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05-15-24 11:09 PM
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Acmlm's Board - I3 Archive - ROM Hacking - Gunstar Heroes hacking New poll | |
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Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6296 days
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Posted on 03-05-06 09:02 PM Link | Quote
Now that I have your attention(I see you BMF), is there any data on this game found yet? I have searched for like, 3 hours and was able to crash the game a few times, and totally hork the graphics...
Kingpin



 





Since: 11-21-05
From: Amarillo, TX

Last post: 6302 days
Last view: 6296 days
Posted on 03-05-06 09:21 PM Link | Quote
Im not trying to be a mod, but I think that kind of thread title is against the rules.

On topic: Which Gunstar Heroes are you speaking of?
Sonicandfails

910








Since: 11-17-05
From: Mass

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Posted on 03-05-06 09:23 PM Link | Quote
Gunstar Heroes for Sega Genesis. Not the GBA wannabe.

And uh...Yea. It COULD be against the rules....But maybe not.
SGR

Micro-Goomba


 





Since: 03-05-06

Last post: 6303 days
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Posted on 03-05-06 09:46 PM Link | Quote
Hey guys.

I'm a newbie, but I've been hacking Gunstar Heroes lately. I've found some things, but there's really one thing that's been bothering me, and that's the graphics. Currently, they're stored in an unknown format. Several things I've found are pallette locations and savestate info. Not much, but for a game that hasn't been really hacked, it's quite a bit.

Oh, and Sonicandtails, did you record the location of where you screwed the graphics up? I'll look into it sometime and let you know.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6296 days
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Posted on 03-06-06 01:36 AM Link | Quote
Wait, which version of GH are you hacking? The GENS or the GBA?
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6302 days
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Posted on 03-06-06 02:40 AM Link | Quote
Originally posted by Sonicandtails
Gunstar Heroes for Sega Genesis. Not the GBA wannabe.


Seems fairly obvious to me.

But yeah, I've never played this. It always looked interesting, however.
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6296 days
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Posted on 03-06-06 07:28 PM Link | Quote
Yes Genesis...

Unfortunatly I didnt record where I killed the graphics, because it was test run and all I was doing was corrupting in 1000....uh....I know theres a technical term....Eh. Lets just say it went 1000-2000, 2000-3000....

I didnt think much of it to record it because all I was trying to do was find where the data finnaly started for the title screen. Never found anything execpt for as said, some crashes, and one point kill the text. Yea, I only destroyed the Text graphics not the general graphics...I shoulda been more specific.

I will look again later and see what I can find. If I dont find anything dont plan on me trying out anything else. I was just posting to see if anything was recorded and I could be given a boost in finding things...
Someguy

Tooky


 





Since: 11-17-05
From: West Virginia-USA

Last post: 6301 days
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Posted on 03-06-06 08:07 PM Link | Quote
I haven't touched the game data wise, but I hear it shares audio formats with some Sonic games, perhaps atleast some of it's formats are shared in other areas, like graphics or perhaps even a somewhat simular level format? Then again, if I remember right the game had alot of segments that look like they could be hardcoded...
Sonicandfails

910








Since: 11-17-05
From: Mass

Last post: 6296 days
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Posted on 03-07-06 10:04 PM Link | Quote
Nothing. I might look at it again in the future along with some other projects I want to do. This thread can be thrown away now...

But uh....Yea. I do believe alot of it is hardcoded.
Imajin

Bot
Local Moderator
Currently affected by 'No syndrome' ---!!!








Since: 12-05-05
From: Camineet, Palm

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Posted on 03-07-06 10:10 PM Link | Quote
Hm, if it does share formats with Sonic games there could be a good chance that it uses the same graphics compression, and I believe Nemesis made a graphics searcher for that format- might be worth a try.
Sonicandfails

910








Since: 11-17-05
From: Mass

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Posted on 03-07-06 10:33 PM Link | Quote
Maybe. Sounds like its worth a shot, and Nemesis DID make a program, but I dont have the materials and stuff to try it.
Hivebrain
Newcomer


 





Since: 02-26-06
From: UK

Last post: 6641 days
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Posted on 03-10-06 01:44 AM Link | Quote
Originally posted by Imajin
Hm, if it does share formats with Sonic games there could be a good chance that it uses the same graphics compression, and I believe Nemesis made a graphics searcher for that format- might be worth a try.

That seems unlikely. "Nemesis" compression was only used for some in-house Sega games. Treasure probably used their own compression format.
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