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Acmlm's Board - I3 Archive - The Pit of Despair - How to insert and assemble Background ExGFX |
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Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6331 days Last view: 6331 days |
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Seeing that Coby really didn't explain it in the ExGFX workshop thread, here:
Do the same steps as you would FG ExGFX until you get to Super GFX Bypass. 1) Check off the graphics bypass option, then click the dropdown menu for BG1, and select the hexadecimal number you chose for your ExGFX. Click OK. 2) Open up the Map16 Tile Editor 3) Using up and down, go to page 12 or higher you wish to isert your blocks, and hit F3. Click Yes. Hit F9 and click yes. 4) You are now ready to build! Open up the Background Editor, and use PgUp/PgDown to choose your Map16 page. Now copy and paste tiles from the Map16 editor, just as if you were editing the actual level's objects and sprites. If the GFX look funky, and you haven't hacked the pallettes, then you need to insert a pallette. Check the Lunar Magic help file for any additional info on Lunar Magic, or feel free to ask in this topic about any Background ExGFX inquiries/problems. (edited by Luigi-Salmon on 02-23-06 08:23 PM) |
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Sparx![]() Waddle Doo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: San Diego Last post: 6342 days Last view: 6329 days |
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Sometimes when I try that, it says it's not found on the current page.![]() |
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Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6331 days Last view: 6331 days |
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You have to put the background ExGFX on Map16 page 12 or higher and use PgUp or down to go to that same page in the background editor. | |||
Sparx![]() Waddle Doo ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: San Diego Last post: 6342 days Last view: 6329 days |
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Yeah, I put it on a page higher than 12, but, oh...nevermind. I see what you mean. I'm stupid![]() |
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Neo![]() Cheep-cheep ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-19-05 Last post: 6329 days Last view: 6329 days |
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What? I thought it was FG3 ![]() Or are you talking about Background ExGFX? |
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Pac![]() Bandit Free Ice Man! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: Ireland Rate me Last post: 6330 days Last view: 6329 days |
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If my GFX tutorial didn't get stickied, I don't see why this one would. Nonetheless, it should be. This forum's been flooded lately with n00bs asking how to use ExGFX. ![]() |
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Luigi-San![]() Ptooie ZOMG Wii is teh pwn ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Since: 11-18-05 From: The Mushroom Kingdom a.k.a Buffalo, NY Wii: Yes Last post: 6331 days Last view: 6331 days |
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Originally posted by Neo Background. Read the thread title next time ![]() |
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Acmlm's Board - I3 Archive - The Pit of Despair - How to insert and assemble Background ExGFX |
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