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Acmlm's Board - I3 Archive - The Pit of Despair - Hey, is there any Faq and/or Tutorial on Exgfx Making? | New poll | | Thread closed |
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Falcon Mk-II Goomba Since: 03-03-06 Last post: 6389 days Last view: 6389 days |
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I am trying to hack Super Mario World(of course...) and I do not understand how to create my own FG ExGfx tiles for the game. Could you guys please help me? I looked at all of the floated threads, but could not find anything on making ExGfx. I understand editing the graphics in the game, so if that helps anything then all the better! | |||
INSERT COIN Double metal axe Since: 11-18-05 From: wtf am i bored Last post: 6304 days Last view: 6304 days |
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Sgraff87 told me this:
"I use Tile Layer Pro and and use it's extract option to extract it to an bmp with all of the colors that I would be using. Make sure the dimensions are correct and just draw it. Import it when finished." Is that helping? |
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Falcon Mk-II Goomba Since: 03-03-06 Last post: 6389 days Last view: 6389 days |
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Originally posted by INSERT COIN I do not understand exactly...sorry!....Anyway, what i need help with would be getting tiles from Megaman X2, and converting them for super mario world. I think X2 has compressed graphics, so i was wondering if i could convert and image of the tiles into the game. I also want to know how i get the whole thing into the right format for the game! I think you are telling me to extract the tiles to bmp then edit them, then to import them back. Am i correct? |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6302 days Last view: 6301 days |
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Originally posted by Falcon Mk-II then just open a savestate in YY-chr, press - 13 time and you should see the graphic(they won't going to have the right pallete)just copy/paste them into a ExGFX (edited by Bio on 03-04-06 03:44 PM) |
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Crysillion Red Paragoomba Since: 01-10-06 Last post: 6652 days Last view: 6652 days |
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Is it only possible to draw the riles in a program like Tile Layer Pro and YY-CHR? Or is it also possible to edit them in something like MSPaint, then import?
I find that using YY-CHR sucks. Editing a tile has the colors all wrong, and I have to guess which color is which. I don't even want to begin to know HOW you people do the shading with such little bit of colors at your disposal. |
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C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6302 days Last view: 6301 days |
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you can alway load the pallete from a savestate so the color will looking right | |||
Crysillion Red Paragoomba Since: 01-10-06 Last post: 6652 days Last view: 6652 days |
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I know how to edit regular GFX, but.. I'm not even sure HOW to add EXGFX. Any tutorial on this anywhere? Maybe one thats not..hard to understand? | |||
C:/xkas bio.asm Compiled ASM code Since: 11-17-05 Last post: 6302 days Last view: 6301 days |
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just made a copy of a GFX file and call it ExGFXxxx where xxx is a hex number between 80-FFF, and put it in a folder called ExGraphics then click on the blue mushroom to insert them in your rom (edited by Bio on 03-04-06 04:49 PM) |
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Crysillion Red Paragoomba Since: 01-10-06 Last post: 6652 days Last view: 6652 days |
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OK, cool. So, for 80, it'd be... ExGFX80.bin, or.. ExGFX080.bin?
Also, how do I alter what each tile does? How it acts? And..when I edited the Koopa sprite with YY-CHR, it only edited one part of the Koopa. One part of the animation. How do I edit the other parts of the animation? (edited by Crysillion on 03-04-06 05:36 PM) |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6303 days Last view: 6301 days |
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Originally posted by Crysillion The former. Which reminds me - I have to continue working on that ExGFX guide I was making. |
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Crysillion Red Paragoomba Since: 01-10-06 Last post: 6652 days Last view: 6652 days |
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Pfft. You answered the easiest question! ='( | |||
Yoster Red Koopa Since: 02-03-06 From: Holland/The Netherlands Last post: 6402 days Last view: 6402 days |
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Originally posted by CrysillionYou can change that in the map16 editor if you're using the ExGFX with that. (edited by Yoster on 03-04-06 06:30 PM) |
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Falcon Mk-II Goomba Since: 03-03-06 Last post: 6389 days Last view: 6389 days |
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So i just use yy-chr to make the file? and how do i make the map16 file? And how would i make the tiles assigned to certain objects? And how would i build the exgfx file itself???? Sorry for all the noobish questions, i just want to make a good hack! (edited by Falcon Mk-II on 03-04-06 07:37 PM) (edited by Falcon Mk-II on 03-04-06 08:44 PM) |
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Acmlm's Board - I3 Archive - The Pit of Despair - Hey, is there any Faq and/or Tutorial on Exgfx Making? | | Thread closed |