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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | New poll | | |
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asdf Link's Awakening ಠ_ಠ Since: 11-18-05 Last post: 6292 days Last view: 6290 days |
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Holy crap, NEON. That was brilliant. I see it turned out very well, too. Nice job on that. | |||
eternaldragonx Goomba gtfo Since: 02-18-06 Last post: 6337 days Last view: 6298 days |
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neon that is a beautiful sight right there ....i was getting worried that u may have iced it, now can couldnt be any more happy being wrong, i think the water looks great its nice and dark in the middle which is just like the original, only now theres waves great, only see one prob in the river screenies the outer edge of the water is dark signifying deep but the center should be darker c whats im sayin? love the new gfx and layout changed nearly everything cept for the skull rock which im sure your woking on (edited by eternaldragonx on 02-21-06 04:46 PM) (edited by eternaldragonx on 02-21-06 04:46 PM) |
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Vick-R Micro-Goomba Since: 02-02-06 From: Canada Last post: 6625 days Last view: 6625 days |
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I have to create an IPS patch for my rom. |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6290 days Last view: 6290 days |
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Might as well show this- a small attempt at drawing new level graphics in SMW... If I was actually going to make a hack I'd probably redo alot of them, or at least change the pallete so I could use more colors. (edited by Imajin on 02-21-06 06:01 PM) |
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NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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Nice job to all those who have posted pictures.
Thanks for your words & advice celice, asdf and edragon. The water is a hard element to change graphically and parts of the original gfx was only there for aesthetic reasons and by removing them i have a very varied selection of animated tiles. Usually those water tiles are placed next to cliffs and look ok. Problem is im still limited by the amount of tiles which is the reason the water may look odd. Only way i can see the issue disappearing is if i find the asm for loading death mountain and dark world tilesets. I took a month off hacking to engulf myself in php for a possible future career in website design. Now thats past ive entered back into Z3 and found my speed has picked up. I have not only added two original tilesets to my hack in 3 days but also made the two areas to go with them. Enjoy these pictures of my currently named "Lon Lon Farm" - Yeah i know original (edited by NEONswift on 02-21-06 07:25 PM) |
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Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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I LOVE the shadow-casting beams in the first shot for some strange reason <3 | |||
Pac Bandit Free Ice Man! Since: 11-18-05 From: Ireland Rate me Last post: 6290 days Last view: 6290 days |
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NEONswift, that's fucking awesome!
Any idea for a release date? |
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Vick-R Micro-Goomba Since: 02-02-06 From: Canada Last post: 6625 days Last view: 6625 days |
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I'd better release it when it will be completed.
For the moment, I'm building the Fifth world. Over 30 levels are done, but I'm working on a demo version. |
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eternaldragonx Goomba gtfo Since: 02-18-06 Last post: 6337 days Last view: 6298 days |
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neon my god youve changed all the gfx this is amazing truly going to be an original game ive even noticed youve fixed the grass problem that seph had with the gfx around the tree no having texture, this is very and i mean very impressive, cant wait to see your new link sprite i can only assume how hard it is to transfer tha gfx i did see somewhere b4 though that sum1 had done it so i know its possible i think it may have been seph | |||
NEONswift Bee Since: 11-18-05 Last post: 6291 days Last view: 6290 days |
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thanks edragon. Transfering gfx from the dark world isnt so much an issue because its already set to fit with z3's palettes and layout. The main issue is converting minish cap gfx which usually has 1 or 2 extra colours than zelda 3. I mainly get round this by making the darkest colour that isn't used for outlines black as well. Its all about seeing what does and does not fit. I even use dark world palettes in the light world - which is where most of my hack is based - all i had to change was the dark world's green water to the same palette as the light world's blue light water.
As for a release...possibly sometime this year but most likely next. Hopefully Euclid's and Seph's hack will be released soon to keep you entertained. I learnt most my shit from those two so im in great appreciation and anticipation of their hack. |
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Captain Ron Newcomer Since: 12-28-05 Last post: 6650 days Last view: 6650 days |
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This is the game I work on the most. The graphics are mostly done and the level edit is about half finished. |
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Deleted User Banned Since: 05-08-06 Last post: None Last view: 6290 days |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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Levels look good, but I don't care much for that OW. I suggest water to add some liveliness to it | |||
Deleted User Banned Since: 05-08-06 Last post: None Last view: 6290 days |
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this is my super mario dangerous mission nes versio! |
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Imajin Bot Local Moderator Currently affected by 'No syndrome' ---!!! Since: 12-05-05 From: Camineet, Palm Last post: 6290 days Last view: 6290 days |
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That world map actually looks pretty good. | |||
Celice Gordo Since: 11-17-05 From: Oroville, CA Last post: 6294 days Last view: 6290 days |
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Looks the same as the demo shots to me | |||
HyperHacker Star Mario Finally being paid to code in VB! If only I still enjoyed that. <_< Wii #7182 6487 4198 1828 Since: 11-18-05 From: Canada, w00t! My computer's specs, if anyone gives a damn. STOP TRUNCATING THIS >8^( Last post: 6290 days Last view: 6290 days |
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The overworld is nice but that first shot looks a lot like the original 1-1. Also, why would you show the bugs, and why write it so huge? | |||
Megaman-Omega Purple Leever Since: 01-22-06 From: Syracuse Last post: 6377 days Last view: 6299 days |
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This hack looks pretty good exept for 2 things
1) --- Like HyperMackerel said the second screen-shot is really similar to world 1-1 maybe if you changed a few things like moving the colered blocks around, changing the blocks into something else or replasing the enemies with somrthing different. Just a thought. 2) --- Not as big but you might want to take this into consideration. Now this may be just me but you cactuses on the world map look an awful lot like green traffic lights. That could be just me but I'd advise changing it. Besides that this hack still looks pretty good and ou've done a nice job on the overorld without the coin-chain thingys between levels this does a nice way to resemble Mario World keep up the good work. |
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The Kins Hoarder Since: 11-18-05 From: Hurf. Last post: 6304 days Last view: 6290 days |
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Originally posted by Megaman-OmegaThe overworld isn't a really big difference over the original "free roaming" demo hack someone released, I can't remember who. Same graphics and similar layout. |
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S.N.N. wtf Since: 11-17-05 From: Ontario, Canada Last post: 6295 days Last view: 6290 days |
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The overworld looks like the original overworld with changed graphics. Partially...sort of. But it looks nice
Anyways...before I get too deep into my next level, here is the spiffy palette for 3-6: The Quarry of Starlit Wonders (hence the name) I like it personally, I think it looks calming. But what do you all think? P.S. this isn't my level, it's just a palette test. Palette test. No comments on anything besides palette please P.P.S. The ground animates |
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Acmlm's Board - I3 Archive - ROM Hacking - General Project Screenshot Thread | | |