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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | New poll | | |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Now that I look at the ninji in action, I really don't like it. you might want to change the palette in that level and just have the mechakoopa be a different color. | |||
Neo Cheep-cheep Since: 11-19-05 Last post: 6432 days Last view: 6431 days |
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Wow, with the In-Game Screens, i can see that they Work really Fine
I hope to see an GFX Only Hack (Very Soon) |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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Man, those sprites kick butt. Good luck on remixing the others. | |||
Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Have you done any level editing yet? | |||
Techokami Porcupo Since: 12-03-05 From: Mass-uh-chew-sits USofA Last post: 6446 days Last view: 6432 days |
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...okay those rock.
I know how to fix the top right 8x8 tile of Koopa's head thing, it requires some hex editing. Hangon, I'll go into the pit of despair and get the offset. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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HOLY FREAKJOB!!! Your sprites are awesome,Icegoom! here's a fish......
*Icegoom purrs* |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Originally posted by Agent Smith how do you know what Icegoom would do. at least give other comments, such as what you like about it. |
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Sickness Red Goomba Since: 01-25-06 From: NL Last post: 6765 days Last view: 6765 days |
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yeah i'd like to see the completed works soon
(on a side note wats up with the added stuff to our names?) |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Originally posted by Sickness-felinian http://board.acmlm.org/thread.php?id=3361 |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6432 days |
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what did you use to edit that....and btw those are the best frickin sprites ive seen yet...looks better than the original by a long shot (edited by BMF54123 on 03-07-06 06:55 PM) |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6432 days Last view: 6432 days |
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Holy crap those rock. The only ones that aren't totally awesome are Piranha Plant (lips are a bit big), Thwimp (too much detail for such a small sprite), and the ones you said you didn't like anyway. Yoshi especially rocks. | |||
Sickness Red Goomba Since: 01-25-06 From: NL Last post: 6765 days Last view: 6765 days |
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about that comment about using the baby mario instead of the small mario, i had that same idea a while ago. never got around to implementing that idea but i would strongly advice you to do so, that would really make the sprites rule | |||
S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6431 days |
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Oh beautiful....simply beautiful. Stellar. Perfect.
One complaint - to me, the Volcano Lotus looks too much like the original. I think it might be the colour tint or something. Thats just me though Other than that, these are incredible. Great work. And you call yourself new? |
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icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
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Originally posted by SoNotNormal-felinian I based it off a screenshot of Super Princess Peach, and it looked basically the same as SMW there, too. Not all that much you can do with it because of the way the tiles are laid out. The problem I have with it is that the animation looks kind of bad when it's getting ready to erupt, so I might redraw the second two frames. Originally posted by THE ONE-felinian I opened the tiles in YY-Chr, then copied and pasted them out into a program called GraphicsGale to edit them. Once I was done, I just pasted them back into YY-Chr and inserted them into the game with Lunar Magic. Originally posted by Sickness-felinian Glad someone likes the idea. Small Mario seems to be an idea Nintendo has kind of moved away from. Originally posted by Techokami-felinian Ooh, that'd be nice. Originally posted by HyperNeko I'm open for suggestions on what else I could do with Thwimp. I guess I could just clean up the older sprite a bit, but I never really liked the exp Originally posted by Agent Smith Heh heh. Speaking of fish, new Cheep Cheep: (Or Blurp. Whatever they're named in this game...) Tried to make the animation a little more 3-D by having him turn towards and away from the camera, but I'm not sure how well it worked. And here's a start on Morton: He'd look better with a proper grey palette, but I can't figure out how to change the Koopa Kids' palettes with Sprite Paint. His running animation is limited to just his feet moving, so it can't look that great. He shares a lot of tiles with Roy and Ludwig, so this is subject to change it messes up the way they look. (edited by icegoom on 03-08-06 05:42 PM) |
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Zachio Knuckle Joe Since: 11-19-05 From: Q forever Last post: 6464 days Last view: 6463 days |
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Morton's cool, but it looks like he's hopping on one foot. and I think the light colors would clash with the dark background of his room. | |||
icegoom Cheep-cheep Since: 03-06-06 From: United States Last post: 6439 days Last view: 6439 days |
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Here's how he looks in-game:
If anything, I think I need to lighten his strands of hair so that they'll stand out. I just can't do much with his running animation since he only has two frames, and only the rightmost tiles on his lower row change. Alternating legs together, legs apart is about the best I can do. (edited by icegoom on 03-08-06 05:42 PM) |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6437 days Last view: 6431 days |
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Morton looks fantastic in that picture. Great work. I love the look on his face in the second screenie
BTW, will you be making the other 6 koopa kids custom too? |
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Riku Sledge Brother Unpredictable. Watch your backs. Or not. Whichever. I want Metal Gear Solid 4 so badly. Since: 11-17-05 From: Tompkinsville Last post: 6431 days Last view: 6431 days |
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Great job.
But here is my only complaint. Those very well detailed sprites really don't fit with the less detailed ground. |
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Mattrizzle Red Goomba Since: 11-17-05 From: Louisville, KY, USA Last post: 6730 days Last view: 6730 days |
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Icegoom, this should help you with the problems you're having with Morton:
Originally posted by Mattrizzle Those sprites make Shigefumi Hino's look cheap. Keep up the good work! The only ones I think look odd are the Moles and the Thwomps. The Moles look weird with necks and the Thwomps look too spiky. I also think that you should use the larger Bob-Omb. (edited by Mattrizzle on 03-07-06 07:19 PM) |
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Clockwork JB Flurry Since: 02-12-06 From: Melbourne, Australia Last post: 6443 days Last view: 6442 days |
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You should just release this hack with the levels as is and the new sprites. That would be awesome. |
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Acmlm's Board - I3 Archive - SMW Hacking - Redrawing every sprite... | | |