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06-17-24 04:24 AM
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Acmlm's Board - I3 Archive - SMW Hacking - Super Mario Starlight: An SMW hack in progress New poll | |
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The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6435 days
Last view: 6435 days
Posted on 03-09-06 01:15 AM Link | Quote
I'm hard at work on my own SMW hack. Here are the details
OVERWORLD: Most of the changes made to the overworld are mere palette swaps.

BLOCKS: There really aren't any custom blocks, but I've made heavy use of the translucent blocks as parts of the environments rather than for holding the changing item sprite.

LEVELS: Each of the seven worlds has its own theme.
GARDEN CITY (formerly YOSHI'S ISLAND): The levels here have an urban theme while making heavy use of vegetation. The levels here will be pretty easy, with very few bottomless pits.

MYSTIC MARSH (formerly DONUT PLAINS): Mystic Marsh is centered around a swamp theme. There is abundant "muddy" water which Mario can swim through.

MARBLE MOUNTAIN (formerly VANILLA DOME): Most of the levels here are underground, but the lava has been removed in favor of water. There are still plenty of Buzzy Beetles and Swooper Bats.

CLOUD TOWERS (formerly TWIN BRIDGES) These levels make heavy use of cloud ledges and towering mushroom columns sometimes mostly topped by cement blocks. There is still a lot of jumping invovlved.

EMERALD FOREST (formerly FOREST OF ILLUSION: Not much in this world will be changed. I'll be making heavy use of bush-type objects.

PEACEFUL PLAINS (formerly CHOCOLATE ISLAND): as in the previous world, most of the changes will be made to the palettes rather than the levels themselves.

THE KOOPA KAVE (formerly VALLEY OF BOWSER): The underground theme from Marble Mountain returns in the final world, which uses the darker palettes and plenty of lava. There are even going to be Podoboos in the main levels.

I haven't even touched the Star Worlds yet.

RETRO WORLD (formerly SPECIAL ZONE) The levels in this world are designed with nods to the Mario games that have preceded SMW Retro Worlds 1 and 2 are throwbacks to the original Super Mario Bros, Worlds 3 and 4 pay homage to the western SMB2. Retro Worlds 5 and 6 will be based on SMB3 while the last to Retro Worlds are going to be based on Super Mario Land. I was inspired to take this route for the Special Worlds. Since the music played on the Special World submap pays tribute to the original SMB, I thought it would be neat to have the levels pay similar tributes.


Sparx

Waddle Doo








Since: 11-18-05
From: San Diego

Last post: 6341 days
Last view: 6328 days
Skype
Posted on 03-09-06 01:26 AM Link | Quote
You should really change the overworld more than just palettes. It just won't seem as good with only different palettes. But anyways, it seems... "ok".

Oh, and by the way, this is probably going to get trashed. No screens or demo, there is no point to this thread. Anyways, just thought you should know.


(edited by Sparx on 03-09-06 12:27 AM)
Smallhacker

Super Koopa
I AM A Group Of Officially Frustrated Younglings, G.O.O.F.Y. MEMBER








Since: 11-17-05
From: Söderhamn, Sweden

Last post: 6330 days
Last view: 6328 days
Skype
Posted on 03-09-06 01:58 AM Link | Quote
Please post screenshots when announcing hacks.
FPI

Coney








Since: 11-18-05
From: Germany

Last post: 6330 days
Last view: 6342 days
Posted on 03-09-06 05:22 AM Link | Quote
From the information, it sounds good so far, but yeah, it's hard to tell without screens/demo. I would suggest to skip the idea with the Retro-World. There are much too many hacks here which contains remake levels from the SMB-series, so it would be only boring, not more.
Radiation

UFO








Since: 11-19-05
From: Techno City, The Moon

Last post: 6389 days
Last view: 6328 days
Posted on 03-09-06 08:14 AM Link | Quote
Yeah, the Retro-World sounds kind of rehashed boring. Why don't you pay tribute to other platforming games instead? That way, you get to rehash stuff and it's not something everybody's played before. Or you could actually make a "special" world.

Okay. "Urban theme while making heavy use of vegetation." So I'm going to guess it's like the first level in Power Rangers? I don't think there's any way you can't change less than the palette of the overworld and still have those levels make sense.

Uh, well, none of these ideas seem bad in theory... I guess.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6342 days
Last view: 6328 days
Posted on 03-09-06 08:42 AM Link | Quote
Originally posted by Radiation
Yeah, the Retro-World sounds kind of rehashed boring. Why don't you pay tribute to other platforming games instead? That way, you get to rehash stuff and it's not something everybody's played before. Or you could actually make a "special" world.
I actually kinda did this with Ninji Saga, which had a crappy-if-kinda-neat Alex Kidd level.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6329 days
Posted on 03-09-06 10:47 AM Link | Quote
First, post screenshots, and second, don´t do a Retro World, it´s kinda bored, all the people here knows that a Retro World contains GFX and levels of SMB1, SMB2, or SMB3 . Make something new, not a Retro World.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6329 days
Posted on 03-09-06 11:54 AM Link | Quote
Ouch! You would do a hell of a lot better if you changed the levels completely; I may be wrong but, it sounded like your using the same levels they already have set up. You need to take some time and make your own design. Have you kept the over world the same too? YUCK! I did like your idea of every world having it's own theme, but make the themes unique (I'm doing that in my hack). Retro-world; I decided to discard that idea; Retro-world has been done over and over. I didn't mean to crash and burn you, but your key is taking time in rom hacking; make it cooler than anyone else's! Always worth a try. Good Luck!


(edited by Fox on 03-09-06 10:55 AM)
(edited by Fox on 03-09-06 10:56 AM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6361 days
Last view: 6360 days
Posted on 03-09-06 11:58 AM Link | Quote
One you get used to it, OW editing isn't that hard... Any screens yet?
ZTaimat

260








Since: 11-19-05

Last post: 6395 days
Last view: 6329 days
Posted on 03-09-06 02:44 PM Link | Quote
If by chance you DO do a retro world, fuse multiple stages from one game into one level.

x-1: smb levels
x-2: smb2 levels
x-3: smb3 levels
x-4: smb: LL levels
x-5: smw levels
x-6: YI levels
Castle: A fusion of one of each castle from each other game

...now that would be better. (and challenging)
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6571 days
Last view: 6366 days
Posted on 03-09-06 02:57 PM Link | Quote
Originally posted by ZTaimat

x-6: YI levels


YI Levels are expanded than others. You can't make them.


(edited by Kirbynite on 03-09-06 02:23 PM)
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6361 days
Last view: 6360 days
Posted on 03-09-06 03:27 PM Link | Quote
In a bit more detail: YI levels have different boundarie types (bottomless pit bottoms and how high you can go), so only a few could fit in SMW.
insectduel

Lantern Ghost
Not welcome here anymore.








Since: 11-18-05
From: Bronx, New York

Last post: 6571 days
Last view: 6366 days
Posted on 03-09-06 03:34 PM Link | Quote
Originally posted by Zachio
In a bit more detail: YI levels have different boundarie types (bottomless pit bottoms and how high you can go), so only a few could fit in SMW.


Everything except the scrolling in SMW. YI has special scrolling.
The Kins

Hoarder








Since: 11-18-05
From: Hurf.

Last post: 6342 days
Last view: 6328 days
Posted on 03-09-06 09:30 PM Link | Quote
Originally posted by ZTaimat
If by chance you DO do a retro world, fuse multiple stages from one game into one level.

x-1: smb levels
x-2: smb2 levels
x-3: smb3 levels
x-4: smb: LL levels
x-5: smw levels
x-6: YI levels
Castle: A fusion of one of each castle from each other game

...now that would be better. (and challenging)
Again, I did something like this with Ninji; a fusion of World 1-1 from SMB1 and 3. It's probably the best level I did.
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6435 days
Last view: 6435 days
Posted on 03-10-06 02:31 AM Link | Quote
Don't expect anything too spectacular. I'm no programmer. I just use what I can. Maybe I should just scrap the hack (or at least keep it to myself). It's obviously not gonna be very good.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6329 days
Posted on 03-10-06 02:51 AM Link | Quote
We can't read very well. We all need visuals. Please consider posting screenshots before you give up and turn yellow like a dog.
S.N.N.
wtf


 





Since: 11-17-05
From: Ontario, Canada

Last post: 6333 days
Last view: 6328 days
Posted on 03-10-06 04:53 PM Link | Quote
Originally posted by The V
Don't expect anything too spectacular. I'm no programmer. I just use what I can. Maybe I should just scrap the hack (or at least keep it to myself). It's obviously not gonna be very good.


Don't scrap the hack. It sounds interesting. You don't have to be a programmer to have a good hack (it makes the hack spiffier, but there are still OMGAWESOME hacks without programming)

But I have to agree with the others: screenies would be a must.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6329 days
Posted on 03-10-06 11:11 PM Link | Quote
Getting new GFX is better, but it's not always about that; if you can design very good than you'll be alright; the name of your hack alone caught my attention; you can do it!
The V

Koopa


 





Since: 03-01-06
From: In my own world

Last post: 6435 days
Last view: 6435 days
Posted on 03-11-06 03:16 AM Link | Quote
Here's the first screenshot. More to come

Attachments

asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6330 days
Last view: 6328 days
Posted on 03-11-06 03:29 AM Link | Quote
You should change the brick graphics so they are square. Other than that, I see no problems, given the limited amount of GFX you are choosing to use.

By the way, in before everyone starts bitching about how you're not using ExGFX.


(edited by asdf on 03-11-06 02:30 AM)
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