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05-20-24 07:47 PM
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Acmlm's Board - I3 Archive - SMW Hacking - Do I have to? New poll | |
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Mozeki

160








Since: 03-17-06
From: NY

Last post: 6483 days
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Posted on 03-20-06 07:07 PM Link | Quote
When setting a BG it says I have to put the tiles for the background picture it says I have to set the tiles in the BG editor? Is there an easier way to do this cause i'm no artist and I have a hard time making it the way it is suppose to look.
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6302 days
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Posted on 03-20-06 07:22 PM Link | Quote
There is m16-7k, but that is unwieldly, plus it will corrupt your hack after a while of using it. Don't worry, however. You'll get used to laying down Map16 soon enough.
Mozeki

160








Since: 03-17-06
From: NY

Last post: 6483 days
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Posted on 03-20-06 07:24 PM Link | Quote
I hope so cause I spend 2 hours trying to understand it yesturday and I never got it. Is there any tips anyone can give me cause it is like putting a puzzle together without the outline to keep you in.
wtfweb

Red Koopa








Since: 02-10-06

Last post: 6311 days
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Posted on 03-20-06 07:26 PM Link | Quote
Originally posted by asdf
plus it will corrupt your hack after a while of using it.


could you elaborate on this?
asdf

Link's Awakening
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Since: 11-18-05

Last post: 6302 days
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Posted on 03-20-06 07:31 PM Link | Quote
Originally posted by wtfweb
could you elaborate on this?


Ice Man, a heavy user of m16-7k, once said that his hack was corrupted by m16-7k. Specifically, in this topic and another topic which escapes me at the moment. Ice Man is a credibable source as well, so we can take his word for that.


(edited by asdf on 03-20-06 06:31 PM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6302 days
Last view: 6300 days
Skype
Posted on 03-21-06 02:34 AM Link | Quote
The same thing happened to peter_ac as well. The bug causes one (or more) levels to not load when entered. Mario (with the beige part of the palette whitened out) starts in a completely white and empty room and falls to his death. For some reason, this doesn't happen in Snes9x.

Possible explainations:

1) FuSoYa's ASM hack to the level loading routine does something one's normally not allowed to do on a real SNES, but Snes9x accepts it anyway. (However, it doesn't explain why it doesn't always happen)

2) A Zsnes bug.

3) A bug in Lunar Magic's level saving routine. (However, it doesn't explain why the level still can be loaded in LM)
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6303 days
Last view: 6315 days
Posted on 03-21-06 09:34 AM Link | Quote
So, in which levels will that happen? Are only levels affected, which uses the m16-7k-thing, or could that screw up a random level?
Glyphodon



 





Since: 11-18-05

Last post: 6341 days
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Posted on 03-21-06 02:52 PM Link | Quote
Originally posted by Smallhacker
1) FuSoYa's ASM hack to the level loading routine does something one's normally not allowed to do on a real SNES, but Snes9x accepts it anyway. (However, it doesn't explain why it doesn't always happen)


In my experience, Zsnes was the emu who accepted strange routines. Y'know, like if you write code that spills from one bank into another it'll accept it while Snes9x will have a fit. (Rightfully, I suspect. Am I wrong in guessing that a real SNES would jump to the beginning of the same bank when code stretches into another one?)


(edited by Glyph Phoenix on 03-21-06 01:58 PM)
asdf

Link's Awakening
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Since: 11-18-05

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Posted on 03-23-06 07:13 AM Link | Quote
Originally posted by Smallhacker
The same thing happened to peter_ac as well. The bug causes one (or more) levels to not load when entered. Mario (with the beige part of the palette whitened out) starts in a completely white and empty room and falls to his death. For some reason, this doesn't happen in Snes9x.


Odd. So that's the whole story. Strangely, the EXACT same thing happened to me once before when fooling around with custom sprites. I used the "weak flying goomba" example sprite in one of the spots in [the sprite list] safe for use, and it had that fading to white glitch in the levels where I inserted it, and one other random one that did not have the sprite in it, much less had anything to do with it.. Fortunetly, I had learned from previous experiences to back up often.

As for pinpointing the cause, if loading the level works in other (good) SNES emulators, it may be a ZSNES Bug. More likely, however, it is a combination of all three possible culprits that is causing the problem.


(edited by asdf on 03-23-06 12:15 PM)
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

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Last post: 6301 days
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Posted on 03-23-06 07:59 AM Link | Quote
Actually, I don't even use M16-7K.

I have about 264874652839 ASM hacks in my hack, and it could have been any one of them that caused it to get messed up. I don't know, because I never use ZSNES (Apart from Savestate Palette&GFX ripping, and intro recordings, it's inferior to Snes9x).

But Smallhacker, either way, somebody else (Fu, or the creator of ZSNES) fucked up, not me. And as long as it doesn't affect how it runs in Snes9x, I don't care (too much). People are just going to have to play my hack in Snes9x when I release it because I am not going to spend days of work trying to clear up somebody else's mess.
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