
Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6427 days Last view: 6427 days |
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I simply love the program.
Too bad that the HEX editors for mac can't make proper table support. But nah, I still love this. |
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Guy Perfect Since: 11-18-05 Last post: 6429 days Last view: 6427 days |
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Originally posted by Raccoon SamThat is not a Mac problem, nor is it a hex editor problem. Step up! Make a difference! Create a hex editor for Mac that supports character tables! |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6618 days Last view: 6618 days |
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HyperMackerel: Thanks, it's noted. I have to do some little changes to the documentation, one to fix the double 3 typo, and add a thank you notice to you and others for your help and support. I'll send you that tomorrow. I'm working early monday morning, I have to get to bed early so that post will be it for tonight...
As for a table-enabled Hex editor for Mac. I don't have time to get involved in this. But I'll release a cross platform program that can edit the text. HexEdit, the main editor I use on my Mac is open-source, maybe someone could add in code table support. |
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Raccoon Sam Boomerang Brother Custom Title Since: 11-20-05 From: Correct Last post: 6427 days Last view: 6427 days |
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Thanks for the encouragement, and Yes, by a coincidence, I've started recently to learn some Cocoa stuff, and will probably try to make a some kind of a Text Editor ;P
Yes, I'm aware of that. I've been using it since it came out, and I simply love the program. It can handle so many codecs, and it's easy to use. (edited by Raccoon Sam on 03-26-06 11:35 PM) |
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VL-Tone Paratroopa Since: 11-18-05 Last post: 6618 days Last view: 6618 days |
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Originally posted by Raccoon Sam That's cool Raccoon Sam, though I'm not sure that many here know or care about Cocoa (I do, but I'm the minority I guess), hence the lack of replies Anyway don't mind this. I started to build a text editor for the Mario 64 text, if you need help building one, just ask. |
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Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6430 days Last view: 6432 days |
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VL-Tone, did you yet release a beta version of your editor to the public? I searched the thread, but had no luck finding one | |||
proffessor_gad Red Koopa Since: 01-27-06 From: Mars Last post: 6457 days Last view: 6457 days |
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He released a beta bobomb battle field level editor, but he later removed it. | |||
Chainlink1061 Paratroopa Since: 02-01-06 From: Salinas, California Last post: 6430 days Last view: 6432 days |
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Professor_Gad:
I know it's asking alot, but would you mind sending me the beta Bob-Omb Battlefield editor? |
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Acmlm's Board - I3 Archive - ROM Hacking - General Super Mario 64 hacking / TT64 Progress thread | | Thread closed |