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Acmlm's Board - I3 Archive - ROM Hacking - Gunstar Heroes hacking | New poll | | |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6432 days Last view: 6432 days |
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Now that I have your attention(I see you BMF), is there any data on this game found yet? I have searched for like, 3 hours and was able to crash the game a few times, and totally hork the graphics... | |||
Kingpin Since: 11-21-05 From: Amarillo, TX Last post: 6438 days Last view: 6432 days |
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Im not trying to be a mod, but I think that kind of thread title is against the rules.
On topic: Which Gunstar Heroes are you speaking of? |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6432 days Last view: 6432 days |
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Gunstar Heroes for Sega Genesis. Not the GBA wannabe.
And uh...Yea. It COULD be against the rules....But maybe not. |
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SGR Micro-Goomba Since: 03-05-06 Last post: 6439 days Last view: 6439 days |
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Hey guys.
I'm a newbie, but I've been hacking Gunstar Heroes lately. I've found some things, but there's really one thing that's been bothering me, and that's the graphics. Currently, they're stored in an unknown format. Several things I've found are pallette locations and savestate info. Not much, but for a game that hasn't been really hacked, it's quite a bit. Oh, and Sonicandtails, did you record the location of where you screwed the graphics up? I'll look into it sometime and let you know. |
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Metal Knuckles Tendoru Since: 12-21-05 From: New Hampshire Last post: 6432 days Last view: 6432 days |
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Wait, which version of GH are you hacking? The GENS or the GBA? | |||
Shadic The Adventure of Link Perfect Member Since: 11-18-05 From: Olympia, Washington Last post: 6438 days Last view: 6435 days |
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Originally posted by Sonicandtails Seems fairly obvious to me. But yeah, I've never played this. It always looked interesting, however. |
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Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6432 days Last view: 6432 days |
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Yes Genesis...
Unfortunatly I didnt record where I killed the graphics, because it was test run and all I was doing was corrupting in 1000....uh....I know theres a technical term....Eh. Lets just say it went 1000-2000, 2000-3000.... I didnt think much of it to record it because all I was trying to do was find where the data finnaly started for the title screen. Never found anything execpt for as said, some crashes, and one point kill the text. Yea, I only destroyed the Text graphics not the general graphics...I shoulda been more specific. I will look again later and see what I can find. If I dont find anything dont plan on me trying out anything else. I was just posting to see if anything was recorded and I could be given a boost in finding things... |
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Someguy Tooky Since: 11-17-05 From: West Virginia-USA Last post: 6437 days Last view: 6432 days |
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I haven't touched the game data wise, but I hear it shares audio formats with some Sonic games, perhaps atleast some of it's formats are shared in other areas, like graphics or perhaps even a somewhat simular level format? Then again, if I remember right the game had alot of segments that look like they could be hardcoded... | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6432 days Last view: 6432 days |
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Nothing. I might look at it again in the future along with some other projects I want to do. This thread can be thrown away now...
But uh....Yea. I do believe alot of it is hardcoded. |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6433 days Last view: 6432 days |
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Hm, if it does share formats with Sonic games there could be a good chance that it uses the same graphics compression, and I believe Nemesis made a graphics searcher for that format- might be worth a try. | |||
Sonicandfails 910 Since: 11-17-05 From: Mass Last post: 6432 days Last view: 6432 days |
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Maybe. Sounds like its worth a shot, and Nemesis DID make a program, but I dont have the materials and stuff to try it. | |||
Hivebrain Newcomer Since: 02-26-06 From: UK Last post: 6778 days Last view: 6778 days |
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Originally posted by Imajin That seems unlikely. "Nemesis" compression was only used for some in-house Sega games. Treasure probably used their own compression format. |
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