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Acmlm's Board - I3 Archive - The Pit of Despair - Changing Mario's GFX | New poll | | Thread closed |
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JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6302 days Last view: 6302 days |
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Well, I'm not very familiar with SNES hacking; so I was wondering if there's a way to have ExGFX for Mario's GFX in Lunar Magic (doesn't seem so...), or maybe a RAM address that controls which gfx page Mario use ? I'm actually more used to NES' CHR pages, etc. so it's a little difficult to understand the SNES graphics format and engines, I've read some stuff and documents but actually the knowledge comes easier with practice...
What I actually want to do is to change Mario's appearance according to the levels you're playing... So, any help whatsoever will be appreciated Thanks |
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Luigi-San Ptooie ZOMG Wii is teh pwn Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6303 days Last view: 6303 days |
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People have ripped Mario Sprites from SMAS SMB and SMAS SMB3, or even created their own
It will always be the SMW Mario in LM, but the edited sprite in the actual game. |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6303 days Last view: 6301 days |
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I think he wants to have the GFX changed for just one level or something, like Space Zone in SML2. In theory, such a thing is possible. However, it would take quite a bit of coding to get it to work. | |||
JaSp Shyguy Since: 11-18-05 From: Paris, France Last post: 6302 days Last view: 6302 days |
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Originally posted by The Cat Burglar Yeah that's it, that's why I was asking if someone had already done some researches on this. I'll still search on my own though, since it seems no one has infos about it. I'll be able to learn a little more about SNES so that's not a big matter |
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