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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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Hyperganon Red Paragoomba Since: 11-20-05 Last post: 6525 days Last view: 6525 days |
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I found this site:
http://www.themechanicalmaniacs.com/articles/mm3mysteries.php It seems as though the ProtoMan transformation sprites are there. If you do manage to put them in, maybe an intro level would be a good idea, where you see ProtoMan change. A flame-thrower weapon? Will it be anything like what you get from FlameMan? Maybe you could have it melt stuff. Sounds interesting. |
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Rockman Shyguy Since: 03-10-06 Last post: 6368 days Last view: 6302 days |
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Yes, I want to change the Megaman gameplay a lot. I have been inspired by Dino Crisis 2 and Resident Evil 4. My ASM skills have increased so much that I feel like I can do almost anything! Well, everything except fully code a homebrew ROM.
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6479 days Last view: 6479 days |
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Ha, I just sent that to Rockman the other day, by the way, look at the city background in the Top Man stage, do you think that fence uses one-pixel wide crosses or are they two-pixel wide? The quality is so bad I can't tell... | |||
kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6336 days Last view: 6291 days |
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just remember, i'm here to help if there's something you need to know Rockman, or not sure how to do. (edited by kuja killer on 03-25-06 02:03 PM) |
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Rockman Shyguy Since: 03-10-06 Last post: 6368 days Last view: 6302 days |
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Thanks man.
EDIT - I expanded the ROM and added some new graphics. Can you guess what these are? (edited by Rockman on 03-25-06 05:27 PM) (edited by Rockman on 04-02-06 08:02 PM) |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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Nice woik so far Rockman, it is teh kewl.
Here's one of my other projects I left in'da back burner... I'm pickin up on this hack again, since it's only got six levels. |
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kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6336 days Last view: 6291 days |
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Originally posted by Rockman Looks like....an A and B shaped button of a old gameboy .... other than that...no idea because of the black and white.... |
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Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6378 days Last view: 6301 days |
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The A and B buttons do look like something from an old Game Boy or the NES. The thing on the right looks like a gun of some sort. (almost looks like something out of Contra) As for the things in the middle I have no clue they just look like random GFX garbage that you get when Graphics hacking a rom. Also I kinda like the blue leaves and black background for Topman's level it makes it seem more like its night. (better than making it look like you're in a greenhouse/baseball field that the original did) ------------------------------------------------------------------------------------------------------------------------ As for you kuja killer you're work on your hack looks exelent. I didn't think half the stuff you're doing is possible but I'm not complaining. This is just an idea but for your hack think you could do something like this. For the Docman stages they each use Needle, Spark, Gemini, and Shadow and revamp them putting in 2 Doc's in each but would it be possible to also use Snake, Magnet, Hard, and Top and put a Docman or 2 in each one? Just a thought. By the way how far are you going with this hack I can see that you're doing exelent coding by adding new things but how about anything else? Are you going to change the GFX? The sprites? Or maybe you'll go above and beyond and change the music. Pretty much this hack is looking exelent quality wise it's starting to look like a Rockman Exile for Megaman 3. Keep up the good work. |
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kuja killer Rope Since: 11-17-05 From: Lake Havasu City, AZ Last post: 6336 days Last view: 6291 days |
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Originally posted by Megaman-Omega (edited by kuja killer on 03-26-06 06:35 PM) (edited by kuja killer on 03-26-06 06:36 PM) (edited by kuja killer on 03-26-06 06:42 PM) (edited by kuja killer on 03-27-06 03:56 PM) |
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Rockman Shyguy Since: 03-10-06 Last post: 6368 days Last view: 6302 days |
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Here is a mockup of what I am trying to do. Obviously if I can pull it off it will look a lot better.
Mockup Ever play Resident Evil 4? (edited by Rockman on 04-02-06 08:02 PM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6293 days Last view: 6291 days |
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The tiles of a level out of World 3 in my SMW Hack. (edited by asdf on 03-26-06 11:40 PM) (edited by asdf on 03-26-06 11:41 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6297 days Last view: 6291 days |
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asdf: That tileset is fantastic. It has so much depth to it, and just looking at it makes me feel like I'm really in that forest. Great job | |||
cpubasic13 I'm ahead of myself... Wait... Since: 11-17-05 From: Citra, Fl. Last post: 6293 days Last view: 6291 days |
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Only complaint about that tileset is the fact that some of the tiles have black outlines while others have black. There is probably a specific reason for it, right?
Also the slanted wood tiles are messed up slightly in the jointed areas.. |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6293 days Last view: 6292 days |
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A little update, I fully understood how d4s' hdma kit worked and how to implement it to a Lunar Magic hacked rom; now that I have learnt all the basics I think I might start to really work on the hack itself
Here's a screenshot of what I've done today, I've added HDMA effects and changed the Arcade DK tileset to better match the original game (note that in the game, the clouds scroll to the left, very nice windy effect ) : |
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Googie 390 Since: 11-22-05 From: Corona Queens New York Last post: 6294 days Last view: 6294 days |
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Wow JaSp, that pic looks sweet. I like what you did so far. | |||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6293 days Last view: 6292 days |
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Update on my work again; just learnt the HDMA tables format (this thing is incredibly easy to use, thanks a lot to d4s ) today and made this :
(sorry if the image is a little heavy ) |
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Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6298 days Last view: 6291 days |
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That's VERY cool, but it looks like the nearest part of the background moves quite a bit too fast... If it'd be possible to slow it down some, it'd be even better. | |||
KTurbo Poppy Bros. Jr Since: 11-19-05 From: Schweden Last post: 6294 days Last view: 6293 days |
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Funny thing, when you move to the left you would think that the clouds would move faster. But it more looks like they stop. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6293 days Last view: 6291 days |
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Very nice, Jasp. One problem, though. The water and sand part of the background scrolls far too quickly. It shouldn't scroll faster than the foreground; that just looks unrealistic and weird. | |||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6293 days Last view: 6292 days |
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Yea, it does look kinda strange; but this is the slowest I could get. Maybe I should try to expand the amount of scanlines scrolling per line, but it won't look very far. Anyways, that was juste an attempt of combining hdma & lunar magic ExGFX thing |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |