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Acmlm's Board - I3 Archive - SMW Hacking - Metroid Concept New poll | |
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Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6301 days
Last view: 6301 days
Posted on 03-07-06 10:07 AM Link | Quote
Originally posted by Raccoon Sam-kitten
Yeah, I've had this in my mind for a while now..
How about changing Mario to Samus, and transforming The Mushroom Kingdom to Planet Zebes?

It would work, I mean..
~Mario would be edited to Samus. A Few graphical and palette changes, and voilá. Also, He'd have the Fire flower power always. Also, the HEX value would be changed so the fireballs would go straight forward.
-Spike tops could be Zoomers. Both Climb walls, and they're the same size.
-Boos would be Mochtroids. A Bit of ASM hacking so they won't be so shy, and follow Mar... I mean, Samus continuously.
-Bullet Bills Would be those flying enemies, forgot their names.
-The SMB3 Pipes could be elevators. By editing them transparent, of course.
-Doors would those "Fireball Blocks", and if they're shot, the way is cleared, and you can continue to the next room. (Remember to Have Side Exit Enabled)
-Some ASM hacking so if Mario presses down, he won't go to the "Duck" pose, but instead, he'll transform to small Mario, who's graphics are changed to Morph Ball! When Small Mario presses "Up", he turns back to Fire Mario. If an enemy hits Fire Mario instead, he'll die instantly. This makes the game harder but more challenging.

Any ideas will be accepted.
And please note that this isn't one of those "I've got an idea make me the hack." -Topics.
Of course, If anyone wants to do the hack, then go nuts. Whatever.

As I said, more ideas will be just fine.


This time, I made a comparison picture.

Yoshi could be Dachora. That'd be awesome.
Discuss, people. Discuss.
Yoster

Red Koopa








Since: 02-03-06
From: Holland/The Netherlands

Last post: 6402 days
Last view: 6402 days
Posted on 03-07-06 10:19 AM Link | Quote
That looks amazing I don't know any of the Metroid characters (except Samus and the Metroid monsters) so I can't give any good advice. But you should use that Metroid that follows you in your hack, I saw it somewhere in a topic.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6334 days
Last view: 6333 days
Posted on 03-07-06 01:13 PM Link | Quote
Bio made a metroid sprite. you can ask him.
Xeruss

Cukeman








Since: 11-18-05
From: Oregon

Last post: 6301 days
Last view: 6301 days
Posted on 03-07-06 03:09 PM Link | Quote
Originally posted by Zachio-kitten
Bio made a metroid sprite. you can ask him.

If I understood correctly however, it also causes the game to freeze halfway through the next level.
Zachio

Knuckle Joe








Since: 11-19-05
From: Q forever

Last post: 6334 days
Last view: 6333 days
Posted on 03-07-06 03:10 PM Link | Quote
Oops, forgot about that.

How hard would it be to rip graphics from super metroid?


(edited by Zachio-kitten on 03-07-06 02:11 PM)
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6301 days
Last view: 6301 days
Posted on 03-07-06 05:04 PM Link | Quote
Originally posted by Xeruss-neko
Originally posted by Zachio-kitten
Bio made a metroid sprite. you can ask him.

If I understood correctly however, it also causes the game to freeze halfway through the next level.

Its been a long time I fixed that, I just didn't released the fixed one
HyperHacker

Star Mario
Finally being paid to code in VB! If only I still enjoyed that. <_<
Wii #7182 6487 4198 1828


 





Since: 11-18-05
From: Canada, w00t!
My computer's specs, if anyone gives a damn.
STOP TRUNCATING THIS >8^(

Last post: 6301 days
Last view: 6301 days
Posted on 03-07-06 06:20 PM Link | Quote
Ooh, nice. I thought about making a Metroid-style SMW hack (not Metroid graphics, but the same sort of gameplay). Basically everything is one big level. What might work better, though (as SMW's engine is really not designed for such a thing) is to make the overworld be like a map selector for some sort of teleporter. Replace the Mario sprite with some sort of cursor and make it move faster; make the Mario paths square; maybe you could hack it to not upload the OW music and just keep playing the current music instead.
C:/xkas bio.asm
Compiled ASM code








Since: 11-17-05

Last post: 6301 days
Last view: 6301 days
Posted on 03-10-06 05:50 PM Link | Quote
bump, but since we both working on a similar thing, why not work together on this project, I could handle the ASM part
I made a small list of abillity that will be aquirable:

Morph ball: will work the way you described it
Drill boot: will allow to spin jump(meh)
Varia suit:Change Samus pallete and allow her to go through hot area(should be easy with custom block)
Gravity suit:Water will be changed to increase gravity byte If Samus didn't get that upgrade
Energy ball(limited use): will spawn a throw block in samus hand (use with X button)
Quake device(limited use): Similar effect then when crashing with a cape(use with select)
Light beam(limited use): similar than flash stopper in Megaman 2(use with R)
Dark beam(limited use): similar than silver POW(use with L)

I would like to know what you think of them


(edited by Bio on 03-10-06 04:51 PM)
Raccoon Sam

Boomerang Brother
Custom Title








Since: 11-20-05
From: Correct

Last post: 6301 days
Last view: 6301 days
Posted on 03-12-06 12:28 PM Link | Quote
Excellent ideas, but I'm starting to think that if all that is possible..
Correct me if I'm mistaken

And If someone could provide me a picture of Mario's all gfx, I could perhaps make some editing.
(Don't say "Use Lunar Magic and edit Mario with that" please, hence it cannot be done)


(edited by Raccoon Sam on 03-12-06 11:30 AM)
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