Register | Login | |||||
Main
| Memberlist
| Active users
| Calendar
| Chat
| Online users Ranks | FAQ | ACS | Stats | Color Chart | Search | Photo album |
| |
0 users currently in The Pit of Despair. |
Acmlm's Board - I3 Archive - The Pit of Despair - Group hack, anyone? | New poll | | Thread closed |
Pages: 1 2 3 4 5 6 | Add to favorites | Next newer thread | Next older thread |
User | Post | ||
Terry Micro-Goomba Since: 11-19-05 Last post: 6760 days Last view: 6760 days |
| ||
Cool! What worlds are still open? | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
Let's wait until the overworld's done to find out. (edited by Blue Warrior on 11-25-05 05:51 PM) |
|||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
| ||
Ok, I'll try to get the OW done by the end of tomorrow, I'm not promacing anything.
Truthfully, when i begin something, it gets kinda boring, and I lose track, yet when i start working on it again, I'm back into it like i just started... Anywho, I'll finish what I can, when I can. And when I said 'Everyone just make random levels' I ment no-one just make one specific level TYPE. if there is a whole world made by one author, it's kinda... erm... not sure how to put it... Kinda makes us all look like we were to lazy to sort stuff out. Just make levels for each world as you can. If Your btter at a specific type of world, you may make a few more levels fro said world. If you are every poor at making a type of world, try to avoid making that type. It may have sounded like I ment 'Randomize everything' and I'm sorry for mis leading you. Try to make your levels fresh, original and unique. but dont make them IMPOSABLY hard. make them a medium-hard difficulty. They shall be sorted out by difficulty and type. New OW Screenies!!: (the slopy red and yellow looking paint tool things are where the unshown secret and unshown normal way's out will be) W1 (the star is leading FROM world 8, Yoshi's house can only go to bowsers place when all 4 switches r pressed) W2 W3 W5 And oh yes, HH, The levels that go to previous levels are: Rough sea levels where mario gets lost easily and A blizzard level As for the two 'secret' Ice-water levels, I beleave they should be a 'lava-water' level where mario whould avoid the water at all costs. (maybe a dolphin ice water puzzle or 2) world 5-5 is advised to be a 'blizerd level' wher mario must find the normal way out, but will keep on finding the secret way out. Oh yah, sorry for making so many ice world levels... but its IS winter after all just need to do: world 4 world 6 world 7 events world 8 events world 9 world 10 (world '0') special world (world 'X') events as for bosses: w1: Iggy w2: Morton w3: REZNOR (Normal) w4: Lemmy w5: Ludwig w6: REZNOR (Slippery) w7: Roy w8: Wendy w9: Larry w0: Bowser wX: REZNOR (Bullet bills Under water) (edited by ZTaimat on 11-25-05 11:01 PM) (edited by ZTaimat on 11-25-05 11:02 PM) (edited by ZTaimat on 11-25-05 11:02 PM) |
|||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
Originally posted by ZTaimat Y'know... I never really liked that Piranha Plant Gfx. I'll have to edit that when you send me the completed overworld.
A note to the level designers: do not make the secret exit a key. The player will know which way is which if the exits look different. Make it more challenging.
Two things I want to say here: 1. EDIT: The original text has been marked by my essence of stupidity. 2. I've said it once, I'll say it again: keep all of the switch palaces in the extra submap. The story is that there's a sanctuary, so it holds all of the switch palaces; they aren't scattered. Plus, let me edit that extra submap when you're done with the rest.
EDIT: Also marked with the essence of stupidity.
Hmm... could you change the World 2 boss to Reznors and make Morton some other boss? Also, I don't think you need three Reznor boss levels. Remember, you still have the Big Blue Boo. (Besides, I don't think Bullet Bills in boss levels are even possible without ASM hacking.) Perhaps you can make that Boo the boss of World 3, where the boss level is a ghost house at the end of the long bridge. So, technically, the boss order could be this: w1: Iggy w2: Reznors (Normal) w3: Big Blue Boo w4: Morton w5: Lemmy w6: Ludwig w7: Roy w8: Wendy w9: Larry w0: Bowser wX: Reznors (Slippery) Oh, and also, despite my critique on your progress, I want to say that you're doing a great job on the overworld, especially in such a short amount of time. If you ever want to take part doing overworld in my later hacks (supposing I do more), be my guest. (edited by Blue Warrior on 11-26-05 10:37 AM) |
|||
Tatrion <_<; Since: 11-17-05 Last post: 6432 days Last view: 6430 days |
| ||
You can't just drop a bullet bill generator in a Red-gradient memory map level? I remember reading that you can't add OBJECTS to a red-gradient, but I think you can add sprites. | |||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
As far as I know, you can't. When it says, "CANNOT RENDER: This is a boss level!" it means, "CANNOT RENDER!" If you go to the sprites window on a Reznor level, you'll notice that none of the sprites are viewable. If you try making a sprite by right-clicking, nothing happens.
Besides, with the fact that bosses take gfx, it might not matter if you can add sprites or not. Chances are, the sprites you want to add share a few slots of gfx with the boss. That said, I'm gonna get something to eat. |
|||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
| ||
You can add a sprite to a boss level by going to the mario head icon, selscting the top bar thing to be '00: horozontal level' then place sprites and generators. change the level type back to horozontal boss level when ur done.
""Two things I want to say here: 1. If that lake level just leads back to a previous level, then no one's going to bother playing it, as they want to move ahead. You can keep the level, but I want to design it. I'll make it a mini-game level with a prize at the end. 2. I've said it once, I'll say it again: keep all of the switch palaces in the extra submap. The story is that there's a sanctuary, so it holds all of the switch palaces; they aren't scattered. Plus, let me edit that extra submap when you're done with the rest. "" Response: 1. look at the castle signs. bridge area is world 3. thats 3-1 that goes north to the water level then over to 3-5. Your skiping 2 levels 2. Is bowser THAT stupid after getting his @$$ kicked my mario 200 trillion times? Guess not. very well, bowsers place shall be a 'lava' world. The switch sanctuary will be a 'dark' world (the central core of all the factories) So, a star lead to it and out of it while leading to a switch each after a dramatic level. Oh, and to go more or less with the theme of the world, the bosses r revamped again : w1: Iggy [obvious] w2: Reznors (Under water) w3: Roy [OWNZ DA BRIDGE] w4: Lemmy [still hasnt figured out up from down] w5: Resnor (slippery) w6: Larry [always did look weird] w7: Wendy [Pipes] w8: Morton [always was light headed] w9: Ludwig [The 'harder', more responsable of the 7] w0: Bowser [uhhhh a-duhhhhhhh] wX: Reznors (Bullet bill madness) Now keep it this way plz. As for the switch sanctuary... It will be a submap with a bunch of hard factory levels (I'll make em). at the end shall be the switch sanctuary. Whitch color switch should the switch factory be? hmmmmmmmm Grey? Black? White? Teal? Ultraviolit? Oh yes, the OW dead line for me is the end of the week end. plz do not complain about it being at such a time. I have a life outside LM. I make rpg's too. (edited by ZTaimat on 11-26-05 12:40 AM) (edited by ZTaimat on 11-26-05 12:42 AM) |
|||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
Originally posted by ZTaimat Huh, you're right. Don't know why I never tried doing that.
D'oh. I was going backwards! Okay, ignore what I said.
Eh, don't worry. I'll try to make it as mind-boggling as possible.
Very well. Now, the reason I wanted Reznors in World 2 was because I was going to have the player race against a flow of lava from the previous level. Now that I think about, lava from the ocean is probably not going to flow into a castle. Anyway, the order looks good. I suppose I can have the Blue Boo as a mid-boss somewhere. I want to get him in somehow, but we'll figure a way. Alright, you can edit the submap. =P I personally think the inside of the sanctuary should be light blue. Sure, I know it's an odd intro for Bowser's submap, but hey, it's a sanctuary; it oughta look like one. ...And if you don't like it, then dark blue.
I ain't complaining; you're making good progress. Just be sure to get to that deadline, though. I got level editors waiting! Also, in other news, I'm almost done creating a "mini-website" for the M&L:TGE game. When ZTaimat gives me the overworld, I'll start a new M&L:TGE thread and introduce the new webpage. |
|||
INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6433 days Last view: 6433 days |
| ||
In my winter world, I`ll try to put a snowfall into that level which goes circles.
BLIZZZAARRRD! Humm, so two ice-water-which-kills-levels? |
|||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
That would seem appropriate.
Also, I have an idea for the winter caves. Due to my logic from playing Pikmin 2, I would suppose that the caves would be warmer than outside. Perhaps we can add some exgfx for small patches of snow, and make the water not too cold to swim in. |
|||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
| ||
Originally posted by INSERT COIN That was the point of the going in circles level, And yes, two ice-water-which-kills-levels. |
|||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
Let me state that the circle one has a background auto-scroll sprite that must be activated by sprite C1 (the winged triple-block). Since it would look weird having the snow move still until you touch that sprite, I would suggest not putting in the auto-scroll and to simply make the snow animated. | |||
Lemon de man 150 Since: 11-17-05 From: Castle Koopa Last post: 6528 days Last view: 6432 days |
| ||
Here's what I think the bosses order should be
W1: Larry W2: Wendy W3: Iggy W4: Reznor W5: Lemmy W6: Morton W7: Ludwig W8: Roy W9: Bowser W0: Reznor W = World I want world 6, please. |
|||
Blue Warrior Mole Since: 11-18-05 From: California Activity: 60% Last post: 6432 days Last view: 6431 days |
| ||
Sorry, but the boss order has already been decided.
Anyway, let me get my M&L:TGE mini-site up in shape before I assign anybody else to levels. |
|||
INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6433 days Last view: 6433 days |
| ||
I will use the same "ASM" what Fusoya used in his hack to create
a snowfall. I am now designing them in paper but I`ll post pics soon ok? |
|||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
| ||
WAHAHAHAHA!!! It took me awhile, but I'm DONE the OW
So BW... want me to pm u the ips or just post it here for everyone? EDIT: Somebody plz tell me a good uploading site to upload the ips (edited by ZTaimat on 11-27-05 03:13 PM) |
|||
INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6433 days Last view: 6433 days |
| ||
PM. Its still secret. ^^
EDITOS! Ummm, I am in deep s##t, can some of our graphics maker make me a winter ExGFX or I will have to use Warioland winter world. (edited by INSERT COIN on 11-28-05 12:42 PM) |
|||
Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 6442 days Last view: 6431 days |
| ||
Hi dudes. This is HyperHavik, now known as Shane -26-. I just wanted you to know that my name changed and I'm back on acmlm's after a brief absence. I was spending alot of time on another board but that board sucks now(the staff are friendly but kinda stupid). No big deal though. I'll be starting those levels soon by the way
EDIT: The level designer page has been updated just a bit. I still have to insert more names into the level plan section. Remember, you can make ANY type of level you want. I will post the log and level planner in my sig soon (edited by Shane -26- on 11-28-05 01:17 PM) (edited by Shane -26- on 11-28-05 02:48 PM) |
|||
ZTaimat 260 Since: 11-19-05 Last post: 6497 days Last view: 6432 days |
| ||
Yea, what ever.
Still need a site to UPLOAD my ips from. |
|||
Shane Red Cheep-cheep Since: 11-18-05 From: IRELAND!!! Last post: 6442 days Last view: 6431 days |
| ||
Eh, thanks for the welcome |
Pages: 1 2 3 4 5 6 | Add to favorites | Next newer thread | Next older thread |
Acmlm's Board - I3 Archive - The Pit of Despair - Group hack, anyone? | | Thread closed |