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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6292 days Last view: 6292 days |
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Looks pretty cool. You might try darkening the blue stars a smidgen, though. | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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I started messing around with Super Mario World a little bit, just with GFX though. I don't really know much about SMW hacking, so I don't know the extent of what I'll do with this game, but here's a new Mario sprite I'm working on:
Small Large |
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Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6378 days Last view: 6301 days |
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SoNotNormal --- The stars look nice but I would advise one of 2 things.
1) --- If they're animated ignore this the white would give them a nice "twinkly" feeling. 2) --- If they're not animated I would advise a) giving an extra pixel here and there between the white and blue so it's smother not so.....Out there. Or b) make the white more blueish. Dr. Mario --- The new Mario looks...........different. I don't mean that in a bad way the sprite itself looks great and I know how hard sprite editing for a hack can be. I would just like a reason Mario's now this creepy, cloaked, yellow-eyes.....black mageish sort of thing. Oh yeah and the small sprite could do to be a little smoothed out he looks like some happy kid waving his arms. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6297 days Last view: 6291 days |
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Originally posted by Megaman-Omega The stars are actually layer 3. I'll take yours and HH's advice, and maybe try to change the palette to make them look cooler. Thanks guys |
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MathOnNapkins 1100 In SPC700 HELL Since: 11-18-05 Last post: 6292 days Last view: 6291 days |
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@SoNotNormal: I'd have to disagree with their criticisms. That pic looks great the way it is. | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Here's a work in progress:
It's supposed to look like the background is a cardboard playset, I'm going to add scribbles and child-like drawings to it also. Yeah, if I do a full hack it's going to be offbeat, or at least that's my intention. **EDIT** I scrapped the Cardboard idea completely, I hated it after I put it in game. I decided to make a nice mountain range instead. I still have some more room to work with, so it's definately a WIP, but here's what it looks like so far: (edited by Dr. Mario on 03-01-06 07:38 PM) |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6292 days Last view: 6292 days |
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Nice mountain range... I notice it's been added to your layout as well. (The squished cloak guy is neat). | |||
Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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Thanks! Here's a concept of what I'm thinking of doing with some of the FG Graphics. I'm very new to SMW hacking, so I have to figure out ExGFX for the foreground, but I'm sure it will come to me.
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6296 days Last view: 6292 days |
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Looks very, very nice. Reminds me of YI's style some, and yours the other. I like | |||
asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6293 days Last view: 6291 days |
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I like them, Doc. You did a good job of implementing old graphics (the sinking platforms) in a new way. I like the cloaked guy as well. Good work. | |||
Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6292 days Last view: 6292 days |
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The ground patter does seem like it might get repetitive quickly, though... It still looks good. | |||
Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6378 days Last view: 6301 days |
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Well Dr Mario this hack is looking nice including the backgrounds (the mountains and water look nice). My opinion still stands about how the little cloacked guys look (but the squished one seems to of fixed the problem maybe making the cloak fan out a bit on the bottom is the key). All in all nice looking hack keep up the good work.
PS --- So far it seems you're going all out but what of the enemies I'd like to see what you're doing with some of them. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6292 days |
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Nice hack screenshots,guys.....any more screenshots? |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6479 days Last view: 6479 days |
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Meh, what the hell, I already posted them at RHDN:
Castlevania Retold II Castlevania Retold SE Releases should be this month, no guarantees. |
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PSlugworth Red Paragoomba Since: 11-18-05 Last post: 6297 days Last view: 6291 days |
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Looking very good. The combination of graphic elements from different levels is very original and looks like it could be a genuine sequel to the original Castlevania. The palette work is nice, too. Any other information or screen shots on the hack(s)?
Also, what is the difference, if I may ask, between "Retold II" and "Retold SE?" |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6306 days Last view: 6292 days |
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Originally posted by PSlugworthTwo ASCII characters. HA! The hacks themselves though? I'm interested myself. |
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Arthus 140 Since: 11-17-05 From: Australia Last post: 6504 days Last view: 6504 days |
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Retold II: A new story?
Retold SE: Upgraded GFX of Retold I. My best bet. Also, is this topic just for ROM hacks, or for anything ROMHacking related? |
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Dragonsbrethren 440 Since: 12-01-05 From: New Jersey Last post: 6479 days Last view: 6479 days |
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Arthus got it, I've been working (off and on) on CV Retold II for a long time, over a year, it's six brand new levels with graphics ripped from all three NES titles. I have quite a few bugs to fix, these might hold back the release.
CV Retold SE (Special Edition) is CV Retold 2.0 with upgraded graphics and palettes, I felt the original looked terrible alongside Retold II. It also has some bug fixes, and returns Level 5 to its original graphics (Face it, these graphics were great, better than anything I can replace them with) |
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DahrkDaiz Nipper Plant U wan hax Mario?! Since: 11-17-05 Last post: 6293 days Last view: 6292 days |
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Luigi vs Mario isn't dead! I finally finished world 2 for Mario's side. Here's a quick comparison.
Luigi Mario (edited by DahrkDaiz on 03-06-06 05:45 PM) |
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Dr. Mario Leever Since: 11-17-05 From: Pittsburgh, PA Last post: 6293 days Last view: 6292 days |
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I really like the palette choice for the Mario map DD, it looks really cool.
While I'm just editing graphics for games and not really making any hacks, here's something I just started up today for Castlevania. |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |