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05-18-24 03:50 AM
0 users currently in ROM Hacking.
Acmlm's Board - I3 Archive - ROM Hacking - Sonic 1 Megamix New poll | |
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User Post
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6298 days
Last view: 6298 days
Posted on 02-25-06 06:13 PM Link | Quote
...Speaking of mappings, I've been stomping around Sonic 2 a bit myself, with a disassembly and SonEd2. Got any info or links regarding those... mappings? I have a folder full of them.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 02-25-06 08:44 PM Link | Quote
Originally posted by Giko Cat
...Speaking of mappings, I've been stomping around Sonic 2 a bit myself, with a disassembly and SonEd2. Got any info or links regarding those... mappings? I have a folder full of them.

Yeah, Hivebrain's site has info on mappings. Linky.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6298 days
Last view: 6298 days
Posted on 02-25-06 11:02 PM Link | Quote
Hivebrain's site has info and downloads on everything Sonic hacking related. Or maybe it would, if he were to update it anytime soon. You should be able to find everything you need there, Giko. But if you can't, there's a slew of other sites you can try, like www.sws2b.com/forums/index or www.sonicresearch.org.

And I take it that the "something more interesting" has already been bouncing around in your head, as indicated by the smiley? Or am I just imagining that?

And will you tell me what the heck I gave you an idea for a while back at the SSRG music-wise? =/
Kyoufu Kawa
Intends to keep Rom Hacking in one piece until the end








Since: 11-18-05
From: Catgirl Central Station

Last post: 6298 days
Last view: 6298 days
Posted on 02-27-06 01:12 PM Link | Quote
Okay, nice mapping guide. Too bad it's for sprites. What I'd like to know is more along background mappings.

I have the Sonic 2 splitted dissembly, so I have nearly all assets in seperate files. What I intend to edit is mappings\misc\0x074D0E - SEGA mappings.bin. Because I want to make it read "sage". Don't think it's sprite-based. Except maybe Sonic when he runs past.
Nebetsu

Mole








Since: 11-17-05
From: WarKoL

Last post: 6311 days
Last view: 6311 days
Posted on 03-04-06 12:24 AM Link | Quote
Looks really awesome! I can't wait to play it! ^^ Heck: I can't wait for more shots!
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 03-04-06 03:04 AM Link | Quote
Ask and you shall recieve:


Enemies spawn rings when destroyed (Note the custom life icon and monitors =P)


Milisecond (Or Centisecond, but whatever) counter in action.


Title screen.
Dragonsbrethren

440








Since: 12-01-05
From: New Jersey

Last post: 6485 days
Last view: 6485 days
Posted on 03-04-06 08:09 AM Link | Quote
Ooh, cool features, and I really like the Labyrinth Zone palette
Nebetsu

Mole








Since: 11-17-05
From: WarKoL

Last post: 6311 days
Last view: 6311 days
Posted on 03-04-06 03:41 PM Link | Quote
Totally awesome. I rarely go out of my way to play a hack, since most of them are all the same, but I can see myself playing this one all the way through when you put it out! ^^
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6298 days
Last view: 6298 days
Posted on 03-04-06 10:03 PM Link | Quote
Are those monitor sprites based off of Sonic Adventure 2, or is Johnny letting you and Stephen use his sprites? I can imagine he would, since he already said that Project Shadow is discontinued for now. Either way, the palette for LZ looks good (with the exception of that odd ring palette, which I presume you'll fix).

*points to sig*

And the petition still stands. =P


(edited by Metal Knuckles on 03-04-06 09:05 PM)
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 03-05-06 03:02 AM Link | Quote
Yeah, they're Johnny's. He gave me permission to use all his Shadow-related stuffs, and I intend to make good use of them. Since Sonic 1 is only 512kb, I have plenty of room for multiple sets of art for each character. It also gives me the opportunity to mess around with past ideas, and include them in some shape or form.

As for that log... I'll consider it. =P
Super_Tails
Newcomer


 





Since: 03-05-06
From: UK

Last post: 6437 days
Last view: 6437 days
Posted on 03-05-06 03:48 PM Link | Quote
Shadows special should be something to do with Chaos Control.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 03-05-06 04:52 PM Link | Quote
Originally posted by Super_Tails
Shadows special should be something to do with Chaos Control.

Don't be stupid. I can't possibly see how that would work out.
Deleted User
Banned


 





Since: 05-08-06

Last post: None
Last view: 6299 days
Posted on 03-05-06 10:20 PM Link | Quote
The Sonic Megamix hack is awesome.....
Shadic

The Adventure of Link
Perfect Member








Since: 11-18-05
From: Olympia, Washington

Last post: 6304 days
Last view: 6301 days
Skype
Posted on 03-06-06 12:28 AM Link | Quote
This looks, so very great..

Only complaint is that Shadow's life icon looks sorta funny, it's nothing big.

Also, why is the other item monitor (Screenshot 2) not changed?
asdf

Link's Awakening
‭‮‭‮ಠ_ಠ








Since: 11-18-05

Last post: 6300 days
Last view: 6298 days
Posted on 03-06-06 12:33 AM Link | Quote
Wow, these new screenshots are amazing! I love Green Hill's new palette, it makes it seem like a sunset in Autumn. Keep this up. One question though - whatever happened to using Azure Lake Zone's tiles in the place of Green Hill's original tiles? Just curious.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6298 days
Last view: 6298 days
Posted on 03-06-06 01:26 AM Link | Quote
Answering both questions above at the same time, the first picture is a more updated pic then the second one of GHZ. You can see that by the life icons being different, as well as the monitors (or what's left of it in the 2nd pics place). So for all I know, and I don't, that palette for GHZ, or GHZ itself, might not exist in the latest version of the game if it was replaced by ALZ's tiles.
1092
Newcomer


 





Since: 03-11-06
From: Iowa State University

Last post: 6642 days
Last view: 6642 days
Posted on 03-11-06 09:47 AM Link | Quote
For Shadow's power, I'd like to see a combination of two already existing powers (from Sonic 3):

Regular double jump = Fire Dash (with purple streaks instead, perhaps?)
Double jump while holding up = Hyper Sonic's up-holding double jump

It wouldn't be _too_ much movement if you're giving Mighty wall climbing powers.
Tweaker

Red Koopa








Since: 11-18-05
From: Rochester, NY

Last post: 6298 days
Last view: 6298 days
Skype
Posted on 03-11-06 09:59 PM Link | Quote
Double-jump for Shadow is partially complete... I've just gotta work on momentum a bit and it's done.

What MK said is correct - It will be replaced with Azure Lake when it's finished; This is just a placeholder for the time being.

The "Fire Dash" is something I'm kinda planning for Sonic. But it'll be more like the Jump Dash from Sonic Adventure.
Metal Knuckles

Tendoru








Since: 12-21-05
From: New Hampshire

Last post: 6298 days
Last view: 6298 days
Posted on 03-12-06 10:59 PM Link | Quote
*Sig updated*
The Ultimate Koopa

Red Paragoomba
Account banned at user's request.








Since: 12-24-05
From: England

Last post: 6527 days
Last view: 6527 days
Posted on 03-16-06 02:51 PM Link | Quote
Sorry, but I'm not exactly sure about how far you (Tweaker) are with this whole hack, i.e. how long until the first (demo) release.
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Acmlm's Board - I3 Archive - ROM Hacking - Sonic 1 Megamix |


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