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05-27-24 04:32 AM
0 users currently in SMW Hacking.
Acmlm's Board - I3 Archive - SMW Hacking - Super Luigi 128 New poll | |
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Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6307 days
Last view: 6307 days
Posted on 03-18-06 05:31 PM Link | Quote




















Just a hack I started for fun. I plan to keep this thing going, and teach me some new things along the way. So... Comments, flames, or complaints?

New to hacking, so don't chomp my head off.


(edited by Riku on 03-18-06 04:32 PM)
(edited by Riku on 03-18-06 04:34 PM)
1116

Goomba








Since: 03-16-06
From: everywhere

Last post: 6634 days
Last view: 6634 days
Posted on 03-18-06 05:42 PM Link | Quote
i know i'm new and that this is my first post, but what r u planning to do to make this hack different? (story, new moves, etc.)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6308 days
Posted on 03-18-06 06:00 PM Link | Quote
looks super duber uber cool! 8)


(edited by legoman on 03-27-06 05:48 AM)
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6308 days
Posted on 03-18-06 06:48 PM Link | Quote
I'm gald your using something besides the standard SMW GFX.


Compliments: Good interesting theme; making Luigi the main character.
Comments: Try to make it kind of like Mario 64, but in a side-scrolling way, or just simply make a good fun normal yet original hack.
Complaints: Have none
Suggestions: Make some really unique obstacles, and puzzles, like climbing up to "here" hit the P switch so you can get "here", leave clues for ivisible blocks; leave more obvious clues to find invisible blocks that help you get through the regular exits.

From what I see looks good, keep it up, but make sure to have a variety of types of levels.
Pac

Bandit
Free Ice Man!








Since: 11-18-05
From: Ireland

Rate me

Last post: 6307 days
Last view: 6307 days
Posted on 03-18-06 07:23 PM Link | Quote
I am disgusted. You didn't metion my name at all.
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6307 days
Last view: 6307 days
Posted on 03-18-06 07:39 PM Link | Quote
Originally posted by peter_ac
I am disgusted. You didn't metion my name at all.

Everyone knows its yours Peter...

You're in the credits.
Chris

Spiny


 





Since: 11-17-05

Last post: 6417 days
Last view: 6417 days
Posted on 03-18-06 11:38 PM Link | Quote
Eh... It looks okay. This is your first time hacking, though? Well, anyway, I don't think the brown brick jumping from one to another really fits. It should be useful, though; but I think the level can be better than that.
Originally posted by peter_ac
I am disgusted. You didn't metion my name at all.
If that's the case, then Nintendo should be mentioned before you.
Chaos Force
Just drifting by...


 





Since: 11-17-05

Last post: 6312 days
Last view: 6308 days
Posted on 03-19-06 09:05 AM Link | Quote
Its ok. Its using the same simple ExGraphics that everyone else uses and there seems to be an appearent misuse of Bullet bill shooters. Also level 1-1 seems a bit repetitive and you should only use the bonus round bg for bonus round stuff....But thats just me
Riku

Sledge Brother
Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly.


 





Since: 11-17-05
From: Tompkinsville

Last post: 6307 days
Last view: 6307 days
Posted on 03-19-06 09:32 AM Link | Quote
Well the background means that you can't predict what happens in a bonus room.
Golden Yoshi

Paratroopa


 





Since: 11-17-05
From: Edison, NJ

Last post: 6626 days
Last view: 6626 days
Posted on 03-19-06 12:12 PM Link | Quote
Well...the screens look alright...but this is nothing novel at all. Just the same old SMAS rips, so this isn't very impressive. If you have any talents in artwork or ripping from games we don't see much graphics from, I suggest you put those skills forth. Plus, all those bullet machines look pretty tough .

And peter_ac, relax. You ask for too much credit .
Cruel Justice
I have better things to do.


 





Since: 11-18-05
From: At my house!

Last post: 6307 days
Last view: 6307 days
Posted on 03-19-06 12:35 PM Link | Quote
I I I I I I I I I... Alot of columns dude!
The growing pirahna plant flush against the bill cannons was a clever idea. Then the player would be like, "Hurry hurry hurry! Grow dammit! I don't wanna get shot!".
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6308 days
Posted on 03-23-06 06:49 PM Link | Quote
Oooooooo. looks fun, work hard on it.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6340 days
Last view: 6339 days
Posted on 03-23-06 09:43 PM Link | Quote
Originally posted by [GGS
Cruel Justice]The growing pirahna plant flush against the bill cannons was a clever idea. Then the player would be like, "Hurry hurry hurry! Grow dammit! I don't wanna get shot!".


Er... bullet bills don't shoot when you're against the shooter.

Looks like a crazy bonus room, though.
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6307 days
Last view: 6307 days
Posted on 03-26-06 03:40 PM Link | Quote
But will people realize this? They're not standing.

And yeah, pretty nice level design from the looks of it.
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6309 days
Last view: 6307 days
Posted on 03-26-06 09:37 PM Link | Quote
Originally posted by HyperMackerel
But will people realize this? They're not standing.


Yeah, well, he could hack the bullet bill code to fire when the player is standing next to it. Or alternatively, move the vine back a little. Then again, they could just jump up the vine (grab, jump).

The hack? It looks fun enough to play. Only thing I see wrong is the green space in the 6th screenshot.
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