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06-16-24 07:04 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros: The Castle [Release] New poll | |
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User Post
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6328 days
Last view: 6328 days
Posted on 03-22-06 06:46 PM Link | Quote
Nice lava jacuzzi!
I think bowser intended to relax Mario to lure him into a false sense of security.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6328 days
Posted on 03-22-06 07:00 PM Link | Quote
I have played it, he was not Bowser the main enemy, he was Wark . Also, the hard mode isnīt passable .
Tatrion
<_<;


 





Since: 11-17-05

Last post: 6329 days
Last view: 6327 days
Posted on 03-22-06 07:10 PM Link | Quote
Originally posted by andres
I have played it, he was not Bowser the main enemy, he was WHO? . Also, the hard mode isn't passable .


Cover your spoilers man

I haven't attempted hard, but... how hard can it be?

EDIT: Oh shit.



You should probably disable the yoshi intro for the "suprise"... As well as remove the lighting sound. Also, "Balcony" is misspelled.


(edited by Tatrion on 03-22-06 06:57 PM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6328 days
Posted on 03-22-06 08:22 PM Link | Quote
You've heard most of the bug problems so I'm not gonna say anything about those.

Time for the good news and the bad news:

Good News: I love the way you used the little speed boosts that's really cool; and the jump things. I like SOME of the BG graphics.

Bad News: I really don't like a lot of your blocks and sprite designs; they look a little funny like: "used blocks" podoboo(Jumping fire sprite), Goombas need outline; Mario too.
Shiryu

Gungun








Since: 02-24-06

Last post: 6329 days
Last view: 6327 days
Posted on 03-22-06 08:52 PM Link | Quote
It's a good and hard hack, anyways I go through the floor in the part with the boosts and the fast scroll o.O
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6540 days
Last view: 6540 days
Posted on 03-22-06 09:24 PM Link | Quote
In the room where you first meet those shinji things. I saw a ^^^ block so i jumped on it and on the second floor was the co-op route.
MarioLuigiBros

Shyguy


 





Since: 01-21-06
From: Norway

Last post: 6351 days
Last view: 6327 days
Posted on 03-23-06 11:20 AM Link | Quote
Another bug.


Anyways, great hack!

EDIT: Another in the same area;

Go to the right now, and you'll fall.
Duck, and you'll die. X_X


(edited by MarioLuigiBros on 03-23-06 10:23 AM)
(edited by MarioLuigiBros on 03-23-06 10:24 AM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 03-23-06 12:33 PM Link | Quote
Originally posted by Shiryu
It's a good and hard hack, anyways I go through the floor in the part with the boosts and the fast scroll o.O

Originally posted by MarioLuigiBros
Another in the same area;

Go to the right now, and you'll fall.
Duck, and you'll die. X_X

did you guy noticed that I already specified that one?
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6571 days
Last view: 6365 days
Posted on 03-23-06 03:11 PM Link | Quote
There's no way that you finished the hack so fast after the demo release. I had to give up one of my hacks for other projects and docs.

*downloads*
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6330 days
Last view: 6342 days
Posted on 03-23-06 04:43 PM Link | Quote
I played it, and I must say, it's good! The level design is cool and sometimes very clever, but yeah, there are a lot of glitches, but most of them are already mentioned before. They are many, but on the good side, most of it isn't to hard to fix. Like Bio already said it's sometimes really neccessary to use the block act setting to 130 for some of the boost blocks, especially if you put them directly on the ground.
Most of the time you have just to use the Sprite Memory index right, for example at the beginning of the co-op-Mode, the platform disappears sometimes, but there are no other sprites on the screen, that's actually very easy to fix. (0E should work most of the time) Some other glitches (like the screwed up spotlight in the dark water-room) are also easy to fix just with using ExGFX.

Besides that, I would like to ask a question. The demo starts in the forest you know. Why isn't the part included in the final version anymore? I thought that would be a good start for the game. And what's the matter with the overworld? You can go everywhere, if you want you can just go to the last room with the boss without playing the level? (Btw some of the level-parts are still misslabeled - like "Top Secret Area" for example and the "No Yoshi-intro" should be disabled)

Overall a nice and unique hack, but you should really fix all the glitches
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6332 days
Last view: 6328 days
Posted on 03-23-06 09:52 PM Link | Quote
Thanks for the feedback guys. Once again. I apolgize for the glitches in the game that MY BETA TESTER SHOULD HAVE POINTED OUT *gives evil glare*, But most are my fault and I should of checked it myself.

Unfortunatly I can't fix them for a few days as I will be on vacation. I'll get then fix when I get back. And I'll try to add a little something for the people who have already played though this. I have an idea recently and I think I'll try it out.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6360 days
Last view: 6359 days
Posted on 03-23-06 10:00 PM Link | Quote
How are you supposed to get past this part?

Attachments

C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6328 days
Last view: 6327 days
Posted on 03-23-06 10:02 PM Link | Quote
you need to have a cap then smash the celling and go up
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6332 days
Last view: 6328 days
Posted on 03-23-06 10:07 PM Link | Quote
Actually, since i knew someone could get stuck there if they are hatless, there should be breakable brick even if your hatless.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6360 days
Last view: 6359 days
Posted on 03-23-06 10:14 PM Link | Quote
I knew about that, but I totally forgot to check the wall... thanks anyway, though.
Arthus

140


 





Since: 11-17-05
From: Australia

Last post: 6540 days
Last view: 6540 days
Posted on 03-23-06 10:14 PM Link | Quote
Well it's hard to spot errors when you don't get stuck in them... I never got stuck in the boosts, i never saw the ice bit with the hills.
Ten

Flurry


 





Since: 12-09-05
From: Denver

Last post: 6334 days
Last view: 6328 days
Posted on 03-24-06 02:24 AM Link | Quote
I'm having trouble geting this game to boot. Is Super Mario World (U) (!) the right version, and should the ROM be 2MB after the patch?
CluelessOne

Goomba


 





Since: 03-18-06

Last post: 6342 days
Last view: 6339 days
Posted on 03-24-06 03:11 AM Link | Quote
Open up your original rom in a hex editor. Are the first 200 hex bytes 00?

If not, add them (DO NOT OVERWRITE).

I had a similar problem awhile ago.
Ten

Flurry


 





Since: 12-09-05
From: Denver

Last post: 6334 days
Last view: 6328 days
Posted on 03-24-06 07:53 AM Link | Quote
When you say the first 200, do you mean to C8 or to hex 200?

EDIT: I'm starting to believe I have the wrong ROM, as the IPS makes the ROM 4 times bigger and the hex editor displays large fields of zero.


(edited by Ten on 03-24-06 07:06 AM)
NES Boy

Red Paragoomba


 





Since: 02-22-06

Last post: 6568 days
Last view: 6568 days
Posted on 03-24-06 05:01 PM Link | Quote
About the final boss... whenever you attack him, his jaw always goes from green to orange and back.
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Bros: The Castle [Release] |


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