Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in ROM Hacking. |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6291 days |
| ||
Allright, here's what it looks like with a little blue in everything:
|
|||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
| ||
I like it Those sprites don't fit in well with their current pallete much though :X
|
|||
Skreename Giant Red Paratroopa Since: 11-18-05 Last post: 6296 days Last view: 6290 days |
| ||
That last one is cool. I really like the knights for some reason. It definitely looks a bit better with the blue than with purely white/grey, at least to me. | |||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6477 days Last view: 6477 days |
| ||
Bleh, minor:
|
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6291 days |
| ||
New enemies so far |
|||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6477 days Last view: 6477 days |
| ||
Interesting, completely different from the originals, yet similar enough to recognize.
By the way, you might want to post some of this stuff here, I'm sure they'll get a kick out of it |
|||
DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6292 days Last view: 6291 days |
| ||
Originally posted by Dr. Mario Very cool stuff there. I'm impressed with the black Knight statue. Very good stuff, almost makes me want to make a chess themed SMB3 world lol. |
|||
Rockman Shyguy Since: 03-10-06 Last post: 6367 days Last view: 6300 days |
| ||
Maybe you Castlevania fans will find this a little bit cool. It's not much, but it's something.
Game Genie Code Bat Flies Around on Title Screen (No Demo Mode) SZXUKAVT I couldn't think of any other codes to make, especially since I haven't really played this game that much. Dr. Mario, I'll see if I can do that ASM hack later. |
|||
Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6477 days Last view: 6477 days |
| ||
Hey Rockman, how about a code to just disable demo mode, I did it for CV Retold but I don't remember where I found the information, I'm sick of Simon comitting suidcide in Retold II. | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6292 days Last view: 6290 days |
| ||
Originally posted by DahrkDaiz ...do it. Why not? I love the updated chessboard tileset too, Doc. |
|||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6291 days Last view: 6291 days |
| ||
SKELETON SHOWCAAASSEE!!
Here's a few of the Skeleton monsters I've made so far: Top- Green Ghoul (Replaces Black Knight) Middle- Skeleton Bottom- Bloody Skeleton **EDIT** While I'm at it, here's a comparison between Count Orlox from Symphony of the Night, and the 8-bit version I made: (edited by Dr. Mario on 03-17-06 01:39 AM) |
|||
optomon Rat Since: 02-12-06 From: California Last post: 6294 days Last view: 6292 days |
| ||
Holy god.
I don't usually care much for graphic enhansements, but that chess Castlevania image is way rad. I can't see the blue though, because my monitor. I would LOVE to hear the final fantasy battle music play on that stage, it would be such an outstanding fit; it would totally give an "I'm a strategic game piece used in the mission" type of feel. Nice skeletons too, put them in the chess level. (edited by optomon on 03-17-06 04:13 AM) |
|||
Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6377 days Last view: 6299 days |
| ||
Damn I've usually not cared much for Castlevania hacks but this one looks absolutly godly. And you've done an exelent job on the sprites they look.....well exelent. Keep up the good work I can't wait for the final hack | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6292 days Last view: 6290 days |
| ||
Might as well post this. A basic outline of the graphics I'm currently making in my Super Mario World hack. Other ship parts non-existant as of yet and are pending. Layout of level pending. Water nonexistant as of yet and pending. Foreground pending. Background VERY pending.
(edited by asdf on 03-19-06 01:35 AM) |
|||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6291 days |
| ||
Still learning how Lunar Magic works; I think I understood how ExGFX worked, but it wasn't really intuitive. Some screens of an area I'm working on, some kind of Arcade DK remake level with DK Chucks :
|
|||
Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6290 days Last view: 6290 days |
| ||
Looks nice.
My only suggestion though... I'm not sure, but the circle-ish head doesn't really fit with DK. I've got used to seeing a little tie and sharper hair. Just a suggestion. |
|||
PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6295 days Last view: 6290 days |
| ||
The original DK definitely didn't have a pointed head and a necktie.
Anyway, Kong looks pretty decent, though it looks more like he's standing on a fence than on the construction girders from the original game. Other than that, it's really good to see original graphics in a SMW hack once in a while! Just out of curiosity, what's the theme and who the heck have you transformed Mario into? |
|||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6291 days |
| ||
Well he's a prehistoric man, not named yet. My first idea was to make the following story : instead of saving yoshi's egg, you get "DNA boosters", so that your character evolve (maybe he'll get new abilities), and he moves forward in the time (from prehistoric age to our age, that's where the industrial zone interfers ) I still have to figure out how to be able to use different GFX pages for Mario according to the levels he's in.
A little thing I've been working on today, not finished yet, kind of empty I know; still have to texture it a little more (some proportions issues too...) |
|||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6290 days Last view: 6290 days |
| ||
Originally posted by JaSp link look at the DMA part near the begin of the thread |
|||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6291 days Last view: 6291 days |
| ||
Originally posted by Bio Thanks a lot ! I just got it to work through LevelASM; now I'll be able to have different Mario's GFX according to the levels I just have to re-write jp's code to make it handling more than just one more GFX set, and voila! Really, thanks you very much Bio, you and of course BMF for LevelASM and jp for his DMArio code This little hack will more and more become a real project I think (pretentiousness apart, just play my SMB3 hack and you'll have a little idea about the quality of my hacks ) |
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |